Necromancers have learned how to decrease the side effects of using their infernal powers. By better understanding the life energy meaning they can reduce damage penalty from infernal power by 5%.
Dependencies:additional 9% reduction
Dependencies: lifeforce managementadditional 15% reduction
Dependencies: improved lifeforce managementadditional 22% reduction
Dependencies: extended lifeforce managementadditional 30% reduction, together with previous upgrades it reduces infernal power damage penalty from +75% to around +30%, depending on how well the skills succeed
Dependencies: enhanced lifeforce managementNecromancers can use this castmode to increase their draining capabilities. Unfortunately, as they are more receptive to the incoming life force, they are also more receptive to incoming damage. Its life and principle of equivalent exchange.
Dependencies: advanced lifeforce management+3% life drain bonus
Dependencies: life tap+4% life drain bonus
Dependencies: improved life tap+5% life drain bonus
Dependencies: extended life tap+6% life drain bonus
Dependencies: enhanced life tap + blood management+4% cold damage after drain is computed, castmode, combatspell manacost +10%
Dependencies: advanced lifeforce managementadditional +5%
Dependencies: chilling poweradditional +7%
Dependencies: improved chilling poweradditional +9%
Dependencies: extended chilling power + improved life tapadditional +10%
Dependencies: enhanced chilling power + life energy handlingNecromancers over the years have learned how to better handle life energy and its manipulation. This allows them to focus less on the casting spells which are used and therefore reduce their manacost. This skill reduces cost spells attacking via cold or body resist by 2%.
Dependencies: enhanced life tap2% additional reduction
Dependencies: life energy handling2% additional reduction
Dependencies: improved life energy handling + blood management2% additional reduction
Dependencies: extended life energy handling2% additional reduction
Dependencies: enhanced life energy handling + extended blood managementNecromancers have always specialized in cold and draining spells. Of course there are few exceptions as for example death ray. This mode allows necromancer to utilize full potential of death ray in different way. By manipulating the life energy they channel from themselves they change also the type of damage of the spell, or at least part of the damage to cold damage - the damage type, they most commonly use. This converts 10% of the damage of death ray to cold damage.
Dependencies: advanced energy controlAdditional 10% is converted.
Dependencies: lifeforce manipulationAdditional 10% is converted.
Dependencies: improved lifeforce manipulationAdditional 10% is converted.
Dependencies: extended lifeforce manipulationAdditional 10% is coverted, for a half cold and half body damage.
Dependencies: enhanced lifeforce manipulationWith this castmode the necromancer focuses on her blood management more, allowing him to get 5% more mana from drained life that go above necromancer's own maximum. It is not for free, however. Focusing on blood management requires more mana for spells, increasing manacost by 5%.
Dependencies: improved life energy handling+5% bloodconversion rate enhancement
Dependencies: blood management+7% bloodconversion rate enhancement
Dependencies: improved blood management+7% bloodconversion rate enhancement
Dependencies: extended blood management + freezing breath+10% bloodconversion rate enhancement + part of redundant mana goes to moves
Dependencies: enhanced blood management + extended freezing breathSignificantly reduce all healing received expect drains from the necromancer, but keeps energy control regardless of healing received.
Dependencies: advanced lifeforce manipulationInfernal protection was a way for necromancers to protect themselves at borderline of life and death. When they try to utilizie full potential of their death ray spells, this leaves them very vulnerable. This gives them slightly better chance to survive if they are really low on health. Reduce damage increase you take from infernal power even further, but only while you are at negative hitpoints and the only thing keeping you alive is the spirit bonded to your body.
Dependencies: advanced lifeforce manipulationFurther decrease damage done to you.
Dependencies: infernal protectionFurther decrease damage done to you.
Dependencies: improved infernal protectionFurther decrease damage done to you.
Dependencies: extended infernal protectionWith this, you do not take additional damage from infernal power while your hitpoints are negative.
Dependencies: enhanced infernal protectionInfernal overlord were called necromancers who specialized in life management magic. Their playing with their life energy caused their infernal power to enhance its power even further. The damage done by death ray is increased by additional 2%.
Dependencies: advanced lifeforce manipulationThe damage done by death ray is increased by additional 2%.
Dependencies: infernal overlordThe damage done by death ray is increased by additional 2%.
