Shadow Control

Nightblade is master of shadows. When shadows are around, nightblade can shape them to her will, she can control them on subconscious level to do her bidding. She can dedicate part of her mana reserves (400 maxmana) to take control of her shadow in such a way that whenever an enemy retaliates after a spell, this shadow blurs her outline and sometimes (15% of the time) confuses the enemy to such a degree that they miss the retaliatory hit. Dismissing a shadow releases the mana reserve allocation but does not restore the mana, nightblade needs to rest (or just wait) for it to replenish.

Dependencies:

Improved Shadow Control

Improves the nightblade's control over her shadow so it attracts 25% of retaliatory attacks.

Dependencies: shadow control

Extended Shadow Control

Reduces the mana reserve sacrificed for shadow control.

Dependencies: improved shadow control

Enhanced Shadow Control

The nightblade can control her shadow even more precisely. It now attracts 33% of retaliatory attacks.

Dependencies: extended shadow control

Advanced Shadow Control

The nightblade can now form her shadow to an exact likeness of herself so each retaliatory attack has an even chance of hitting her or her shadow. In other words, half of retaliatory attacks hit the shadow and not her.

Dependencies: enhanced shadow control

Split Shadow

The nightblade has learned how to precisely control more shadows. She can now control two shadows instead of just one. Should she choose to mold her second image out of shadows, she need to devote another part of her mana (400 maxmana) to control this shadow. This has the effect of creating another shadow when the enemy retaliates so there are now three images of the nightblade so there is 66% chance of hitting the shadow instead of the nightblade. When dismissing a shadow the nightblade can decide which shadow to dismiss. While shadows are normally identical, it is possible that one could be more expensive if the cost upgrade fails. Also, the first created shadow is cheaper than split shadows until nightblade learns extended split shadow to equalize the cost. As master of shadows learns to control multitude of shadows and each of them blocks some of her mana reservers it becomes imperative to build maximum mana reserve to be able to still cast spells. Also, it is highly beneficial to improve fast mana regeneration to balance the expenditure from lower base.

Dependencies: advanced shadow control

Improved Split Shadow

The nightblade can now create another shadow. With three shadows the chance of hitting one of the shadows instead of the nightblade grows to 75% (out of four apparent nightblades, three are shadows and only one is the real nightblade). The third shadow needs its own mana reserve allocation, of course.

Dependencies: split shadow

Extended Split Shadow

The mana reserve required for for split shadow is reduced.

Dependencies: improved split shadow

Enhanced Split Shadow

The nightblade can now create fourth shadow. It requires another part of mana reserve allocation but the chance of hitting real nightblade with retaliatory strike is now only 20%, versus 80% to one of the shadows.

Dependencies: extended split shadow

Advanced Split Shadow

With mastery of shadow splitting achieved, the nightblade can now create five shadows. Each shadow still requires its own mana reserve allocation. There are more advanced skills that allow the nightblade to upgrade a shadow to a more advanced form, in that case nightblade can split new basic shadow to always have five basic shadows, in addition to however many upgraded ones she needs. Assuming her mana reserves can support them.

Dependencies: enhanced split shadow

Consume Shadows

Nightblade can consume her shadows to restore her mana reserves. When she consumes a shadow, she releases the allocated mana reserves and recovers half of the allocation back. In other words, if she consumes a shadow that requires allocation of 500 mana, her maximum mana grows by 500 and she gets 250 mana back.

Dependencies: advanced split shadow

Improved Consume Shadows

When nightblade consumes a shadow, she now recovers 75% of the allocation back.

Dependencies: consume shadows

Extended Consume Shadows

The master of shadows can now consume all of her shadows at once.

Dependencies: improved consume shadows

Enhanced Consume Shadows

When nightblade consumes a shadow, she now recovers all of the allocation back.

Dependencies: extended consume shadows

Advanced Consume Shadows

Reduces the delay of consuming shadows to half

Dependencies: enhanced consume shadows

Condensed Shadow

The master of shadows can manipulate shadows but she can also draw power from them. She can now convert one of her basic shadow to a condensed form that draws power from all the basic shadows and provides increased mana regeneration to the master of shadows. Condensed shadow requires higher mana reserve allocation (600 mana) and cannot exist during the day so it downgrades back to basic shadow in the morning. If no specific shadow is selected for conversion the skill converts one of the basic shadows. Master of shadows can only have single condensed shadow at any given time.

Dependencies: advanced split shadow

Improved Condensed Shadow

The mana regeneration from consensed shadow grows according to the number of basic shadows the master of shadows controls.

Dependencies: condensed shadow

Extended Condensed Shadow

The master of shadows can now draw power even from specialized shadows with her condensed shadow.

