Druid




Druids are clerics, that decide they should live more close to nature.
They can summon some animals and also special nature creatures. Their
spell usually comes from nature. They also don't forget their cleric
wisdom, so they can heal themselves quite well. Druids usually fight
like other damage-casters, but they can heal anyone too. Very skilled
druid is able to communicate with nature and increase his transportation
skill as well as skill of high nature miracles like returning life to
fallen comrade.

Power of The Nature is often underestimated, but encounter with skilled
druid can easily ruin hopes of many a mighty hero. Always remember that
Nature is everything about you, the air you breathe, the water you drink,
or the earth you walk on, not only living beings. It is true that druids
are most powerful in forests, but this in no way means that they are weak
outside it, as The Nature is everywhere.

Druids have inherent resistance to paralysis and similar effects, equivalent
to a -5 bonus to saving para. This bonus is applied after all other effects,
possibly beyond maximum saving cap.

See also: Cleric, CLASS, SPECIALIZATION

Stat Bonuses

StrengthBelow average (-1)
InteligenceAbove average (+1)
WisdomHigh (+2)
DexterityBelow average (-1)
ConstitutionBelow average (-1)
CharismaAbove average (+1)

Base Skills

LevelSkill
1armor
cure light
cause light
2create food
create water
3detect poison
prayer
4cure blind
detect alignment
5bless
cure serious
6blindness
cause serious
7light protection
levitate
cooking
8detect invisibility
infravision
second attack
9cure critic
protection from evil
protection from good
10poison
group armor
11summon
word of recall
12remove poison
cause critic
13earthquake
minor heal
mount
riding
tame
14dispel evil
dispel good
15call lightning
minor revitalize
16sense life
barkskin
17control weather
sanctuary
18remove curse
19heal
regeneration
20meditate
mixing potions
21heroes feast
dodge
22harm
23group heal
third attack
24dispel magic
sobriety
25cure body
26powerheal
stoneskin
27teleport
blindquaff
28powerharm
29group powerheal
30deathword
31web
potion knowledge
minor rejuvenation
32natural power
herb lore
33call wolf
bond cleanup
34aura of protection
35chain lightning
36star beam
37blessing of nature
38power of nature
39acid rain
group sobriety
40rejuvenation
healing wave
41group recall
42ironskin
refreshing breeze
43wrath of nature
44moon ray
45call tiger
brewing prowess
46remember place
return
47ice resistance
48fire resistance
49heavy protection
50sun ray
51curse
group regeneration
52acid resistance
harmony recovery
53recharge
mana focusing
54steelskin
55star gate
unsummon group
56warp space
57creature lore
58call grizzly
59meteor impact
60group return
dewfall
healing salve
refreshing wind

Rank Skills

Rank 1

gather group
powerrecall
awareness
freeze water
safe recall
backtrace teleport
weather mastery
mana harvest
nature assistance
full revitalize
reveal herb

Rank 2

call monster
summon group
portal
air press
float item
powersummon
natural knowledge
close portal
armor of bark
antimagic mist
restoration
basic pet control

Rank 3

raging nature
unite group
angry earth
aura of silence
space distortion
subspace beacon
subspace recall
shatterspray
stabilize portal
group casting
nature bond
subspace coordination
restore nature power
renewal
refreshing maestral
improved herb revealing
improved pet control
magnetic interference

Rank 4

wrath of the forest
penetrating summon
calm monster
wrath of universe
group subspace recall
subspace travel
rainbow
force of nature
protection of nature
merge with nature
regrowth
swiftmend

Rank 5

ultimate earthquake
summon force of nature
rebirth
prismatic ray
power transformation
wormhole
natural channel
natural heal
wild growth
lifestream
lifebloom
refreshing spirit of wind
extended herb revealing

Legendary Skills

Verdant Lord

Druid is supremely attuned to all the plant life. She can call forth plants from the ground or water. She can make plants move or keep still. She can eventually summon giant treants, powerful tree-like creatures, to fight by her side. Plants can also protect the druid by covering her like a second skin. On the other hand, plants can inhibit an enemy\'s movement, interfere with spellcasting, or simply take the form of sharp spikes that impale the opponents. And, obviously, plants can be poisonous.

Elemental Savant

Elements, part of nature, which druids use mainly to destroy the enemies. Deeper knowledge about the essence of elements allows to druids increase its efficiency due natural conditions and environment for each type of element. The next progress of research brings the know-how to keep the elements in their raw substance on the enemies or even to create short-term elemental disaster. Control of all elements gain the druids the power to merge elements with eath other and to release unimaginable power of nature.

Tree of Life

Some druids are able to use their power to nurture the life and through it heal other wounds. The druids themselves becomes part of the nature and take form of tree, not literally, but some aspects of their bodies do. The hairs partially transform to branches and leafs, their skin has traits of bark and many more small changes to their bodies can be seen. Within their cycle, they call themselves tree of lifes. They strengthen their healing over time effects, and bestow several boons of nature to their allies and friends of the nature. They do not like violence and dislike it from the depths of their nature.