Dependencies: improved infernal overlordThe damage done by death ray is increased by additional 2%.
Dependencies: extended infernal overlordThe damage done by death ray is increased by additional 2%.
Dependencies: enhanced infernal overlordmodifies char's blood to grant +20 bonus to resist cold, works like body building
Dependencies: extended blood management+40 additional bonus to resist cold
Dependencies: unfreezing blood+50 additional bonus to resist cold
Dependencies: improved unfreezing blood+85 additional bonus to resist cold
Dependencies: extended unfreezing blood+125 additional bonus to resist cold
Dependencies: enhanced unfreezing blood + enhanced freezing breathNecromancer is skilled at manipulating life energy, especially in the form of negative energy for combat spells. Undead are all powered by negative energy and necromancer has learned how to use this energy against them. With power from undead the necromancer has significantly increased chance that power of dead triggers with a spell. When hitting an undead the chance of power of dead is 10 points higher (i.e. if the original chance was 20%, it becomes 30%).
Dependencies: lifeforce controlThis improvement increases the chance of power of dead against undead by additional 10 percentage points.
Dependencies: power from undeadThis extension of the power from undead skill increases the chance of triggering power of dead against undead by further 10 percentage points.
Dependencies: improved power from undeadWith this enhancement the chance grows by additional 10 percentage points.
Dependencies: extended power from undeadWith advanced power from undead the chance for triggering power of dead against undead enemies grows by further 10 percentage points, for a total bonus of 50 points. In combination with upgrades from power of dead the chance of triggering is now whopping 71%, allowing the necromancer to really put undead in their place.
Dependencies: enhanced power from undeadcombatskill, no delay, cooldown with coldresist penalty for 10mns, causes affect for 5mns which partially freezes victim, preventing attack at 5%
Dependencies: enhanced unfreezing bloodcooldown duration -1mns, affect duration +1mns
Dependencies: freezing breathcooldown duration -1mns, affect duration +1mns, stronger damage
Dependencies: improved freezing breathcooldown duration -1mns, affect duration +1mns, stronger damage
Dependencies: extended freezing breathcooldown duration -2mns, affect duration +2mns, stronger damage, damage further grows with level
Dependencies: enhanced freezing breath + improved spirit shacklesNecromancers are very close to death. With spirit bond the necromancer doesn't cross the death threshold even with injuries clearly incompatible with life. With spirit shackles this ability is enhanced even more and necromancer is not really dead up down to -12.5% MaxHP, as long as spirit bond is active.
Dependencies: advanced life energy handling + blood management masteryThe final threshold for death with spirit bond is moved to -14%
Dependencies: spirit shacklesThe final threshold for death with spirit bond is moved further down, to -16%
Dependencies: improved spirit shacklesThe final threshold for death with spirit bond is moved further down, to -18%
Dependencies: extended spirit shacklesThe final threshold for death with spirit bond is moved further down, to -20%
Dependencies: enhanced spirit shackles + freezing breath masteryspell that partially freezes victims blood and body making it more vulnerable to crushing damage (efflevel) and due slow metabolism lowers its regen rate
Dependencies: freezing breath masteryNecromancers who have learned a death siphon skill gets the direct boon from death itself, if certain conditions are true. The death as reward for sacrificing their lives boost necromancers effort to harm death and necromancer enemies. This mean that death ray, which takes necromancer below their 0 health are boosted by each amount below 0... much more than normally.
Dependencies: advanced infernal overlord + advanced spirit shackles + advanced infernal protectionAdditional negative health bonus.
Dependencies: death siphonAdditional negative health bonus.
Dependencies: improved death siphonAdditional negative health bonus.
Dependencies: extended death siphonAdditional negative health bonus. Its quite crazy!