Dependencies: improved condensed shadow

Enhanced Condensed Shadow

The mana regeneration of condensed shadow grows by 10%

Dependencies: extended condensed shadow

Advanced Condensed Shadow

The mana regeneration of condensed shadow grows by further 20%.

Dependencies: enhanced condensed shadow

Shadow Of Misfortune

Nightblade has learned how to shape shadows in another form. She can upgrade one of her basic shadows by increasing the mana allocation (600 maxmana) to bring misfortune to her enemies. When the nightblade casts a negative spell (either enchant or damage spell), shadow of misfortune has a 25% chance to reach out to the target and attempt to deliver the curse. Shadow of misfortune cannot be manifested and degrades to basic shadow during the day.

Dependencies: advanced split shadow

Improved Shadow Of Misfortune

The chance to reach out with each spell is increased to 50%

Dependencies: shadow of misfortune

Extended Shadow Of Misfortune

The shadow of misfortune now always reaches out to the target of nightblade's spell.

Dependencies: improved shadow of misfortune

Enhanced Shadow Of Misfortune

In 20% of cases when shadow of misfortune would cast curse, it instead casts unlucky opponent spell.

Dependencies: extended shadow of misfortune

Advanced Shadow Of Misfortune

When shadow of misfortune delivers curse or unlucky to the target of nightblade's spells, there is 25% chance that it delivers both misfortunes at once.

Dependencies: enhanced shadow of misfortune

Supreme Shadow Of Misfortune

The master of shadows can now convert any number of basic shadows to shadows of misfortune. This allows for massive barrages of curses at once.

Dependencies: ultimate shadow of misfortune

Ultimate Shadow Of Misfortune

The chance of both misfortunes increases to 50%.

Dependencies: advanced shadow of misfortune

Shadow Fusion

When nightblade casts a negative enchantment at an enemy, she can fuse the shadow stuff around her to a more real form. As she casts her spell, one of her shadows do the same and copy her enchantment. It may seem wasteful for enchantments that are not cumulative but for enemies that are resistant to enchantments it comes quite useful to have multiple attempts for the enchant at once. When nightblade learns shadow fusion she can make single shadow real enough for its spell to be effective so her negative enchantments are effectively cast two at a time. The danger of using shadow fusion is that the enemy may retaliate for each effect so it is prudent to have enough shadows around to hide among them from the potential retaliation.

Dependencies: advanced split shadow

Improved Shadow Fusion

Casting negative enchants while controlling a shadow to copy the action seem extremely complex but for a master of shadows? It is not so. In fact, when casting negative enchants with shadow fusion the nightblade can draw energy from all the shadow stuff she is using and replace some of her mana for the spell with this energy. This makes her negative enchantments 2% cheaper to cast for each shadow she controls.

Dependencies: shadow fusion

Extended Shadow Fusion

The nightblade has learned to fuse the shadow stuff more effectively so she can now force two shadows to emulate her spells, effectively casting her spelldowns in triplicate.

Dependencies: improved shadow fusion

Enhanced Shadow Fusion

With extended shadow fusion the nightblade can now fully manifest spelldown from the third shadow.

Dependencies: extended shadow fusion

Advanced Shadow Fusion

The nightblade can now fully control her shadows while casting negative enchantments. Each time she casts a negative enchantment, each of her split shadows replicates it.

Dependencies: enhanced shadow fusion

Shadow Decoy

The nightblade has learned how to convert a basic shadow into a shadow that just sort of lingers in the background but manifests at full power just when the enemy tries to switch to the nightblade. Kinda like a decoy. So when the enemy tries to switch to nightblade, a perfect copy of the nightblade appears so the enemy has a 50% chance of hitting the decoy instead of the nightblade. Should the enemy hit the decoy it drains some mana from the nightblade as she needs to make the decoy react believably if she is to fool the enemy the next time. Shadow decoy requires the nightblade to increase allocation of mana reserve (400 maxmana) to keep the decoy active.

Dependencies: advanced split shadow

Improved Shadow Decoy

The nigthtblade can now control two shadow decoys at once. Each decoy requires its own mana allocation but only the decoy that absorbs the hit causes mana drain.

Dependencies: shadow decoy

Extended Shadow Decoy

The nightblade has learned how to control three decoys at once. This effectively reduces the chance of switch hitting a nightblade to only 25% (nightblade is one out of four visible images).

Dependencies: improved shadow decoy

Enhanced Shadow Decoy

The nightblade can now control the decoys with less effort, requiring only half of the mana each time a decoy is hit.

Dependencies: extended shadow decoy

Advanced Shadow Decoy

The nightblade has enough practice to control the decoys fully, without any extra effort, so there is no more mana drain when decoy is hit.

