Druid
Druids are clerics, that decide they should live more close to nature.
They can summon some animals and also special nature creatures. Their
spell usually comes from nature. They also don't forget their cleric
wisdom, so they can heal themselves quite well. Druids usually fight
like other damage-casters, but they can heal anyone too. Very skilled
druid is able to communicate with nature and increase his transportation
skill as well as skill of high nature miracles like returning life to
fallen comrade.
Power of The Nature is often underestimated, but encounter with skilled
druid can easily ruin hopes of many a mighty hero. Always remember that
Nature is everything about you, the air you breathe, the water you drink,
or the earth you walk on, not only living beings. It is true that druids
are most powerful in forests, but this in no way means that they are weak
outside it, as The Nature is everywhere.
Druids have inherent resistance to paralysis and similar effects, equivalent
to a -5 bonus to saving para. This bonus is applied after all other effects,
possibly beyond maximum saving cap.
See also: Cleric, CLASS, SPECIALIZATION
Stat Bonuses
Strength | Below average (-1) |
Inteligence | Above average (+1) |
Wisdom | High (+2) |
Dexterity | Below average (-1) |
Constitution | Below average (-1) |
Charisma | Above average (+1) |
Base Skills
Rank Skills
Rank 1
gather group
powerrecall
awareness
freeze water
safe recall
backtrace teleport
weather mastery
mana harvest
nature assistance
full revitalize
reveal herb
Rank 2
call monster
summon group
portal
air press
float item
powersummon
natural knowledge
close portal
armor of bark
antimagic mist
restoration
basic pet control
Rank 3
raging nature
unite group
angry earth
aura of silence
space distortion
subspace beacon
subspace recall
shatterspray
stabilize portal
group casting
nature bond
subspace coordination
restore nature power
renewal
refreshing maestral
improved herb revealing
improved pet control
magnetic interference
Rank 4
wrath of the forest
penetrating summon
calm monster
wrath of universe
group subspace recall
subspace travel
rainbow
force of nature
protection of nature
merge with nature
regrowth
swiftmend
Rank 5
ultimate earthquake
summon force of nature
rebirth
prismatic ray
power transformation
wormhole
natural channel
natural heal
wild growth
lifestream
lifebloom
refreshing spirit of wind
extended herb revealing
Legendary Skills
Druid is supremely attuned to all the plant life. She can call forth plants
from the ground or water. She can make plants move or keep still. She can
eventually summon giant treants, powerful tree-like creatures, to fight by her
side. Plants can also protect the druid by covering her like a second skin. On
the other hand, plants can inhibit an enemy\'s movement, interfere with
spellcasting, or simply take the form of sharp spikes that impale the
opponents. And, obviously, plants can be poisonous.
Elements, part of nature, which druids use mainly to destroy the enemies.
Deeper knowledge about the essence of elements allows to druids increase
its efficiency due natural conditions and environment for each type of
element. The next progress of research brings the know-how to keep the
elements in their raw substance on the enemies or even to create
short-term elemental disaster. Control of all elements gain the druids the
power to merge elements with eath other and to release unimaginable power
of nature.
Some druids are able to use their power to nurture the life and through
it heal other wounds. The druids themselves becomes part of the nature
and take form of tree, not literally, but some aspects of their bodies
do. The hairs partially transform to branches and leafs, their skin has
traits of bark and many more small changes to their bodies can be seen.
Within their cycle, they call themselves tree of lifes. They strengthen
their healing over time effects, and bestow several boons of nature to
their allies and friends of the nature. They do not like violence and
dislike it from the depths of their nature.