Dependencies: enhanced death siphonNecromancers are masters of handling life energy. They are not healers, because they do not restore it they just use it for their needs. The real masters of lifeforce handling are also able to manipulate the draining spells, both targetted and area spells (i.e. infernal darkness). When this castmode is in effect, targetted spells no longer trigger blood conversion, with exception of a spell launched from weapon as a weaponspell (but not spellflash). The positive side of this equation is that draining spells cast directly by the necromancer instead use the extra lifeforce that would go to mana to create an infernal boon effect. Each point of excess drain from targetted spell creates one component of infernal boon that manifests as spellpower. Each 100 points of excess drain from area spells manifest as 1 point of wisadd bonus. And finally, with infernalboon command the necromancer can transfer their own lifeforce into third component of the boon, manifesting as 1 point of conadd bonus for each 200hp transferred. This transfer also replenishes necromancers mana reserves by half of the amount of hitpoints used. The infernal boon effects lasts only three rounds but each time it is updated the duration resets back to three rounds. The utility of the boon is when casting death ray. Each component of the boon adds one additional damaging ray from death ray. The ray from spellpower boon always does cold damage (regardless of lifeforce management). The ray from wisadd boon always does half-cold half-body damage and finally the conadd boon adds ray that is always body damage. Furthermore, if there are more boon parts, the damage of all rays is increased. It's +50% for two boon parts and whopping +150% for three parts. All boon components can be charged gradually and each is independently capped at the equivalent of 40% of necromancer's maximum hitpoints.
Dependencies: advanced death siphonIncreases infernal boon caps by additional 40%.
Dependencies: infernal boonIncreases infernal boon caps by additional 40%. With extended infernal boon the necromancer can drain enemy's lifeforce directly from their life essence. This effectively uses victim's body resist instead of cold resist if it is lower. This allows the necromancer to better drain victim's lifeforce to power his infernal boon.
Dependencies: improved infernal boonIncreases infernal boon caps by additional 40%. While the necromancer has infernal boon affect the extra power allows him to perform one extra attack per round.
Dependencies: extended infernal boonIncreases infernal boon caps by additional 40%. This grows the caps to double of maxhp.
Dependencies: enhanced infernal boonNecromancer infernal power are not only making them stronger but also tougher. Their bond with infernal realm is second to none... It is so strong that after casting a death ray and when their life hangs on the borderline of death. The death through their bond protects them for very short time from most of finishing moves and reaper... yes... not from spells such as disintagrate or some other finishing spells. The chance is 20% to withstand mentioned finishing moves. Infernal bond activates only when death ray is cast with the benefit of infernal boon.
Dependencies: infernal boonAdditional 20% chance to withstand finishing move.
Dependencies: infernal bondAdditional 20% chance to withstand finishing move.
Dependencies: improved infernal bondAdditional 20% chance to withstand finishing move.
Dependencies: extended infernal bondAdditional 20% chance to withstand finishing move.
Dependencies: enhanced infernal bondThis spell is a different version of infernal channel, in the sense that it imbues the weapon with infernal darkness spell as weaponspell. This works great in some situation but can be dangerous in others as it is an area spell and therefore would bring into combat other monsters in the room, should there be any (even newly arrived).
Dependencies: infernal bondAdditional damage to infernal darkness based on level.
Dependencies: advanced infernal darknessWhen the necromancer is using infernal channel with infernal boon he now can unleash its power with even the slightest physical connection, he doesn't need to draw blood. It is enough to just touch enemy's weapon or shield and the channel can extend through it right to the victim. With infernal hex the weaponspell from infernal channel has 4% chance to trigger even if the enemy parries the attack or blocks it with shield. It requires the touch so it won't work when the attack is dodged or otherwise avoided without physical connection. Opening the connection through enemy's weapon is not for free, however. Each successful hex costs the necromancer 100 mana. And obviously it only functions when necromancer has some mana.
Dependencies: advanced infernal boonThe necromancer has improved his infernal hex to the point that it can create connection for infernal channel weaponspell with 8% chance.
Dependencies: infernal hexThe necromancer has extended his understanding of infernal hex to such a degree that the infernal channel weaponspell can now trigger with 12% chance through the hex.
Dependencies: improved infernal hexEnhanced infernal hex increases the chance of triggering infernal channel weaponspell to 16% when attack is parried or blocked.
Dependencies: extended infernal hexThe necromancer has reached the full understanding of infernal hex. Even when the attack is parried or blocked the chance of infernal channel weaponspell is 20%, the same as with full hit.
Dependencies: enhanced infernal hexThe necromancer can now utilize the infernal hex not only for infernal channel but for all items that can flash spells. With ultimate infernal hex enabled, each time infernal hex triggers it also allows all spellflash items to piggyback on the created channel and also trigger with their normal trigger chance. Beware, though, as this requires sufficient mana reserves to feed all the flashes.
Dependencies: advanced infernal hex