Lifeforce Management

Necromancers have learned how to decrease the side effects of using their infernal powers. By better understanding the life energy meaning they can reduce damage penalty from infernal power by 5%.

Dependencies:

Improved Lifeforce Management

additional 9% reduction

Dependencies: lifeforce management

Extended Lifeforce Management

additional 15% reduction

Dependencies: improved lifeforce management

Enhanced Lifeforce Management

additional 22% reduction

Dependencies: extended lifeforce management

Advanced Lifeforce Management

additional 30% reduction, together with previous upgrades it reduces infernal power damage penalty from +75% to around +30%, depending on how well the skills succeed

Dependencies: enhanced lifeforce management

Life Tap

Necromancers can use this castmode to increase their draining capabilities. Unfortunately, as they are more receptive to the incoming life force, they are also more receptive to incoming damage. Its life and principle of equivalent exchange.

Dependencies: advanced lifeforce management

Improved Life Tap

+3% life drain bonus

Dependencies: life tap

Extended Life Tap

+4% life drain bonus

Dependencies: improved life tap

Enhanced Life Tap

+5% life drain bonus

Dependencies: extended life tap

Life Tap Mastery

+6% life drain bonus

Dependencies: enhanced life tap + blood management

Chilling Power

+4% cold damage after drain is computed, castmode, combatspell manacost +10%

Dependencies: advanced lifeforce management

Improved Chilling Power

additional +5%

Dependencies: chilling power

Extended Chilling Power

additional +7%

Dependencies: improved chilling power

Enhanced Chilling Power

additional +9%

Dependencies: extended chilling power + improved life tap

Advanced Chilling Power

additional +10%

Dependencies: enhanced chilling power + life energy handling

Life Energy Handling

Necromancers over the years have learned how to better handle life energy and its manipulation. This allows them to focus less on the casting spells which are used and therefore reduce their manacost. This skill reduces cost spells attacking via cold or body resist by 2%.

Dependencies: enhanced life tap

Improved Life Energy Handling

2% additional reduction

Dependencies: life energy handling

Extended Life Energy Handling

2% additional reduction

Dependencies: improved life energy handling + blood management

Enhanced Life Energy Handling

2% additional reduction

Dependencies: extended life energy handling

Advanced Life Energy Handling

2% additional reduction

Dependencies: enhanced life energy handling + extended blood management

Lifeforce Manipulation

Necromancers have always specialized in cold and draining spells. Of course there are few exceptions as for example death ray. This mode allows necromancer to utilize full potential of death ray in different way. By manipulating the life energy they channel from themselves they change also the type of damage of the spell, or at least part of the damage to cold damage - the damage type, they most commonly use. This converts 10% of the damage of death ray to cold damage.

Dependencies: advanced energy control

Improved Lifeforce Manipulation

Additional 10% is converted.

Dependencies: lifeforce manipulation

Extended Lifeforce Manipulation

Additional 10% is converted.

Dependencies: improved lifeforce manipulation

Enhanced Lifeforce Manipulation

Additional 10% is converted.

Dependencies: extended lifeforce manipulation

Advanced Lifeforce Manipulation

Additional 10% is coverted, for a half cold and half body damage.

Dependencies: enhanced lifeforce manipulation

Blood Management

With this castmode the necromancer focuses on her blood management more, allowing him to get 5% more mana from drained life that go above necromancer's own maximum. It is not for free, however. Focusing on blood management requires more mana for spells, increasing manacost by 5%.

Dependencies: improved life energy handling

Improved Blood Management

+5% bloodconversion rate enhancement

Dependencies: blood management

Extended Blood Management

+7% bloodconversion rate enhancement

Dependencies: improved blood management

Enhanced Blood Management

+7% bloodconversion rate enhancement

Dependencies: extended blood management + freezing breath

Blood Management Mastery

+10% bloodconversion rate enhancement + part of redundant mana goes to moves

Dependencies: enhanced blood management + extended freezing breath

Lifeforce Control

Significantly reduce all healing received expect drains from the necromancer, but keeps energy control regardless of healing received.

Dependencies: advanced lifeforce manipulation

Infernal Protection

Infernal protection was a way for necromancers to protect themselves at borderline of life and death. When they try to utilizie full potential of their death ray spells, this leaves them very vulnerable. This gives them slightly better chance to survive if they are really low on health. Reduce damage increase you take from infernal power even further, but only while you are at negative hitpoints and the only thing keeping you alive is the spirit bonded to your body.

Dependencies: advanced lifeforce manipulation

Improved Infernal Protection

Further decrease damage done to you.

Dependencies: infernal protection

Extended Infernal Protection

Further decrease damage done to you.

Dependencies: improved infernal protection

Enhanced Infernal Protection

Further decrease damage done to you.

Dependencies: extended infernal protection

Advanced Infernal Protection

With this, you do not take additional damage from infernal power while your hitpoints are negative.

Dependencies: enhanced infernal protection

Infernal Overlord

Infernal overlord were called necromancers who specialized in life management magic. Their playing with their life energy caused their infernal power to enhance its power even further. The damage done by death ray is increased by additional 2%.

