incoming melee damage reduction 2% when attacker is fighting defender
Dependencies:incoming melee damage reduction 2% when attacker is fighting defender
Dependencies: epic defenderincoming non-melee damage reduction 2% when attacker is fighting defender
Dependencies: improved epic defenderincoming non-melee damage reduction 2% when attacker is fighting defender
Dependencies: extended epic defenderall incoming damage reduced by 2% when attacker is fighting defender
Dependencies: enhanced epic defender+50 cold resist, -200 fire resist, cooldown -20 fire resist
Dependencies: epic defender+75/-175, cooldown -17
Dependencies: arctic traininglonger duration +50%
Dependencies: improved arctic training+100/-150, cooldown -15
Dependencies: extended arctic trainingduration +50%, cooldown duration -50%, fire penalty -100, cooldown penalty -10
Dependencies: enhanced arctic training+50 fire resist, -200 cold resist, cooldown -20 cold resist
Dependencies: epic defender+75/-175, cooldown -17
Dependencies: desert traininglonger duration +50%
Dependencies: improved desert training+100/-150, cooldown -15
Dependencies: extended desert trainingduration +50%, cooldown duration -50%, cold penalty -100, cooldown penalty -10
Dependencies: enhanced desert trainingguard skill is checked multiple times to work even with curse, toggle, costs move
Dependencies: advanced epic defenderif bodyguarding fails, check this one to get through
Dependencies: bodyguardingif even improved bodyguarding fails, try this one
Dependencies: improved bodyguardingwhen guarded person gets melee damage, redirect 10% to defender
Dependencies: extended bodyguardingincrease redirection ratio of enhanced bodyguarding to 30%
Dependencies: enhanced bodyguarding5% reduction of incoming skill damage
Dependencies: advanced epic defender5% reduction of incoming skill damage
Dependencies: hardened warrior5% reduction of incoming skill damage
Dependencies: improved hardened warrior5% reduction of incoming skill damage
Dependencies: extended hardened warrior10% reduction of incoming skill damage
Dependencies: enhanced hardened warriorall melee damage to group is partially (5%) redirected to fighter if protecting and being tank, toggle
Dependencies: extended bodyguardingredirection ratio from defend group increased to 10%
Dependencies: defend groupredirection ratio from defend group increased to 25%
Dependencies: improved defend groupeven skill damage redirected
Dependencies: extended defend group + advanced bodyguardingall types of damage redirected (except poison etc)
Dependencies: enhanced defend group2% incoming melee damage reduction
Dependencies: advanced hardened warrior2% incoming melee damage reduction
Dependencies: stone body2% incoming melee damage reduction
Dependencies: improved stone body2% incoming melee damage reduction
Dependencies: extended stone body2% incoming melee damage reduction
Dependencies: enhanced stone bodyfighter receives some hitall hits instead of group members, only when active tank, toggle
Dependencies: extended defend groupmore hitall hits redirected
Dependencies: impassable defenderall hitall hits redirected
Dependencies: improved impassable defenderwhirlwind-type hits deal less damage to fighter
Dependencies: extended impassable defenderfurther damage reduction of whirl hits
Dependencies: enhanced impassable defenderDamage coming from defend group is reduced by 15%
Dependencies: advanced defend groupThe damage reduction from eternal defender grows to 30%
Dependencies: eternal defenderThe damage reduction from eternal defender grows to 45%
Dependencies: improved eternal defenderThe damage reduction from eternal defender grows to 60%
Dependencies: extended eternal defender + advanced impassable defenderThe damage reduction from eternal defender grows to 75%
Dependencies: enhanced eternal defender10% chance to withstand lethal skill (doesn't work vs spells)
Dependencies: advanced stone bodychance of iron body improved to 20%
Dependencies: iron bodychance of iron body improved to 30%
Dependencies: improved iron bodychance of iron body improved to 40%
Dependencies: extended iron bodychance of iron body improved to 50%
Dependencies: enhanced iron body20% of spells aimed at group members redirected to fighter, only when active tank, toggle
Dependencies: extended defend group + advanced hardened warrior40% of spells affected instead of 20%
Dependencies: spellcatcher60% of spells affected
Dependencies: improved spellcatcher80% of spells affected
Dependencies: extended spellcatcher + advanced defend groupall spells aimed at group members redirected to fighter
Dependencies: enhanced spellcatcherlowers lethal level vs skills by 0.5% (not vs spells)
Dependencies: extended iron bodylowers lethal level vs skills by further 0.5% (not vs spells)
Dependencies: steel bodylowers lethal level vs skills by further 1% (not vs spells)
Dependencies: improved steel body + advanced iron bodylowers lethal level vs skills by further 1% (not vs spells)
Dependencies: extended steel bodylowers lethal level vs skills by further 1% (not vs spells)
Dependencies: enhanced steel bodyimmunity to lethal skills when positive hp
Dependencies: advanced steel body20% chance to withstand reaper when hp > 0
Dependencies: adamantine body20% chance to withstand disintegrate when hp > 0
Dependencies: improved adamantine bodyreaper and disint immunity chance increased to 40%
Dependencies: extended adamantine body + advanced arctic training + advanced desert training50% chance to withstand lethal lethal spells, including finishing effects of nb damage spells and whatnots
Dependencies: enhanced adamantine body + advanced spellcatcher