Zealot

Zealots are fanatical in their pursuit to fight evils and undeads. Zealot is not only about a religion, it is a way of living. Monk can use this style to fight her enemies. Her fanatical way allow her to unleash a spell with each strike making even bigger impact on vile enemies! Damroll - very good Hitroll - very good Damdice - good Defense - good Attacks - good

Dependencies:

Improved Zealot

Zealots focus to fight evil enemies and undead. This allows them to increase damage done by their melee attacks by up to 20% to evil and undead . Evil undead are affected by both increases.

Dependencies: zealot + advanced no rest for the wicked

Extended Zealot

Zealots are fanatics and do not let anything to stop them. They don't believe in luck and curses are just something they need to overcome. This causes Zealot lesser chance to fail if they are affected by such affect, provided this skill itself overcomes the curse. It also has chance to remove cursing effects over time.

Dependencies: improved zealot + advanced shield of fanatic

Enhanced Zealot

Zealots not just do more damage against undead and evil enemies. They also take less damage from them. Decrease damage from evils and undead by 10% (up to 20% if enemy is both).

Dependencies: extended zealot + advanced fanatic to the end

Advanced Zealot

Zealots no longer trigger dispel evil with their attack as it is way too weak. They now unleash a much powerful spell, holy word, with each strike.

Dependencies: enhanced zealot + advanced hands of faith

Divine Zealot

Zealots have not forgotten their faith. Zealot damage done increases with damroll.

Dependencies: advanced zealot + eternal holy war + divine undead slayer + advanced fanatic mind

No Rest For The Wicked

Monks, or rather Zealots, increase damage done to evil and undead enemies despite the style they use. Increase damage done to evil and undead enemies by 1%. As always, enemies that are both evil and undead suffer from both sides. This skill got to be activated, and then all wicked skills, if learned will work as well. The side effect is, that monk is focusing all his faith and power to destroy the wicked, this reduce the healing she does to nearly zero.

Dependencies: zealot

Improved No Rest For The Wicked

Increase damage to both undead and evil enemies by additional 1%

Dependencies: no rest for the wicked

Extended No Rest For The Wicked

Increase damage to both undead and evil enemies by additional 1%

Dependencies: improved no rest for the wicked

Enhanced No Rest For The Wicked

Increase damage to both undead and evil enemies by additional 1%

Dependencies: extended no rest for the wicked

Advanced No Rest For The Wicked

Increase damage to both undead and evil enemies by additional 1%

Dependencies: enhanced no rest for the wicked

No Pain From The Wicked

Zealot reduce damage taken from evil or undead enemies by 3%. Enemies that are both are affected by both, making the reduction 6%.

Dependencies: advanced no rest for the wicked

Improved No Pain From The Wicked

Additional 3% reduction.

Dependencies: no pain from the wicked

Extended No Pain From The Wicked

Additional 3% reduction.

Dependencies: improved no pain from the wicked

Enhanced No Pain From The Wicked

Additional 3% reduction.

Dependencies: extended no pain from the wicked

Advanced No Pain From The Wicked

Additional 3% reduction.

Dependencies: enhanced no pain from the wicked

Eye Of Fanatic

Combines effect of detect undead and detect alignment and detect poison.

Dependencies: improved zealot

Improved Eye Of Fanatic

Additionally provides sense life.

Dependencies: eye of fanatic

Extended Eye Of Fanatic

Additionally provides detect invisiblity.

Dependencies: improved eye of fanatic

Enhanced Eye Of Fanatic

Additionally provides infravision.

Dependencies: extended eye of fanatic

Advanced Eye Of Fanatic

Additionally provides enahnced senses.

Dependencies: enhanced eye of fanatic

Powersermon

PowerSermon is same as Sermon, just more powerful.

Dependencies: improved zealot

Improved Powersermon

Each upgrade increases the effectivness of this skill.

Dependencies: powersermon

Extended Powersermon

Each upgrade increases the effectivness of this skill.

Dependencies: improved powersermon

Enhanced Powersermon

Each upgrade increases the effectivness of this skill.

Dependencies: extended powersermon

Advanced Powersermon

Each upgrade increases the effectivness of this skill.

Dependencies: enhanced powersermon

No Life For The Wicked

Spell damage done is increased by 1% to evil and undead enemies. As always, enemies that are both evil and undead suffer from both sides.

Dependencies: advanced no pain from the wicked

Improved No Life For The Wicked

Additional 1% spell damage taken from Zealot.