Dependencies: advanced lifeforce manipulation

Improved Infernal Overlord

The damage done by death ray is increased by additional 2%.

Dependencies: infernal overlord

Extended Infernal Overlord

The damage done by death ray is increased by additional 2%.

Dependencies: improved infernal overlord

Enhanced Infernal Overlord

The damage done by death ray is increased by additional 2%.

Dependencies: extended infernal overlord

Advanced Infernal Overlord

The damage done by death ray is increased by additional 2%.

Dependencies: enhanced infernal overlord

Unfreezing Blood

modifies char's blood to grant +20 bonus to resist cold, works like body building

Dependencies: extended blood management

Improved Unfreezing Blood

+40 additional bonus to resist cold

Dependencies: unfreezing blood

Extended Unfreezing Blood

+50 additional bonus to resist cold

Dependencies: improved unfreezing blood

Enhanced Unfreezing Blood

+85 additional bonus to resist cold

Dependencies: extended unfreezing blood

Advanced Unfreezing Blood

+125 additional bonus to resist cold

Dependencies: enhanced unfreezing blood + enhanced freezing breath

Power From Undead

Necromancer is skilled at manipulating life energy, especially in the form of negative energy for combat spells. Undead are all powered by negative energy and necromancer has learned how to use this energy against them. With power from undead the necromancer has significantly increased chance that power of dead triggers with a spell. When hitting an undead the chance of power of dead is 10 points higher (i.e. if the original chance was 20%, it becomes 30%).

Dependencies: lifeforce control

Improved Power From Undead

This improvement increases the chance of power of dead against undead by additional 10 percentage points.

Dependencies: power from undead

Extended Power From Undead

This extension of the power from undead skill increases the chance of triggering power of dead against undead by further 10 percentage points.

Dependencies: improved power from undead

Enhanced Power From Undead

With this enhancement the chance grows by additional 10 percentage points.

Dependencies: extended power from undead

Advanced Power From Undead

With advanced power from undead the chance for triggering power of dead against undead enemies grows by further 10 percentage points, for a total bonus of 50 points. In combination with upgrades from power of dead the chance of triggering is now whopping 71%, allowing the necromancer to really put undead in their place.

Dependencies: enhanced power from undead

Freezing Breath

combatskill, no delay, cooldown with coldresist penalty for 10mns, causes affect for 5mns which partially freezes victim, preventing attack at 5%

Dependencies: enhanced unfreezing blood

Improved Freezing Breath

cooldown duration -1mns, affect duration +1mns

Dependencies: freezing breath

Extended Freezing Breath

cooldown duration -1mns, affect duration +1mns, stronger damage

Dependencies: improved freezing breath

Enhanced Freezing Breath

cooldown duration -1mns, affect duration +1mns, stronger damage

Dependencies: extended freezing breath

Freezing Breath Mastery

cooldown duration -2mns, affect duration +2mns, stronger damage, damage further grows with level

Dependencies: enhanced freezing breath + improved spirit shackles

Spirit Shackles

Necromancers are very close to death. With spirit bond the necromancer doesn't cross the death threshold even with injuries clearly incompatible with life. With spirit shackles this ability is enhanced even more and necromancer is not really dead up down to -12.5% MaxHP, as long as spirit bond is active.

Dependencies: advanced life energy handling + blood management mastery

Improved Spirit Shackles

The final threshold for death with spirit bond is moved to -14%

Dependencies: spirit shackles

Extended Spirit Shackles

The final threshold for death with spirit bond is moved further down, to -16%

Dependencies: improved spirit shackles

Enhanced Spirit Shackles

The final threshold for death with spirit bond is moved further down, to -18%

Dependencies: extended spirit shackles

Advanced Spirit Shackles

The final threshold for death with spirit bond is moved further down, to -20%

Dependencies: enhanced spirit shackles + freezing breath mastery

Freeze Blood

spell that partially freezes victims blood and body making it more vulnerable to crushing damage (efflevel) and due slow metabolism lowers its regen rate

Dependencies: freezing breath mastery

Death Siphon

Necromancers who have learned a death siphon skill gets the direct boon from death itself, if certain conditions are true. The death as reward for sacrificing their lives boost necromancers effort to harm death and necromancer enemies. This mean that death ray, which takes necromancer below their 0 health are boosted by each amount below 0... much more than normally.

Dependencies: advanced infernal overlord + advanced spirit shackles + advanced infernal protection

Improved Death Siphon

Additional negative health bonus.

Dependencies: death siphon

Extended Death Siphon

Additional negative health bonus.

Dependencies: improved death siphon

Enhanced Death Siphon

Additional negative health bonus.

Dependencies: extended death siphon

Advanced Death Siphon

Additional negative health bonus. Its quite crazy!

