increase effective ac for damage computation in defensive styles by 50ac
Dependencies:increase effective ac for damage computation in defensive styles by 50ac
Dependencies: defensive movementsincrease effective ac for damage computation in defensive styles by 50ac
Dependencies: improved defensive movementsincrease effective ac for damage computation in defensive styles by 50ac
Dependencies: extended defensive movementsincrease effective ac for damage computation in defensive styles by 75ac (up to 275ac if all upgrades succeed)
Dependencies: enhanced defensive movements3% reduction of incoming damage from armed attacks Each incoming attack costs 1 move for each 250 raw damage (before reductions) it would inflict.
Dependencies: advanced defensive movements3% reduction of incoming damage from armed attacks
Dependencies: weapon evasion3% reduction of incoming damage from armed attacks
Dependencies: improved weapon evasion + improved defensive style recovery3% reduction of incoming damage from armed attacks
Dependencies: extended weapon evasion3% reduction of incoming damage from armed attacks
Dependencies: enhanced weapon evasion + advanced defensive style recoverychance to immediately recover style if it fails
Dependencies: advanced defensive movements15% chance to immediately recover style if it fails
Dependencies: defensive style recoveryincreases base chance by +15%
Dependencies: improved defensive style recoveryincreases base chance by further +30%
Dependencies: extended defensive style recoveryincreases base chance by additional +45% (note that this adds up to 125% but when shaolin is cursed not all upgrades necessarily succeed)
Dependencies: enhanced defensive style recovery3% reduction of incoming damage from unarmed attacks Each incoming attack costs 1 move for each 250 raw damage (before reductions) it would inflict.
Dependencies: advanced defensive movements3% reduction of incoming damage from unarmed attacks
Dependencies: unarmed defense3% reduction of incoming damage from unarmed attacks
Dependencies: improved unarmed defense + improved defensive style recovery3% reduction of incoming damage from unarmed attacks
Dependencies: extended unarmed defense3% reduction of incoming damage from unarmed attacks
Dependencies: enhanced unarmed defense + advanced defensive style recovery3% reduction of incoming damage from axes, maces, hammers, pickaxes and scepters attacks with other types of weapons are instead increased by 20% as shaolin uses wrong technique and is more likely to jump right into the attack
Dependencies: advanced weapon evasionadditional 3%
Dependencies: axe evasionadditional 4%
Dependencies: improved axe evasionadditional 5%
Dependencies: extended axe evasionadditional 10%
Dependencies: enhanced axe evasion3% reduction of incoming damage from polearms, spears, scythes, pikes, halberds and shovels
Dependencies: advanced weapon evasionadditional 3%
Dependencies: polearm evasionadditional 4%
Dependencies: improved polearm evasionadditional 5%
Dependencies: extended polearm evasionadditional 10%
Dependencies: enhanced polearm evasion3% reduction of incoming damage from staffs and bos attacks with other types of weapons are instead increased by 20% as shaolin uses wrong technique and is more likely to jump right into the attack
Dependencies: advanced weapon evasionadditional 3%
Dependencies: staff evasionadditional 4%
Dependencies: improved staff evasionadditional 5%
Dependencies: extended staff evasionadditional 10%
Dependencies: enhanced staff evasion3% reduction of incoming weaponless pierce melee damage Each incoming attack costs 1 move for each 300 raw damage (before reductions) it would inflict. If the incoming attack is with weapon or is not pierce, it is instead increased by 20% as shaolin often jumps right into the attack because she is trying to avoid different type of attacks.
Dependencies: advanced unarmed defense3% reduction of incoming weaponless pierce damage
Dependencies: sting dodging4% reduction of incoming weaponless pierce damage
Dependencies: improved sting dodging5% reduction of incoming weaponless pierce damage
Dependencies: extended sting dodging10% reduction of incoming weaponless pierce damage
Dependencies: enhanced sting dodging3% reduction of incoming damage from flails and whips attacks with other types of weapons are instead increased by 20% as shaolin uses wrong technique and is more likely to jump right into the attack
Dependencies: advanced weapon evasionadditional 3%
Dependencies: flail evasionadditional 4%
Dependencies: improved flail evasionadditional 5%
Dependencies: extended flail evasionadditional 10%
Dependencies: enhanced flail evasion3% reduction of incoming weaponless slash melee damage Each incoming attack costs 1 move for each 300 raw damage (before reductions) it would inflict. If the incoming attack is with weapon or is not slash, it is instead increased by 20% as shaolin often jumps right into the attack because she is trying to avoid different type of attacks.
