Swordsman
Swordsmen are warriors who rely on quick reflexes, superior tactics, and
perfect skill with their swords. Swordsmen usually fight with two swords
or sword-like weapons. Their fight usually comprises of series of finesses
and subtle skills, together often forming combos which cause special effects
otherwise undreamt of. Swordsmen are true artists of combat. Most of their
skills are about sword usage, and swordsman without swords is nothing.
However, swordsman with swords is someone who must be counted with, even with
old half-rusted swords. Swordsmen use no magic, but their superb knowledge of
swordfight allows them to perform deeds which can seem magical.
Stat Bonuses
Strength | Very high (+3) |
Inteligence | Low (-2) |
Wisdom | Very low (-3) |
Dexterity | High (+2) |
Constitution | High (+2) |
Charisma | Below average (-1) |
Base Skills
Rank Skills
Rank 1
weapon grip
dual slash
dual block
dual parry
die by sword
dualarmed combat
judge enemy
flying blade
feather steps
advanced tricks
Rank 2
super damage
endure
vitality
enhanced quickness
reflection
ignore wounds
teach tactical knowledge
invocation of sun
scissors block
hornet sting
elbow strike
razor tornado
sustain tactical knowledge
Rank 3
fifth attack
metabolic control
enhanced vitality
repair true
fortitude
live by sword
stability
duel
teach group knowledge
tornado strike
razor barrier
spirit of guardian
wall of swords
dragon tail
superior tricks
find tactics
Rank 4
maiming swords
first strike
blade barrier
enhanced parry
partial block
tactics
sidestep
dual strike
break through
evasive move
hypnotizing swirl
manticore sting
bond with sword
finesse recovery
Rank 5
dance of swords
enhanced disarm
sparkling swords
enhanced inner voice
crossed swords
riposte
mortal duel
find weaknesses
slashing storm
blade fortress
breathing harmony
dance of shadows
control body
trick mastery
mesmerizing swords
double slash
Legendary Skills
Some swordsmen are more attuned to their inner voice than others. For some this
goes to such a degree that they can open up an inner well of mystical power. And by
mystical it really means magic. While swordsman doesn\'t gain the ability to cast
spells, she can train to gain mana reserves of her own and then she can use them
to draw upon this mystical inner warrior. She can learn to channel elemental energy
through this inner connection, producing powerful fire and cold effect, depending
on which way the elemental energy flows. She can also use her inner warrior to help
her overcome mental assault or, alternatively, send her mental energy out along her
blades as outbursts of psychical attacks.
Blandedancer doesn\'t fight. Bladedancer dances. Her movements acquire sublime grace,
up to the point that they feel magical and can produce all kinds of effects, depending
on what kind of dance she performs. To generate these magical effects is exhausting,
however, and the longer swordsman holds given rhythm, the more demanding it is and she
would eventually collapse unless she changes to another rhythm. But even when she
changes her dance to different rhythm, with sufficient mastery the effects of previous
dance linger for a while.