Dependencies: enhanced shadow decoy

Freezing Shadows

Shadows come to existence by blocking the light and light usually means warmth. The master of shadows can leverage this and make her shadows suck the warmth from anyone who touches them. This has the effect of causing massive cold damage to the attacker. This works against all retaliation hits or any other hits that cause the enemy to hit nightblade's shadow instead of her. The damage from freezing shadows is nonmagical, it is just extreme cold. Enabling freezing shadows increases the mana allocation requirement of all of nightblade's shadows by 10%.

Dependencies: advanced shadow of misfortune

Improved Freezing Shadows

Damage from freezing shadows grows by 20%

Dependencies: freezing shadows

Extended Freezing Shadows

The master of shadows has learned how to leverage the difference between light and shadow even more. During the day, when there is more light, freezing shadows cause 50% more damage

Dependencies: improved freezing shadows

Enhanced Freezing Shadows

Damage from freezing shadows grows by another 20%

Dependencies: extended freezing shadows

Advanced Freezing Shadows

Damage from freezing shadows grows by another 40%

Dependencies: enhanced freezing shadows

Sickening Shadow

Fighting a nightblade is not just a physical or magical fight. It is a fight for the very essence of one's mind and body. The master of shadows can use shadows to make such fight even more uncomfortable. With a sickening shadow the master of shadows can inflict various illnesses without devoting precious time and mana to cast them. When master of shadows converts a basic shadow to a sickening shadow it requires increased mana reserve allocation (500 maxmana). Whenever master of shadows casts a negative enchantment or damage spell or when the victim retaliates and hits any shadow, the sickening shadow casts flu, hepatitis or pestilence, the weakest applicable of them. In other words, if victim already has hepatitis, the sickening shadow would upgrade it to pestilence, if victim has nothing, the sickening shadow starts with flu. Sickening shadow can only exists during the night so it decays back to basic shadow in the morning.

Dependencies: advanced shadow of misfortune

Improved Sickening Shadow

When sickening shadow triggers it has 50% chance to instead cast leukemia.

Dependencies: sickening shadow

Extended Sickening Shadow

When sickening shadow triggers, it picks randomly one from the following: the standard combo of flu/hepatitis/pestilence, leukemia, or cancer

Dependencies: improved sickening shadow

Enhanced Sickening Shadow

When sickening shadow triggers, it does one effect and then has 25% chance of doing another (randomly chosen out of the two remaining).

Dependencies: extended sickening shadow

Advanced Sickening Shadow

When sickening shadow triggers, the chance for second effect grows to 50% and there is also 25% chance of the third effect.

Dependencies: enhanced sickening shadow

Shadow Cover

While most enemies of the power level the nightblade is encountering can see through shadows and illusions, the split-second decisions involved in whirlwind attacks can still be thwarted by nightblade's shadows. She can now convert a basic shadow into another kind of shadow that normally lurks in the background but as the enemy makes the move to do a whirlwind attack, the shadow manifests as a close copy of the nightblade, blocking sight of the real nightblade. There is 25% chance the enemy wouldn't notice the switch and ignore the real nightblade, hitting the shadow instead. Nightblade also needs to move through the shadows to a different location or the switch won't be very useful as the enemy would still attack through the place nightblade is occupying, doing so costs nightblade some mana. The enhanced shadow has higher mana allocation requirements than normal one (500 maxmana).

Dependencies: advanced shadow decoy

Improved Shadow Cover

The copy nightblade creates with Shadow Cover is now much closer to reality. The enemy has 50% chance of hitting the decoy instead of the nightblade.

Dependencies: shadow cover

Extended Shadow Cover

Nightblade can now slip through the shadows more easily, negating the manacost of Shadow Cover decoy.

Dependencies: improved shadow cover

Enhanced Shadow Cover

Nightblade has learned how to create two decoys for shadow cover, confusing the attacker even more. The attacker now has only one in three chance of hitting the real nightblade with whirlwind attacks, the other two would hit the shadows. Each decoy needs its own mana reserve allocation.Nightblade has learned how to create two decoys for shadow cover, confusing the attacker even more. The attacker now has only one in three chance of hitting the real nightblade with whirlwind attacks, the other two would hit the shadows. Each decoy needs its own mana reserve allocation.

Dependencies: extended shadow cover

Advanced Shadow Cover

Nightblade can now create up to four shadow decoys. With three decoys the chance of hitting real nightblade drops to 25%, with four down to 20%.

Dependencies: enhanced shadow cover

Ultimate Shadow Cover

All of nightblade's shadow participate in cover but basic shadows are only 10% as effective (i.e. 5 basic shadow would count as half of cover shadow) and other specialized shadows count as 20% effective (i.e. five shadows count as single cover shadow).