Dependencies: enhanced death siphon

Infernal Boon

Necromancers are masters of handling life energy. They are not healers, because they do not restore it they just use it for their needs. The real masters of lifeforce handling are also able to manipulate the draining spells, both targetted and area spells (i.e. infernal darkness). When this castmode is in effect, targetted spells no longer trigger blood conversion, with exception of a spell launched from weapon as a weaponspell (but not spellflash). The positive side of this equation is that draining spells cast directly by the necromancer instead use the extra lifeforce that would go to mana to create an infernal boon effect. Each point of excess drain from targetted spell creates one component of infernal boon that manifests as spellpower. Each 100 points of excess drain from area spells manifest as 1 point of wisadd bonus. And finally, with infernalboon command the necromancer can transfer their own lifeforce into third component of the boon, manifesting as 1 point of conadd bonus for each 200hp transferred. This transfer also replenishes necromancers mana reserves by half of the amount of hitpoints used. The infernal boon effects lasts only three rounds but each time it is updated the duration resets back to three rounds. The utility of the boon is when casting death ray. Each component of the boon adds one additional damaging ray from death ray. The ray from spellpower boon always does cold damage (regardless of lifeforce management). The ray from wisadd boon always does half-cold half-body damage and finally the conadd boon adds ray that is always body damage. Furthermore, if there are more boon parts, the damage of all rays is increased. It's +50% for two boon parts and whopping +150% for three parts. All boon components can be charged gradually and each is independently capped at the equivalent of 40% of necromancer's maximum hitpoints.

Dependencies: advanced death siphon

Improved Infernal Boon

Increases infernal boon caps by additional 40%.

Dependencies: infernal boon

Extended Infernal Boon

Increases infernal boon caps by additional 40%. With extended infernal boon the necromancer can drain enemy's lifeforce directly from their life essence. This effectively uses victim's body resist instead of cold resist if it is lower. This allows the necromancer to better drain victim's lifeforce to power his infernal boon.

Dependencies: improved infernal boon

Enhanced Infernal Boon

Increases infernal boon caps by additional 40%. While the necromancer has infernal boon affect the extra power allows him to perform one extra attack per round.

Dependencies: extended infernal boon

Advanced Infernal Boon

Increases infernal boon caps by additional 40%. This grows the caps to double of maxhp.

Dependencies: enhanced infernal boon

Infernal Bond

Necromancer infernal power are not only making them stronger but also tougher. Their bond with infernal realm is second to none... It is so strong that after casting a death ray and when their life hangs on the borderline of death. The death through their bond protects them for very short time from most of finishing moves and reaper... yes... not from spells such as disintagrate or some other finishing spells. The chance is 20% to withstand mentioned finishing moves. Infernal bond activates only when death ray is cast with the benefit of infernal boon.

Dependencies: infernal boon

Improved Infernal Bond

Additional 20% chance to withstand finishing move.

Dependencies: infernal bond

Extended Infernal Bond

Additional 20% chance to withstand finishing move.

Dependencies: improved infernal bond

Enhanced Infernal Bond

Additional 20% chance to withstand finishing move.

Dependencies: extended infernal bond

Advanced Infernal Bond

Additional 20% chance to withstand finishing move.

Dependencies: enhanced infernal bond

Dark Infernal Channel

This spell is a different version of infernal channel, in the sense that it imbues the weapon with infernal darkness spell as weaponspell. This works great in some situation but can be dangerous in others as it is an area spell and therefore would bring into combat other monsters in the room, should there be any (even newly arrived).

Dependencies: infernal bond

Infernal Darkness Mastery

Additional damage to infernal darkness based on level.

Dependencies: advanced infernal darkness

Infernal Hex

When the necromancer is using infernal channel with infernal boon he now can unleash its power with even the slightest physical connection, he doesn't need to draw blood. It is enough to just touch enemy's weapon or shield and the channel can extend through it right to the victim. With infernal hex the weaponspell from infernal channel has 4% chance to trigger even if the enemy parries the attack or blocks it with shield. It requires the touch so it won't work when the attack is dodged or otherwise avoided without physical connection. Opening the connection through enemy's weapon is not for free, however. Each successful hex costs the necromancer 100 mana. And obviously it only functions when necromancer has some mana.

Dependencies: advanced infernal boon

Improved Infernal Hex

The necromancer has improved his infernal hex to the point that it can create connection for infernal channel weaponspell with 8% chance.

Dependencies: infernal hex

Extended Infernal Hex

The necromancer has extended his understanding of infernal hex to such a degree that the infernal channel weaponspell can now trigger with 12% chance through the hex.

Dependencies: improved infernal hex

Enhanced Infernal Hex

Enhanced infernal hex increases the chance of triggering infernal channel weaponspell to 16% when attack is parried or blocked.

Dependencies: extended infernal hex

Advanced Infernal Hex

The necromancer has reached the full understanding of infernal hex. Even when the attack is parried or blocked the chance of infernal channel weaponspell is 20%, the same as with full hit.

Dependencies: enhanced infernal hex

Ultimate Infernal Hex

The necromancer can now utilize the infernal hex not only for infernal channel but for all items that can flash spells. With ultimate infernal hex enabled, each time infernal hex triggers it also allows all spellflash items to piggyback on the created channel and also trigger with their normal trigger chance. Beware, though, as this requires sufficient mana reserves to feed all the flashes.

Dependencies: advanced infernal hex