Defensive Movements

increase effective ac for damage computation in defensive styles by 50ac

Dependencies:

Improved Defensive Movements

increase effective ac for damage computation in defensive styles by 50ac

Dependencies: defensive movements

Extended Defensive Movements

increase effective ac for damage computation in defensive styles by 50ac

Dependencies: improved defensive movements

Enhanced Defensive Movements

increase effective ac for damage computation in defensive styles by 50ac

Dependencies: extended defensive movements

Advanced Defensive Movements

increase effective ac for damage computation in defensive styles by 75ac (up to 275ac if all upgrades succeed)

Dependencies: enhanced defensive movements

Unarmed Defense

3% reduction of incoming damage from unarmed attacks Each incoming attack costs 1 move for each 250 raw damage (before reductions) it would inflict.

Dependencies: advanced defensive movements

Improved Unarmed Defense

3% reduction of incoming damage from unarmed attacks

Dependencies: unarmed defense

Extended Unarmed Defense

3% reduction of incoming damage from unarmed attacks

Dependencies: improved unarmed defense + improved defensive style recovery

Enhanced Unarmed Defense

3% reduction of incoming damage from unarmed attacks

Dependencies: extended unarmed defense

Advanced Unarmed Defense

3% reduction of incoming damage from unarmed attacks

Dependencies: enhanced unarmed defense + advanced defensive style recovery

Defensive Style Recovery

chance to immediately recover style if it fails

Dependencies: advanced defensive movements

Improved Defensive Style Recovery

15% chance to immediately recover style if it fails

Dependencies: defensive style recovery

Extended Defensive Style Recovery

increases base chance by +15%

Dependencies: improved defensive style recovery

Enhanced Defensive Style Recovery

increases base chance by further +30%

Dependencies: extended defensive style recovery

Advanced Defensive Style Recovery

increases base chance by additional +45% (note that this adds up to 125% but when shaolin is cursed not all upgrades necessarily succeed)

Dependencies: enhanced defensive style recovery

Weapon Evasion

3% reduction of incoming damage from armed attacks Each incoming attack costs 1 move for each 250 raw damage (before reductions) it would inflict.

Dependencies: advanced defensive movements

Improved Weapon Evasion

3% reduction of incoming damage from armed attacks

Dependencies: weapon evasion

Extended Weapon Evasion

3% reduction of incoming damage from armed attacks

Dependencies: improved weapon evasion + improved defensive style recovery

Enhanced Weapon Evasion

3% reduction of incoming damage from armed attacks

Dependencies: extended weapon evasion

Advanced Weapon Evasion

3% reduction of incoming damage from armed attacks

Dependencies: enhanced weapon evasion + advanced defensive style recovery

Sword Evasion

3% reduction of incoming damage from swords and machettes attacks with other types of weapons are instead increased by 20% as shaolin uses wrong technique and is more likely to jump right into the attack

Dependencies: advanced weapon evasion

Improved Sword Evasion

additional 3%

Dependencies: sword evasion

Extended Sword Evasion

additional 4%

Dependencies: improved sword evasion

Enhanced Sword Evasion

additional 5%

Dependencies: extended sword evasion

Advanced Sword Evasion

additional 10%

Dependencies: enhanced sword evasion

Flail Evasion

3% reduction of incoming damage from flails and whips attacks with other types of weapons are instead increased by 20% as shaolin uses wrong technique and is more likely to jump right into the attack

Dependencies: advanced weapon evasion

Improved Flail Evasion

additional 3%

Dependencies: flail evasion

Extended Flail Evasion

additional 4%

Dependencies: improved flail evasion

Enhanced Flail Evasion

additional 5%

Dependencies: extended flail evasion

Advanced Flail Evasion

additional 10%

Dependencies: enhanced flail evasion

Sting Dodging

3% reduction of incoming weaponless pierce melee damage Each incoming attack costs 1 move for each 300 raw damage (before reductions) it would inflict. If the incoming attack is with weapon or is not pierce, it is instead increased by 20% as shaolin often jumps right into the attack because she is trying to avoid different type of attacks.

Dependencies: advanced unarmed defense

Improved Sting Dodging

3% reduction of incoming weaponless pierce damage

Dependencies: sting dodging

Extended Sting Dodging

4% reduction of incoming weaponless pierce damage

Dependencies: improved sting dodging

Enhanced Sting Dodging

5% reduction of incoming weaponless pierce damage

Dependencies: extended sting dodging

Advanced Sting Dodging

10% reduction of incoming weaponless pierce damage

Dependencies: enhanced sting dodging

Polearm Evasion

3% reduction of incoming damage from polearms, spears, scythes, pikes, halberds and shovels

Dependencies: advanced weapon evasion

Improved Polearm Evasion

additional 3%

Dependencies: polearm evasion

Extended Polearm Evasion

additional 4%

Dependencies: improved polearm evasion

Enhanced Polearm Evasion

additional 5%

Dependencies: extended polearm evasion

Advanced Polearm Evasion

additional 10%

Dependencies: enhanced polearm evasion

Claw Dodging

3% reduction of incoming weaponless slash melee damage Each incoming attack costs 1 move for each 300 raw damage (before reductions) it would inflict. If the incoming attack is with weapon or is not slash, it is instead increased by 20% as shaolin often jumps right into the attack because she is trying to avoid different type of attacks.