Dependencies: advanced shadow cover

Confusing Shadow

The nightblade has learned how to convert one of her shadows to a special kind that flits and flows around chaotically, confusing the enemy. Each time the nightblade casts an offensive spell at the enemy (negative enchant or damage spell) or if enemy retaliates and hits any shadow, the confusing shadow can reach out to the victim, embed part of itself into them and confuse them for a short time, just like confusion spell. Because each time the confusing shadow embeds part of itself into the enemy, it is slowly consuming itself until it disappears. A confusing shadow requires more mana reserve allocation than a basic shadow (500 maxmana). Confusing shadow cannot be created during the day and reverts back to basic shadow when the night ends.

Dependencies: advanced shadow of misfortune

Improved Confusing Shadow

The confusion effect from confusing shadow lasts 50% longer than normal. This comes useful for enemies who are resistant to enchantments as not each confusion attempt necessarily succeeds so it is useful if successful attempt lasts longer.

Dependencies: confusing shadow

Extended Confusing Shadow

The confusing shadow is more dense so it can embed more parts of itself into enemies before it disappears.

Dependencies: improved confusing shadow

Enhanced Confusing Shadow

This enhancement further increases the density of confusing shadow, adding further 20% of confusion attempts to the shadow before it is exhausted.

Dependencies: extended confusing shadow

Advanced Confusing Shadow

The confusing shadow now tries to embed itself into the victim twice each time it triggers, having two opportunities to penetrate enchantment resistance. It still consumes single attempt as it doesn't need to try again if it succeeds for the first time.

Dependencies: enhanced confusing shadow

Enflaming Shadow

The master of shadow has learned how to convert one of her basic shadows to a unexpected and somewhat contradictory type, an enflaming shadow. Enflaming shadow does the exact opposite to what one would expect from a shadow, it doesn't cause cold but instead it causes fire susceptibility. When the master of shadows casts a negative enchantment or combat spell or is retaliated against and the retaliation hits any shadow, the enflaming shadow can cast oil skin, gas aura or inflamability, the weakest that makes sense (i.e. if enemy has gas aura then only inflamability makes sense). Enflaming shadow requires increased mana reserve allocation (800 maxmana) and it cannot exist during the day so it decays back to basic shadow in the morning.

Dependencies: advanced shadow of misfortune

Improved Enflaming Shadow

The power of the effect inflicted by enflaming shadow is 10% stronger.

Dependencies: enflaming shadow

Extended Enflaming Shadow

The enchantment from enflaming shadow no last 50% longer.

Dependencies: improved enflaming shadow

Enhanced Enflaming Shadow

The power of the effect inflicted by enflaming shadow is additional 10% stronger.

Dependencies: extended enflaming shadow

Advanced Enflaming Shadow

When enflaming shadow successfully affects the victim, it immediately attempts the next stronger effect if there is any left.

Dependencies: enhanced enflaming shadow

Leave Shadows Behind

There are enemies that block attempts to run away from fight. Nightblade can utilize her ability to to shape shadows to convert her basic shadow into a shadow dedicated to provide cover during fleeing. Making such shadow requires allocating some more reserves to it (400 maxmana) but the shadow manifests itself as a close copy of the nightblade when she is attempting to escape. This creates extra confusion on top of the chaos of the battlefield and gives the nightblade 25% chance to escape even if the enemy would normally block the attempt because the enemy would try to block the shadow, not the real nightblade. And this, of course, means the enemy would touch the shadow, with all the consequences. This requires conscious effort from nightblade so it only works when she is fleeing deliberately.

Dependencies: advanced shadow decoy

Improved Leave Shadows Behind

When the shadow from this skill springs to existence it is a perfect copy of the nightblade so the enemy needs to pick randomly which one to block and which one to ignore. This means that the nightblade has a 50% chance to escape.

Dependencies: leave shadows behind

Extended Leave Shadows Behind

The nightblade can now mold shadows almost instinctively. Even when she is afraid of her life and is about to wimp out she can still leave her shadow behind, confusing the enemy and being able to flee in 50% of the attempts.

Dependencies: improved leave shadows behind

Enhanced Leave Shadows Behind

The nightblade can now create two exact images of herself when running away and make them run around her left and right, adding to the chaos considerably. This gives the nightblade 66% chance of escaping, at the cost of one more mana allocation.

Dependencies: extended leave shadows behind

Advanced Leave Shadows Behind

The nightblade can now add one more mana allocation for Leave Shadows Behind to add more one shadow. This creates an absolute mayhem when nightblade tries to flee or wimp out, giving her extra openings, increasing chance to leave combat to 95%.

