Psionic



Psionics are masters of mind. Their magic comes from understanding of mind
and its inner working. The more they increase power of their mind, the less
focus they give to their body, which is usually incredibly fragile. However,
this fact is not a problem for most psionics, as they are able to use their
mental powers to prevent physical damage completely, usually surviving battle
physically intact. Psoinics are exceptionally dependent on mental powers, being
next to useless against creatures who cannot be influenced mentally. Only way
how psionic can deal with such beings is to manifest power of their mind in
some physical way, usually through usage of their telekinetic powers.

Psionics are naturally resistant to curses, hexes and any other forms of
negative enchantments. They have an extra -5 bonus to saving enchant.
This bonus is applied after all other effects, going potentially beyond
normal savings cap.

Stat Bonuses

StrengthAwful (-4)
InteligenceVery high (+3)
WisdomAbove average (+1)
DexterityBelow average (-1)
ConstitutionLow (-2)
CharismaUltimate (+4)

Base Skills

LevelSkill
1magic missile
2detect invisibility
3chill touch
4invisibility
item invisibility
infravision
5armor
cooking
6burning hands
chilling hands
7lifeforce
8locate object
9force shield
10shocking grasp
11strength
12fly
second attack
13lightning bolt
blur
frost bolt
mount
riding
tame
14sense life
recall
15sleep
ice storm
16blindness
enchant weapon
17color spray
18dimension door
19detect poison
20charm person
detonate
21fireball
iceball
22firestorm
dodge
23curse
24poison
25stone rain
strength of atlas
26meteor blast
27dispel magic
blindquaff
28identify
meditate
29teleport
30acid rain
scribing scrolls
31thought storm
32mental barrier
33improve senses
34mind shield
confusion
35scan mind
36group recall
heartbeat control
37soul twist
38thought bond
change mind
39spirit shield
40mind stop
41touch senses
brainwash
42cause fear
43recharge
psychic bolt
44enhance senses
45soul echo
46mind armor
47neural shock
mental feedback
48remember place
return
spirit blast
49find soul
third attack
mana focusing
50blood control
51spirit over body
psychic mirror
52drain spirit
intellect fortress
53sense jam
forget
54mind combat
55powerinvisibility
mind crush
56comfort soul
flesh armor
57detect magic
58schizofrenia
59ego whip
group identify
60usurp mind

Rank Skills

Rank 1

soul transfer
accuracy
group return
astral vision
eye of the mind
mind restoration
safe recall
enhanced touch senses
psychic protection

Rank 2

mind lock
recall illusion
combat telekinesis
demency
mind fortress
scan memory
break illusion
mind speedup
psychic focus
detect illusion

Rank 3

mind cyclone
archetype search
calm monster
retard soul
mass fear
mana bank
mental block
mind transport
enhanced comfort soul
mental casting
persistent mind lock
mana transfer
telepatic scan
mental absorption
mind shock
gather mana

Rank 4

combat feedback
advanced mind restoration
backtrace teleport
error recovery
mental power
terrifying look
psychic adrenaline
deep concentration
ignite mana

Rank 5

brainstorm
soul renewal
tower of iron will
quick mind recovery
advanced mana transfer
absorber feedback
group deep concentration
forget skill

Legendary Skills

Mana

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Mind studies

Need more details.

Soulrender

While many psionics are content with blasting their enemies with mind shock and harvesting the resulting mana to help their group, some tried to improve their damage dealing abilities. It turns out that there is a new spell, rend soul, that not only does damage but opens the enemy to older forms of mental assault. Interestingly enough, all the original psionic spells can take great advantage of this opening. The spells actually form three groups, soul, spirit and mind. The spells in the same group empower each other even more. In addition to that the psionic learns how to cast those spells in more powerful ways and generally become a force to be reckoned with.