Dependencies: advanced unarmed defense

Improved Claw Dodging

3% reduction of incoming weaponless slash damage

Dependencies: claw dodging

Extended Claw Dodging

4% reduction of incoming weaponless slash damage

Dependencies: improved claw dodging

Enhanced Claw Dodging

5% reduction of incoming weaponless slash damage

Dependencies: extended claw dodging

Advanced Claw Dodging

10% reduction of incoming weaponless slash damage

Dependencies: enhanced claw dodging

Dagger Evasion

3% reduction of incoming damage from daggers, hanbos and talons attacks with other types of weapons are instead increased by 20% as shaolin uses wrong technique and is more likely to jump right into the attack

Dependencies: advanced weapon evasion

Improved Dagger Evasion

additional 3%

Dependencies: dagger evasion

Extended Dagger Evasion

additional 4%

Dependencies: improved dagger evasion

Enhanced Dagger Evasion

additional 5%

Dependencies: extended dagger evasion

Advanced Dagger Evasion

additional 10%

Dependencies: enhanced dagger evasion

Staff Evasion

3% reduction of incoming damage from staffs and bos attacks with other types of weapons are instead increased by 20% as shaolin uses wrong technique and is more likely to jump right into the attack

Dependencies: advanced weapon evasion

Improved Staff Evasion

additional 3%

Dependencies: staff evasion

Extended Staff Evasion

additional 4%

Dependencies: improved staff evasion

Enhanced Staff Evasion

additional 5%

Dependencies: extended staff evasion

Advanced Staff Evasion

additional 10%

Dependencies: enhanced staff evasion

Axe Evasion

3% reduction of incoming damage from axes, maces, hammers, pickaxes and scepters attacks with other types of weapons are instead increased by 20% as shaolin uses wrong technique and is more likely to jump right into the attack

Dependencies: advanced weapon evasion

Improved Axe Evasion

additional 3%

Dependencies: axe evasion

Extended Axe Evasion

additional 4%

Dependencies: improved axe evasion

Enhanced Axe Evasion

additional 5%

Dependencies: extended axe evasion

Advanced Axe Evasion

additional 10%

Dependencies: enhanced axe evasion

Tail Dodging

3% reduction of incoming weaponless crush melee damage Each incoming attack costs 1 move for each 300 raw damage (before reductions) it would inflict. If the incoming attack is with weapon or is not crush, it is instead increased by 20% as shaolin often jumps right into the attack because she is trying to avoid different type of attacks.

Dependencies: advanced unarmed defense

Improved Tail Dodging

3% reduction of incoming weaponless crush damage

Dependencies: tail dodging

Extended Tail Dodging

4% reduction of incoming weaponless crush damage

Dependencies: improved tail dodging

Enhanced Tail Dodging

5% reduction of incoming weaponless crush damage

Dependencies: extended tail dodging

Advanced Tail Dodging

10% reduction of incoming weaponless crush damage

Dependencies: enhanced tail dodging

Aether Vortex

Aether vortex style makes the shaolin seem like a vortex of insubstantial aether, with attacks passing through her as if she wasn't there. The attacks that connect still hurt but nowhere near as bad as it would for a warrior in heavy armor. Additionally, upgrades of this skill further reduce the received damage if the opponent attacks with natural weapons (claws, teeth, punches, etc).

Dependencies: advanced claw dodging + advanced sting dodging + advanced tail dodging

Improved Aether Vortex

3% damage reduction of incoming unarmed physical damage when in aether vortex

Dependencies: aether vortex

Extended Aether Vortex

3% damage reduction of incoming unarmed physical damage when in aether vortex

Dependencies: improved aether vortex

Enhanced Aether Vortex

4% damage reduction of incoming unarmed physical damage when in aether vortex

Dependencies: extended aether vortex

Advanced Aether Vortex

5% damage reduction of incoming unarmed physical damage when in aether vortex

Dependencies: enhanced aether vortex

Ethereal Dance

Ethereal dance is an ultimate defensive style against opponents using long weapons (like halberds, staffs, spears, as opposed to axes, swords or daggers). The basic form of the style doesn't provide any extra protection compared to other legendary defensive styles but once shaolin learns the upgraded versions, the style really shines.

Dependencies: advanced flail evasion + advanced staff evasion + advanced polearm evasion

Improved Ethereal Dance

3% damage reduction of incoming damage that can be reduced by flail evasion, staff evasion or polearm evasion, only when in ethereal dance

Dependencies: ethereal dance

Extended Ethereal Dance

3% damage reduction of incoming damage that can be reduced by flail evasion, staff evasion or polearm evasion, only when in ethereal dance

Dependencies: improved ethereal dance

Enhanced Ethereal Dance

4% damage reduction of incoming damage that can be reduced by flail evasion, staff evasion or polearm evasion, only when in ethereal dance

Dependencies: extended ethereal dance

Advanced Ethereal Dance

5% damage reduction of incoming damage that can be reduced by flail evasion, staff evasion or polearm evasion, only when in ethereal dance

Dependencies: enhanced ethereal dance

Misty Dance

Misty dance is an ultimate defensive style against opponents using short weapons (swords, axes, daggers, as opposed to halberds or spears). The basic form of the style doesn't provide any extra protection compared to other legendary defensive styles but once shaolin learns the upgraded versions, the style really shines.

Dependencies: advanced axe evasion + advanced sword evasion + advanced dagger evasion

Improved Misty Dance

3% damage reduction of incoming damage that can be reduced by axe evasion, sword evasion or dagger evasion, only when in misty dance

Dependencies: misty dance

Extended Misty Dance

3% damage reduction of incoming damage that can be reduced by axe evasion, sword evasion or dagger evasion, only when in misty dance

Dependencies: improved misty dance

Enhanced Misty Dance

4% damage reduction of incoming damage that can be reduced by axe evasion, sword evasion or dagger evasion, only when in misty dance

Dependencies: extended misty dance

Advanced Misty Dance

5% damage reduction of incoming damage that can be reduced by axe evasion, sword evasion or dagger evasion, only when in misty dance

Dependencies: enhanced misty dance