Dependencies: enhanced leave shadows behind

Crushing Shadow

Shadows are normally intangible but with master of shadows the normal rules are not quite so clear cut. The master of shadows has learned to convert one of her basic shadows to a special form called crushing shadow. A crushing shadow can cast the weakest applicable of soften skin, broken armor or iron maiden each time the master of shadows casts a negative enchantment or a combat spell or when she is retaliated against and the retaliation hits any shadow. Crushing shadow requires an increased mana reserve allocation (600 maxmana) and can only exist during the night so it reverts back to basic shadow in the morning.

Dependencies: advanced shadow of misfortune

Improved Crushing Shadow

The penalty caused by crushing shadow increases by 10%

Dependencies: crushing shadow

Extended Crushing Shadow

The enchantments from crushing shadow not last 50% longer.

Dependencies: improved crushing shadow

Enhanced Crushing Shadow

The penalty caused by crushing shadow increases by further 10%

Dependencies: extended crushing shadow

Advanced Crushing Shadow

When crushing shadow successfully enchants the enemy with its soften skin or broken armor, it immediately attempts the next stronger effect.

Dependencies: enhanced crushing shadow

Depressing Shadow

Any nightblade can force the victim to recall bad memories with range of her negative enchantments. But master of shadows can take it further, she can convert her basic shadow into a special form that continues to evoke those memories, dragging worse and worse memories to conscious memory. This effect can trigger each time the master of shadows casts a negative enchantment or a damage spell, or when enemy retaliates and hits any shadow. This so-called depressing shadow first affects the victim with dejection, then upgrades it to despondence and finally to depression. Depressing shadow requires extra mana reserve allocation compared to basic shadow (500 maxmana) and it cannot exist during the day so it downgrades to basic shadow at dawn.

Dependencies: advanced confusing shadow

Improved Depressing Shadow

The negative effect of depressing shadow is 10% stronger.

Dependencies: depressing shadow

Extended Depressing Shadow

The enchantment from depressing shadow now lasts 50% longer.

Dependencies: improved depressing shadow

Enhanced Depressing Shadow

The negative effect of depressing shadow is further 10% stronger.

Dependencies: extended depressing shadow

Advanced Depressing Shadow

When depressing shadow successfully drags a bad memory to the surface, it immediately tries to pull another one with it. This has the effect of immediately following the enchant with the stronger one, assuming the first one is not depression (because then there is no stronger one).

Dependencies: enhanced depressing shadow

Vengeful Shadow

The master of shadows can now convert one of her basic shadows into a very special shadow that enhances her damage-dealing capabilities. A vengeful shadow casts shadow vendetta spell at the enemy each time nightblade casts an offensive spell (negative enchant or damage) and each time she is retaliated against and the retaliation hits any shadow. Vengeful shadow requires more mana reserve allocation than a basic shadow (700 maxmana) and each time it casts its shadow vendetta, it drains small amount of mana from the nightblade. Vengeful shadow cannot be created during the day and reverts back to normal shadow after night ends.

Dependencies: advanced freezing shadows

Improved Vengeful Shadow

Increases the power of vengeful shadow's shadow vendetta spell by 10%

Dependencies: vengeful shadow

Extended Vengeful Shadow

Increases the power of vengeful shadow's shadow vendetta spell by further 10%

Dependencies: improved vengeful shadow

Enhanced Vengeful Shadow

Vengeful shadow no longer drains mana from the nightblade on each cast. But nightblade still needs to have mana above zero to trigger vengeful shadow.

Dependencies: extended vengeful shadow

Advanced Vengeful Shadow

Damage from vengeful shadow's shadow vendetta spell grows by additional 20%

Dependencies: enhanced vengeful shadow

Gloomy Shadow

One of the features of fighting a nightblade is the sense of doom, the hopeless feeling of despair that there is no point and the end is inevitable. The master of shadows can use her shadows to amplify this feeling. She can convert her basic shadow into a gloomy shadow which can add sadness, despair, apathy or hopelessness spell to each negative enchantment or damage spell that she casts or when she is targetted by a retaliation attack that hits any shadow. The shadow starts with sadness, once victim has that then it switches to despair, then apathy and finally hopelessness. This specialized shield cannot exist during the day so it gets downgraded to basic shadow in the morning and no more gloomy shadows can be created until night starts again. The gloomy shadow requires extra mana reserve allocation (800 maxmana).

Dependencies: advanced depressing shadow

Improved Gloomy Shadow

Increases the penalty from gloomy shadow by 10%.

Dependencies: gloomy shadow

Extended Gloomy Shadow

The master of shadows can now convert the second basic shadow into gloomy shadow.

Dependencies: improved gloomy shadow

Enhanced Gloomy Shadow

The penalty from gloomy shadow grows by an additional 10%

Dependencies: extended gloomy shadow

Advanced Gloomy Shadow

When gloomy shadow delivers its effect, if the enemy is at least a bit susceptible to enchantment (saving worse than -95), the effect is preceded by brief flash of small but unavoidable enchantment susceptibility. It lasts for 1mns only but it reduces enchant saving by 5, making it easier for the full enchant to take hold.