Dependencies: no life for the wicked

Extended No Life For The Wicked

Additional 1% spell damage taken from Zealot.

Dependencies: improved no life for the wicked

Enhanced No Life For The Wicked

Additional 1% spell damage taken from Zealot.

Dependencies: extended no life for the wicked

Advanced No Life For The Wicked

Additional 1% spell damage taken from Zealot.

Dependencies: enhanced no life for the wicked

Allseeing Eye Of Fanatic

Pierce hidden movement of evil and undead creatures. No more surprises from the wicked.

Dependencies: advanced eye of fanatic

No Mercy For The Wicked

Against evil or undead enemies there is 10% chance that spell will bypass enemy magic mirror,, blinking and similar spells, except divine protection. Each upgrade increases this chance by further 10%. As always, enemies that are both evil and undead suffer from both sides.

Dependencies: advanced no life for the wicked

Improved No Mercy For The Wicked

Additional 10% chance.

Dependencies: no mercy for the wicked

Extended No Mercy For The Wicked

Additional 10% chance.

Dependencies: improved no mercy for the wicked

Enhanced No Mercy For The Wicked

Additional 10% chance.

Dependencies: extended no mercy for the wicked

Advanced No Mercy For The Wicked

Additional 10% chance.

Dependencies: enhanced no mercy for the wicked

No Future For The Wicked

Undead and evil creatures will not be granted another chance, should they have the ability, when hit by the zealot.

Dependencies: advanced no mercy for the wicked

Improved No Future For The Wicked

Undead and evil creatures will never be given new life when struck by Zealot.

Dependencies: no future for the wicked

Extended No Future For The Wicked

When trying to hit an enemy that is undead or evil, the zealot counts her hitroll as being higher than it actually is, making it easier for her to hit her enemies. Enemies that are both evil and undead trigger the bonus from both properties.

Dependencies: improved no future for the wicked

Enhanced No Future For The Wicked

Undead and evil creatures become afraid of Zealot, increasing their chance to miss Zealot. This effectively decreases their hitroll when attacking the zealot. Enemies who are both evil and undead suffer the effect twice.

Dependencies: extended no future for the wicked

Advanced No Future For The Wicked

The wicked have truly no future when fighting the zealot. They suffer increased damage depending on how wounded they already are, no extra damage if not wounded and going up to 10% extra damage when almost dead. Enemies that are both undead and evil suffer the effect twice, once for being undead and second time for being evil.

Dependencies: enhanced no future for the wicked

Harbinger Of Faith

Zealots are feared by those who do not believe. Their influence is so strong that when they are about to become a martyr, their sacrifice moves the heart of their enemy and triggers a forced conversion deep in enemy's heart, below their consciousness. Converted enemy succumbs to an internal struggle and does not fight at full power. While zealot is a harbinger of faith, she suffers several side effects, such as death dance or song of death doing increased damage to monk (or group, in case of group song). While this mode is active, once monk enemy reach 20% of their health, the creature is force converted and its internal struggle cause it to take 5% more damage from all sources.

Dependencies: extended zealot

Improved Harbinger Of Faith

Enemy is converted at 30%.

Dependencies: harbinger of faith

Extended Harbinger Of Faith

Enemy is converted at 40%.

Dependencies: improved harbinger of faith

Enhanced Harbinger Of Faith

The side effects are reduced.

Dependencies: extended harbinger of faith

Advanced Harbinger Of Faith

Enemy also does 5% less damage.

Dependencies: enhanced harbinger of faith

Fanatic To The End

Zealots refuse to accept death as something that can stop them, they know they will get rewarded for their deeds, which makes their will pretty much unbreakable. Zealots are much harder to scare away from fight.

Dependencies: advanced harbinger of faith

Improved Fanatic To The End

Despite their faith and beliefs, death can come. Zealots however refuse to succumb to death's call without having their last call heard. Target of Zealot's spiritual link gets fully healed when the Zealot dies.

Dependencies: fanatic to the end

Extended Fanatic To The End

Zealot's target of spiritual link gets another chance once the link is forcefully broken.

Dependencies: improved fanatic to the end

Enhanced Fanatic To The End

When a zealot dies, her righteous fury transferred through spiritual link, giving link target short-time buff, which increase damage done and reduce damage received.

Dependencies: extended fanatic to the end

Advanced Fanatic To The End

Zealot's death triggers another chance to whole group upon his death. Should there already be one, it's duration is restored.

