Sorcerer



Sorcerers are mages who decided to learn more about the very essence of magic.
They want to understand how magic works, why it works that way and what can be
done to make it work different ways. Sorcerers cast spells based on their
theoretical knowledge, their magic is rigorous, their spellcasting uses flow
of magic force through the reality. Sorcerers are masters of arcane arts, and
they have spells for nearly every situation. Also sorcerers are able to
augument their mana reserves with their physical health, drawing from their
vital force to cast more spells than normally possible.

Sorcerers have inherent resistance to magical damage, equivalent
to a -5 bonus to saving spell. This bonus is applied after all other effects,
possibly beyond maximum saving cap.

Stat Bonuses

StrengthPuny (-5)
InteligenceVery high (+3)
WisdomHigh (+2)
DexterityBelow average (-1)
ConstitutionAverage (+0)
CharismaHigh (+2)

Base Skills

LevelSkill
1magic missile
2detect invisibility
3chill touch
4invisibility
item invisibility
infravision
5armor
cooking
6burning hands
chilling hands
7lifeforce
8locate object
9force shield
10shocking grasp
11strength
12fly
second attack
13lightning bolt
blur
frost bolt
mount
riding
tame
14sense life
recall
15sleep
ice storm
16blindness
enchant weapon
17color spray
18dimension door
19detect poison
20charm person
detonate
21fireball
iceball
22firestorm
dodge
23curse
24poison
25stone rain
strength of atlas
26meteor blast
27dispel magic
blindquaff
28identify
meditate
29teleport
30acid rain
scribing scrolls
31group recall
powerfireball
frozen orb
32magic shield
33faerie fire
powerinvisibility
34giant strength
air chill
35minor track
web
36detect magic
recharge
37fire bolt
ice bolt
38glowing shield
39true sight
inner power
40summon imp
meteor storm
bond cleanup
41demonic strength
subspace switch
42acid ray
43track object
meteor smite
44summon elemental
ironskin
45remember place
return
46flame sword
arcane power
47acid blizzard
mana channel
48chain lightning
energize
cone of cold
49magic mirror
flamespout
50find person
mana focusing
51haste
52force bolt
meteor strike
53steelskin
54plasma bolt
55death gas
56agility
freezing ray
57fire shield
58summon dragon
59ultrablast
group identify
60disintegrate

Rank Skills

Rank 1

gather group
shadow gate
clairvoyance
blinking
visual identify
creature lore
group return
astral vision
safe recall
mana overload

Rank 2

powerword kill
fools blast
power energize
indestructibility
quickcasting
advanced enchanting
backtrace teleport

Rank 3

armageddon
portal
solar gate
antireflection
monster identify
close portal
flame strike
spell guidance
group enchanting
phasing

Rank 4

scry
powerblast
remote identify
remote detect magic
stabilize portal
metabolic control
stabilize item
error recovery
stable manachannel
arcane meditation

Rank 5

thermonuclear inferno
deep freeze
incinerate
chaos blast
time compression
arcane wisdom
power from flame

Legendary Skills

Fire Magic

Fire Magic is a branch of magic specializing in mastery of fire. While it is very narrow specialization, it more than makes up for it by the sheer power. Masters of Fire Magic can burn almost anything to crisp and they can tap into their inner fire not only to cast more fire spells by themselves but also induce their magic equipment to unleash its fire magic more often.

Cold Magic

Cold Magic is a branch of magic that embraces cold, ice and anything frozen. The cold magic specialist cannot cast super-powerful spells. In fact, their spells have pretty much the same power as those of non-legendary sorcerer. Why bother, then? Because cold magic specialist can tap into the deep nature of spacetime where everything is smoother when it is colder. And this allows cold magic specialist to cast absurd number of spells during a time when other spellcasters manage to produce just one. Not only is spellcasting in super-cold state more efficient, requiring much less mana, but it can ultimately trigger echoes of the spells, increasing number of spells even further. The legends do mention cold magic specialists unleashing fourteen spells in single round, after all.

Force Magic

Force Magic is about crushing enemies into oblivion. Or, if crushing proves unsatisfactory, slashing them into bits. Optionally, piercing holes into them. Force magic is about appling raw brute force, without much finesse. This brings considerable advantages, like ability to project force in the form of battering ram, battering through locked doors (but note that some doors are resistant to brute force like this) or creation of protective force fields.

Arcane Theory

There are several ways how to see spellcasting. As an innate ability, as a gift from the gods, as a mark of power, as an art or many others. Sorcerers who specialize in arcane theory view spellcasting more like sort of science. Arcane theory consists of study of spellcasting techniques, the most efficient ways to perform magical gestures, knowledge of most basic principles of magic. Basically seeking to understand how magic actually works. Study of arcane theory involves deeper understanding of channelling, dispelling, spellcasting in general and overall magic control.