Dependencies: enhanced gloomy shadow

Penetrating Shadow

The main way for master of shadows how to finish opponent's defeat still involves magic damage. Many opponents at this level are known for high magical resistance but that's not something that would stop a master of shadows. The master of shadows can convert her basic shadow into a special magic-penetrating form called a penetrating shadow. A penetrating shadow can cast aura leak, antimagic disruption or magic susceptance, whichever is weakest upgrade to pre-existing enchantment (aura leak goes first if there is nothing to upgrade). Penetrating shadow can triggers whenever the master of shadows casts a negative enchantment or combat spell, or when she is target of retaliation but the retaliation hits any of her shadows. Penetrating shadow requires increased mana reserve allocation (700 maxmana) and cannot exist during the day, it degrades to a basic shadow in the morning.

Dependencies: advanced vengeful shadow

Improved Penetrating Shadow

Increases the effect of penetrating shadow by 10%

Dependencies: penetrating shadow

Extended Penetrating Shadow

The enchantments from penetrating shadow now last 50% longer

Dependencies: improved penetrating shadow

Enhanced Penetrating Shadow

Increases the effect of penetrating shadow by further 10%

Dependencies: extended penetrating shadow

Advanced Penetrating Shadow

When penetrating shadow successfully inflicts its enchantment it immediately attempts the next one in the chain.

Dependencies: enhanced penetrating shadow

Bewitching Shadow

The master of shadows can create many varied shadows that do multiple things but no single shadow can cover all the bases. No more. When master of shadows converts her basic shadow into a bewitching shadow, that shadow can cast a random negative enchant on the enemy each time nightblade casts negative enchantment or an offensive spell or when the nightblade gets retaliation attack that hit any of her shadows. Bewitching shadow requires additional mana reserve allocation (2500 maxmana) and it cannot exist during the day so it degrades back to basic shadow at dawn

Dependencies: advanced gloomy shadow + advanced sickening shadow + advanced enflaming shadow + advanced crushing shadow + advanced penetrating shadow + supreme shadow of misfortune

Improved Bewitching Shadow

Reduces the allocation requirement to 2000 maxmana.

Dependencies: bewitching shadow

Extended Bewitching Shadow

All enchantments from bewitching shadow last 50% longer.

Dependencies: improved bewitching shadow

Enhanced Bewitching Shadow

All the enchantments from bewitching shadow are 10% stronger.

Dependencies: extended bewitching shadow

Advanced Bewitching Shadow

All the enchantments from bewitching shadow are extra 10% stronger.

Dependencies: enhanced bewitching shadow

Ultimate Bewitching Shadow

The master of shadows has learned how to embed some intelligence into her bewitching shadow so it only casts enchantments that the victim doesn't have yet.

Dependencies: advanced bewitching shadow + advanced shadow memory

Engulfing Shadows

When master of shadows is done with her enchantments, she can send forth her shadows to engulf her opponent. This only works in combat when the opponent is sufficiently distracted by the chaos of battle. On nightblade's command her shadows detach from her and instead engulf the opponent. This doesn't have any immediate effect but when master of shadows hits the victim with her shadow vendetta spell and power of night is triggered, the spell is enchanced much more, providing much higher boost. The exact power depends on the power of the shadows that are engulfing the victim.

Dependencies: advanced bewitching shadow + advanced consume shadows + advanced shadow fusion

Improved Engulfing Shadows

The power of night bonus from engulfing shadows grows by 10%.

Dependencies: engulfing shadows

Extended Engulfing Shadows

If an opponent is already engulfed by shadows, master of shadows resets the duration of the effect to her maximum when she uses the skill.

Dependencies: improved engulfing shadows

Enhanced Engulfing Shadows

The power of night bonus from engulfing shadows grows by further 10%.

Dependencies: extended engulfing shadows

Advanced Engulfing Shadows

The power of night bonus from engulfing shadows grows by further 20%.

Dependencies: enhanced engulfing shadows

Threatening Shadow

The master of shadows can convert her basic shadow into a special kind of shadow that copies her outline but makes her look more threatening. When the master of shadows casts a negative enchantment or a combat spell, the threatening shadow has 25% chance to provoke the victim to a retaliation (if they won't do it by themselves). How useful could that be? Well, there is this thing with all those other shadows that would interfere with the retaliation and trigger their effects. Threatening shadow requires an extra mana reserve allocation (2000 mana) and it cannot exist during the day, it reverts back to basic shadow at dawn.