Dependencies: enhanced fanatic to the end

Zealotry

Zealot can also bring masses together. Zealotry is group enchant, which causes several effects if one of party members dies. If the party member dies before their own eyes, each member witnessing this gets a buff called an Righteous Anger. It increase drastically maxhit, maxmana and armor for one round. Should more party members die, the righteous anger lasts one extra round for each dying party member.

Dependencies: advanced fanatic to the end

Improved Zealotry

Holy Group, Crusaders and Holy Light no longer drops once any group member dies. It instead refresh their duration to full.

Dependencies: zealotry

Extended Zealotry

Righteous Anger now last 2 combat rounds per death.

Dependencies: improved zealotry

Enhanced Zealotry

Righteous Anger buff also increases hitroll and damroll.

Dependencies: extended zealotry

Advanced Zealotry

Restore some health and mana once the group member die.

Dependencies: enhanced zealotry

Hands Of Faith

Zealots can hit multiple enemies with Hands of Faith. Hands of faith also build up a surge which allows the zealot to hit all enemies with melee attacks as long as surge lasts.

Dependencies: enhanced zealot

Improved Hands Of Faith

Reduce slightly delay after Hands of Faith.

Dependencies: hands of faith

Extended Hands Of Faith

The surge now last two combat rounds.

Dependencies: improved hands of faith

Enhanced Hands Of Faith

Reduce move cost of your melee attacks.

Dependencies: extended hands of faith

Advanced Hands Of Faith

Surge now builds up when zealot uses Hands of Faith while she already has a surge. This way she can build up longer-lasting surge and then do something else while the surge lasts.

Dependencies: enhanced hands of faith

Fanatic Mind

Fanatic Mind is slightly improved version of combat mind, except it has two additional effects: it further increase Zealot mind resist and while the Zealot has this enchant, there is a chance over time that negative mind-affecting effects will be spontaneously dispelled.

Dependencies: advanced zealotry

Improved Fanatic Mind

Increases the chance of spontaneous dispel of mind-affecting negative enchants, making them disappear faster.

Dependencies: fanatic mind

Extended Fanatic Mind

Is much harder to get dispelled.

Dependencies: improved fanatic mind

Enhanced Fanatic Mind

Also grows with Zealot level.

Dependencies: extended fanatic mind

Advanced Fanatic Mind

Chance to cleanse mind affecting debuff is even bigger.

Dependencies: enhanced fanatic mind

Holy War

Zealots are strong willed and do not stop at anything. They can declare a holy war during fight, causing whole group to take drastic measures during the fight. During holy war, you cannot retreat, recall, seek a shelter, declare peace or be summoned away. You fight until the end. You kill or get killed. Holy War increase number of attacks by 1 for all affected.

Dependencies: advanced hands of faith

Improved Holy War

Manacost to 300 and shorter delay.

Dependencies: holy war

Extended Holy War

After winning Holy War, gain massive regeneration to move.

Dependencies: improved holy war

Enhanced Holy War

After winning Holy War, gain massive regeneration to mana.

Dependencies: extended holy war

Advanced Holy War

After winning Holy War, gain massive regeneration to health.

Dependencies: enhanced holy war

Eternal Holy War

You don't die at 0% during Holy War, not even at -10% as many can keep spirit bonded to the body. During Holy War you die at -20% and for enemy it seem as you have 10% more health than you currently have, making it harder to finish you off. But that is not all. If enemy is evil or undead, the others will fear your ongoing crusade, making other "friends" ignore pleads for help.

Dependencies: advanced holy war

Undead Slayer

Turn undead cannot fail against undead enemies.

Dependencies: advanced zealot + advanced no future for the wicked

Improved Undead Slayer

Melee attacks do 10% additional damage against undead.

Dependencies: undead slayer

Extended Undead Slayer

Skills do 5% additional damage against undead.

Dependencies: improved undead slayer

Enhanced Undead Slayer

Spells do 10% additional damage against undead.

Dependencies: extended undead slayer

Advanced Undead Slayer

Reduce enemy resistance by 100. Enemy's resistance itself is not reduced as such, only effect of this resistance as it is applied to zealot's attacks, skills and spells are reduced. The resistance is reduced by 100 points on average, but for very high resistance values (700+) the effect is progressively smaller and completely vanishes if enemy is totally immune zealot's attack.

Dependencies: enhanced undead slayer

Divine Undead Slayer

After slaying undead creature Zealot gets buff, which can stack up to eff/20 time. Undead enemies take additional 3% damage from Zealot per bonus level.

Dependencies: advanced undead slayer