Magic User



This is the class of powerful and violent magic, but the magic user
cannot control nature, and can therefore cannot use holy powers.

"The Wizards' guild is for the more subtle people of the world,
we achieve dominance (without fail) by the use of quickness of
thought and the judicious use of the myriad of spells at our
disposal.  And, unlike the uncouth fighters, if the situation
demands violence, we don't endanger ourselves in barbaric melee
combat, we blow the bastards up."
-- Chief Mage Felster

Prime Stat:  Intelligence

On level 30 mage has to decide what magic he want to specialize in. Look on the
specializations: Sorcerer, Psionic, Necromancer

Stat Bonuses

StrengthVery low (-3)
InteligenceVery high (+3)
WisdomAbove average (+1)
DexterityBelow average (-1)
ConstitutionLow (-2)
CharismaHigh (+2)

Base Skills

LevelSkill
1magic missile
2detect invisibility
3chill touch
4invisibility
item invisibility
infravision
5armor
cooking
6burning hands
chilling hands
7lifeforce
8locate object
9force shield
10shocking grasp
11strength
12fly
recall
second attack
13lightning bolt
blur
frost bolt
tame
14sense life
mount
riding
15sleep
ice storm
16blindness
enchant weapon
17color spray
18dimension door
19detect poison
20charm person
detonate
21fireball
iceball
22firestorm
dodge
23curse
24poison
25stone rain
strength of atlas
26meteor blast
27identify
blindquaff
28dispel magic
meditate
29teleport
30acid rain
scribing scrolls