Dependencies: advanced engulfing shadows

Improved Threatening Shadow

Threatening shadow is still quite a risk for the master of shadow. But she can now use this shadow to save herself when the retaliatory strike would kill her. Instead of dying the threatening shadow attracts the hit attack to itself but it needs to detach itself from the nightblade, being destroyed in the process. It also requires that nightblade has some mana available because the shadow's autonomous action drains amount of mana proportional to the amount of damage the shadow prevented. And if there is no mana then the shadow cannot attract the attack and thus cannot save the nightblade

Dependencies: threatening shadow

Extended Threatening Shadow

The threatening shadow now provokes retaliation with 50% chance

Dependencies: improved threatening shadow

Enhanced Threatening Shadow

The threatening shadow now looks much more threatening, always provoking retaliation with all offensive actions.

Dependencies: extended threatening shadow

Advanced Threatening Shadow

When threatening shadow saves the master of shadows from death, it still drains mana but it does not itself disappear as long as nightblade has at least 50% mana left. It still disappears when nightblade's mana goes below 50% after threatening shadow saves nightblade from death from retaliation.

Dependencies: enhanced threatening shadow

Shadow Spell

Nightblade has gained such a mastery of shadows that she can now emulate certain spells without actually casting them. It requires half as much more mana than normal but she can emulate shadow-based spells even in places where magic doesn't normally work or when she wouldn't be able to cast spells for whatever other reason. The following spells can be simulated with shadow spell: aura of night, condense darkness, dark binding, darken eyes, dark penetration, night ritual, shadow vendetta, sight of darkness, sign of darkness, veil of darkness and wisdom of darkness. In other words, spells with skillclass "shadow".

Dependencies: advanced engulfing shadows + advanced condensed shadow

Improved Shadow Spell

Nightblade can use shadows to emulate her spells more efficiently. Extra manacost for shadow spell is only 25%

Dependencies: shadow spell

Extended Shadow Spell

Nightblade has learned how to emulate spells with shadows more effectively. She is now able to manipulate shadows significantly faster. It takes 20% shorter to recover from the effort of using shadow spell than if she were casting the spell normally.

Dependencies: improved shadow spell

Enhanced Shadow Spell

Nightblade can now manipulate shadows to emulate spells with ease. She no longer needs to pay any extra mana and she can do it faster, too. The recovery period after using shadow spell is shortened by further 25%.

Dependencies: extended shadow spell

Advanced Shadow Spell

Nightblade has mastered shadow spells. She can now create shadow versions of her spells easier than when casting them normally, she only need 50% of the mana required to cast those spells as normal magic.

Dependencies: enhanced shadow spell

Shrouding Shadow

The rise of sun was always a great threat to the master of shadows. While shadows normally require some solid object to cast them, with sufficient power it is possible to make shadow out of nothing and use it to cover something that should be hidden from light. Say, other shadows. And that is exactly what shrouding shadow can to. Shrouding shadow can cover one specialized shadow during the day so it doesn't degrade to basic shadow during the day. Converting a basic shadow to a shrouding shadow increases the required mana reserve allocation (2000 mana).

Dependencies: advanced engulfing shadows + ultimate shadow cover + advanced leave shadows behind

Improved Shrouding Shadow

The master of shadows can now cover two shadows with her shrouding shadow.

Dependencies: shrouding shadow

Extended Shrouding Shadow

The master of shadows can extend her shrouding shadow to cover three shadows.

Dependencies: improved shrouding shadow

Enhanced Shrouding Shadow

The master of shadows can cover four shadows with her shrouding shadow.

Dependencies: extended shrouding shadow

Advanced Shrouding Shadow

The most powerful shrouding shadow the master of shadows can control is able to safe five specialized shadows from degrading during the day

Dependencies: enhanced shrouding shadow

Shadow Memory

Over time the master of shadows finds that there are some combinations of shadows that come useful for one situation or another. Substantially changing the shadow set up can be time-consuming, not to mention the boring aspect of restoring the shadows that disappeared at dawn when the sun sets. With shadow memory the master of shadows can store the current shadow setup to recall it later.

Dependencies: advanced shrouding shadow

Improved Shadow Memory

The master of shadows has learned how to remember two shadow setups at once.

Dependencies: shadow memory

Extended Shadow Memory

The master of shadows can now remember three shadow setups

Dependencies: improved shadow memory

Enhanced Shadow Memory

The master of shadows can now remember four shadow setups

Dependencies: extended shadow memory

Advanced Shadow Memory

The master of shadows can now remember five shadow setups.

Dependencies: enhanced shadow memory

Ultimate Shadow Memory

The master of shadows can now create a memory of a shadow setup without having that setup in the first place, allowing her to quickly create any setup she wants. All that is needed is a list of shadow types (as used in shadowcontrol convert) to remember. It is even possible create a memory with some shadows protected by shrouding shadow. You can mark those to be protected by adding "/s" at the end, i.e. "sickening/s". Obviously, shrouding shadow needs to be part of such memory.

