enables using of heavier daggers as dual dagger (str/1.5)
Dependencies:enables using of heavier daggers as dual dagger (str/1)
Dependencies: dagger handlingenables using of rearmdual dagger with heavier daggers (str/1, as normal wield)
Dependencies: improved dagger handlingenables using of heavier daggers on both hands (any weight)
Dependencies: extended dagger handlingenables using of rearm daggers on both hands (any weight)
Dependencies: enhanced dagger handlingincrease chance of critical strike by 5% for stabs
Dependencies: advanced dagger handlingincrease chance of critical strike by 5% for stabs
Dependencies: critical momentsincrease chance of critical strike by 5% for stabs
Dependencies: improved critical momentsincrease chance of critical strike by 5% for stabs
Dependencies: extended critical momentsincrease chance of critical strike by 5% for stabs
Dependencies: enhanced critical momentsspecial combo move, enables circled effects on mobs like circle attack, could be done when mob is fighting you
Dependencies: advanced critical momentsenhanced damage
Dependencies: dirty strikeAdded new mouth smash combo using dirty strike
Dependencies: improved dirty strikeimproves duration of circled bonuses
Dependencies: extended dirty strikeimproves duration of circled bonuses
Dependencies: enhanced dirty strikeenables sixth stab in stabbing combo (6x larger damage, as second stab)
Dependencies: dirty strike(9x larger damage, as third stab)
Dependencies: dualstabbing mastery(12x larger damage, as fourth stab)
Dependencies: improved dualstabbing mastery(15x larger damage, as fifth stab)
Dependencies: extended dualstabbing mastery(18x larger damage, new sixth stab enhanced damage)
Dependencies: enhanced dualstabbing masterycombo move that tries to hit muscles of enemy in order to lower its damage by 1%
Dependencies: extended dirty strikelowers damage by additional 1%
Dependencies: go for the muscleslowers damage by additional 1%
Dependencies: improved go for the muscleslowers damage by additional 1%
Dependencies: extended go for the muscleslowers damage by additional 1%
Dependencies: enhanced go for the musclesallows bandage during fight (healing effect/2)
Dependencies: advanced dirty strikeshortens delay after bandage on yourself
Dependencies: combat bandageimproves bandage effect on yourself during fight (normal healing effect)
Dependencies: improved combat bandageshortens delay after bandage on others
Dependencies: extended combat bandagebandage decrease fatigue while healing
Dependencies: enhanced combat bandageenables seventh stab in stabbing combo (6x larger damage, as second stab)
Dependencies: advanced dualstabbing mastery(9x larger damage, as third stab)
Dependencies: stabbing mastery(12x larger damage, as fourth stab)
Dependencies: improved stabbing mastery(15x larger damage, as fifth stab)
Dependencies: extended stabbing mastery(21x larger damage, new seventh stab enhanced damage)
Dependencies: enhanced stabbing masteryremoves delay after cripple and dashed breath combos
Dependencies: advanced go for the muscles + advanced stabbing masteryremoves delay after destabilize and hamstring combos
Dependencies: speed of lightremoves delay after fracture armor and puncture armor
Dependencies: improved speed of lightremoves delay after sunder armor and hurt leg combo
Dependencies: extended speed of lightremoves delay after pain, hurt arm and muscle pain combo
Dependencies: enhanced speed of lightStrikes opponent and leave open wounds on them.
Dependencies: advanced speed of lightIncreased direct damage.
Dependencies: hemorrhageincreased autoattack damage if hemorrhage is on.
Dependencies: improved hemorrhagelowers the affect length
Dependencies: extended hemorrhagelowers the affect length
Dependencies: enhanced hemorrhage