Dependencies: advanced unarmed defense3% reduction of incoming weaponless slash damage
Dependencies: claw dodging4% reduction of incoming weaponless slash damage
Dependencies: improved claw dodging5% reduction of incoming weaponless slash damage
Dependencies: extended claw dodging10% reduction of incoming weaponless slash damage
Dependencies: enhanced claw dodging3% reduction of incoming damage from swords and machettes attacks with other types of weapons are instead increased by 20% as shaolin uses wrong technique and is more likely to jump right into the attack
Dependencies: advanced weapon evasionadditional 3%
Dependencies: sword evasionadditional 4%
Dependencies: improved sword evasionadditional 5%
Dependencies: extended sword evasionadditional 10%
Dependencies: enhanced sword evasion3% reduction of incoming weaponless crush melee damage Each incoming attack costs 1 move for each 300 raw damage (before reductions) it would inflict. If the incoming attack is with weapon or is not crush, it is instead increased by 20% as shaolin often jumps right into the attack because she is trying to avoid different type of attacks.
Dependencies: advanced unarmed defense3% reduction of incoming weaponless crush damage
Dependencies: tail dodging4% reduction of incoming weaponless crush damage
Dependencies: improved tail dodging5% reduction of incoming weaponless crush damage
Dependencies: extended tail dodging10% reduction of incoming weaponless crush damage
Dependencies: enhanced tail dodging3% reduction of incoming damage from daggers, hanbos and talons attacks with other types of weapons are instead increased by 20% as shaolin uses wrong technique and is more likely to jump right into the attack
Dependencies: advanced weapon evasionadditional 3%
Dependencies: dagger evasionadditional 4%
Dependencies: improved dagger evasionadditional 5%
Dependencies: extended dagger evasionadditional 10%
Dependencies: enhanced dagger evasionEthereal dance is an ultimate defensive style against opponents using long weapons (like halberds, staffs, spears, as opposed to axes, swords or daggers). The basic form of the style doesn't provide any extra protection compared to other legendary defensive styles but once shaolin learns the upgraded versions, the style really shines.
Dependencies: advanced flail evasion + advanced staff evasion + advanced polearm evasion3% damage reduction of incoming damage that can be reduced by flail evasion, staff evasion or polearm evasion, only when in ethereal dance
Dependencies: ethereal dance3% damage reduction of incoming damage that can be reduced by flail evasion, staff evasion or polearm evasion, only when in ethereal dance
Dependencies: improved ethereal dance4% damage reduction of incoming damage that can be reduced by flail evasion, staff evasion or polearm evasion, only when in ethereal dance
Dependencies: extended ethereal dance5% damage reduction of incoming damage that can be reduced by flail evasion, staff evasion or polearm evasion, only when in ethereal dance
Dependencies: enhanced ethereal danceMisty dance is an ultimate defensive style against opponents using short weapons (swords, axes, daggers, as opposed to halberds or spears). The basic form of the style doesn't provide any extra protection compared to other legendary defensive styles but once shaolin learns the upgraded versions, the style really shines.
Dependencies: advanced axe evasion + advanced sword evasion + advanced dagger evasion3% damage reduction of incoming damage that can be reduced by axe evasion, sword evasion or dagger evasion, only when in misty dance
Dependencies: misty dance3% damage reduction of incoming damage that can be reduced by axe evasion, sword evasion or dagger evasion, only when in misty dance
Dependencies: improved misty dance4% damage reduction of incoming damage that can be reduced by axe evasion, sword evasion or dagger evasion, only when in misty dance
Dependencies: extended misty dance5% damage reduction of incoming damage that can be reduced by axe evasion, sword evasion or dagger evasion, only when in misty dance
Dependencies: enhanced misty danceAether vortex style makes the shaolin seem like a vortex of insubstantial aether, with attacks passing through her as if she wasn't there. The attacks that connect still hurt but nowhere near as bad as it would for a warrior in heavy armor. Additionally, upgrades of this skill further reduce the received damage if the opponent attacks with natural weapons (claws, teeth, punches, etc).
Dependencies: advanced claw dodging + advanced sting dodging + advanced tail dodging3% damage reduction of incoming unarmed physical damage when in aether vortex
Dependencies: aether vortex3% damage reduction of incoming unarmed physical damage when in aether vortex
Dependencies: improved aether vortex4% damage reduction of incoming unarmed physical damage when in aether vortex
Dependencies: extended aether vortex5% damage reduction of incoming unarmed physical damage when in aether vortex
Dependencies: enhanced aether vortex