Dependencies: advanced shadow memory

Empower Shadows

Nightblade was long watching shadows during the day with sadness in her heart. She can wreak havoc during the night when shadows are deep but shadows during the day were not powerful enough. Not anymore. She can now empower existing day shadows so she can draw power from them almost as if it was night. This works best in dark places where she can utilize both dark channel and shadow link at half the power of real night. In other enclosed spaces, like caves or tunnels, she can still use shadow link this way. Empowering shadows requires nightblade to concentrate on her spells more, increasing casting time of her spells by 20%.

Dependencies: advanced shadow spell + advanced threatening shadow + advanced shadow memory

Improved Empower Shadows

Nightblade is now able to empower shadows around her more efficiently. She doesn't need to concentrate that much, the casting time of her spells is now increased by 10% only.

Dependencies: empower shadows

Extended Empower Shadows

Nightblade has learned a better way to empower shadows. She can now use many shadows as if they were shrouded in darkness. All caves, tunnels and other enclosed spaces are dark enough for nightblade to use shadow link to full extend there, as if it was night.

Dependencies: improved empower shadows

Enhanced Empower Shadows

There are plenty of shadows in enclosed spaces but there are also shadows outside. Most of the time, however, those shadows are too isolated to provide enough power for nightblade. But if the sun is obscured by dark clouds, she is able to use the shadows cast by clouds to connect darker shadows together. In stormy weather there are enough shadows for nightblade to use her shadow link to the full potential.

Dependencies: extended empower shadows

Advanced Empower Shadows

There is always night somewhere in the world. And if it is dark enough, nightblade can connect to that place where it is night at the moment and use her link to the night. As the link is long and tenuous, it is not as powerful as if she is shrouded in night herself but it still provides noticeable amounts of mana, about half as much as during real night. This only works in places where it is totally dark without light sources, not in caves or other enclosed spaces with some, however weak, ambient light.

Dependencies: enhanced empower shadows

Darkness

Gone are the days when nightblade had to wait for darkness to set. She can now create her own, personal darkness. She can shroud any place in darkness for a short while and enjoy all the benefits thus gained. This is mostly useful for shadows' susceptibility to light (the specialized shadows do not decay under cover of magical darkness) but it also allows mana feedback skills that do not require the essence of night but work with shadow and darkness (shadow link and dark channel) to work normally.

Dependencies: advanced empower shadows

Improved Darkness

Nightblade can now cast darkness around her easier. Manacost of her darkness spell decreases by 10%.

Dependencies: darkness

Extended Darkness

When nightblade casts darkness, it now lasts 50% longer.

Dependencies: improved darkness

Enhanced Darkness

Nightblade can now draw shadows from all around the place. When casting darkness she needs to pay 25% less mana than before.

Dependencies: extended darkness

Advanced Darkness

Sometimes it is useful to blanket greater area in darkness. With this modification nightblade can affect not only the room she is in but also all adjacent rooms and rooms adjacent to them. This way the darkness becomes most persistent in the epicenter, just where she casts the spell. The darkness in the center lasts three times as long, in the adjacent rooms it lasts normal time and in the rooms at the edge of affected area it lasts half the normal duration.

Dependencies: enhanced darkness

Everpresent Shadows

The master of shadows is always limited by presence of strong shadows. When shadows are diminished, her power is also significantly reduced. Master of shadows can't really do much in direct sunlight, her specialized shadows simply cannot exist in such environment, but indirect daylight no longer poses so much of a problem. As long as master of shadows is inside (indoors or in caves), her specialized shadows do not disappear when the night comes.

Dependencies: advanced empower shadows

Improved Everpresent Shadows

Master of shadows can now not only keep her specialized shadows when morning comes but she can also create new ones, as long as direct sunlight is not an issue (i.e. indoors or in caves)

Dependencies: everpresent shadows

Extended Everpresent Shadows

All skills are fallible. With this extension the master of shadows has a layer of redundancy for her everpresent shadows, when the base skill or improved one fails, extended level is attempted to save the effect.

Dependencies: improved everpresent shadows

Enhanced Everpresent Shadows

With this enhancement the master of shadows can fully utilize the cover provided by forest or city so when it dawns upon her in those environments, her specialized shadows do not disappear. Similarly, she can convert her shadows to specialized forms in such environments even without the cover of night.

Dependencies: extended everpresent shadows

Advanced Everpresent Shadows

The pinnacle of everpresent shadows adds an additional level of redundancy. Each time one of the more basic versions of everpresent shadows fails, advanced everpresent shadows provides one extra roll to overcome that failure.

Dependencies: enhanced everpresent shadows