Corpse Handling

command getcorpse allows to get corpse from ground and count it as if its weight is only 1/4 as long as player has it in inventory

Dependencies:

Freshen Corpse

reset corpse decay timer (some skills/spells do not work with conserved corpses)

Dependencies: corpse handling

Preservation

25% bonus to: conserved corpse weight reduction, preservation time bonus, hit gain bonus

Dependencies: corpse handling

Improved Preservation

additional +25% bonus

Dependencies: preservation

Extended Preservation

additional +25% bonus

Dependencies: improved preservation

Enhanced Preservation

additional +25% bonus

Dependencies: extended preservation

drain corpse to get affect with following effect: if gateway is collapsing, restore it for some mana, can use conserved corpses

Dependencies: extended preservation

Corpse Raising

followers gain better resist/saving/dam/hit

Dependencies: enhanced preservation

Improved Corpse Raising

better resist/saving/dam/hit

Dependencies: corpse raising

Extended Corpse Raising

better resist/saving/dam/hit

Dependencies: improved corpse raising

Enhanced Corpse Raising

better resist/saving/dam/hit

Dependencies: extended corpse raising

Power From Dead Mastery

+15% bonus to pfd + save para (min -1, max -(floor(eff-100/5))-1, saving bonus applies only when corpse is nonconserved and relatively fresh (decreases with corpse age)

Dependencies: advanced power from dead

Window To Underworld

drain corpse to get shadowcast effect for corpselevel/20 hours, requires corpse up to 30 seconds old

Dependencies: power from dead mastery

Improved Window To Underworld

required corpse freshness increased to 180s

Dependencies: window to underworld

Extended Window To Underworld

increased duration for window to underworld +20%

Dependencies: improved window to underworld

Enhanced Window To Underworld

shadowcast skill tested 3x to allow greater chance of shadowcast mode

Dependencies: extended window to underworld

Advanced Window To Underworld

can use conserved corpse instead of fresh one

Dependencies: enhanced window to underworld + corpse likeness + preservation mastery

Corpse Likeness

extract appearance from a corpse to boost pretend death effect to act as protection from evil but against undead instead of evil mobs

Dependencies: freshen corpse + extended window to underworld

Corpse Explosion

explode corpse into fire/crush areaspell, only nonconserved, up to 200 seconds old, damage 200DX where X is level of the corpse.

Dependencies: enhanced power of dead

Improved Corpse Explosion

increased damage by 50%

Dependencies: corpse explosion

Extended Corpse Explosion

corpse age limit increased to 1200 seconds

Dependencies: improved corpse explosion

Enhanced Corpse Explosion

increased damage by additional 50%

Dependencies: extended corpse explosion

Advanced Corpse Explosion

increased damage by additional 50%, corpse age limit removed

Dependencies: enhanced corpse explosion + lasting decay

Corpse Shield

create a shield from non-conserved corpse not older than 200 seconds, the same conditions as corpse armor, base duration 100% greater than that of corpse armor

Dependencies: advanced window to underworld

Improved Corpse Shield

+50% soaked hp

Dependencies: corpse shield

Extended Corpse Shield

+100% duration

Dependencies: improved corpse shield

Enhanced Corpse Shield

corpse age limit removed

Dependencies: extended corpse shield + improved corpse armor

Advanced Corpse Shield

+100% soaked hp

Dependencies: enhanced corpse shield + enhanced corpse armor

Power Of Dead Mastery

+10% chance, +10% dam bonus

Dependencies: advanced power of dead + extended corpse explosion

Corpse Armor

create an armor from non-conserved corpse not older than 200 seconds, this armor soaks damage until its internal hp (doesn't provide hp bonus to wearer!) are depleted, then the armor is useless, soaked hp depends on corpse level, armor has limited duration (objtimer)

Dependencies: advanced window to underworld + corpse raising mastery

Improved Corpse Armor

+50% soaked hp

Dependencies: corpse armor

Extended Corpse Armor

+50% duration

Dependencies: improved corpse armor

Enhanced Corpse Armor

still requires non-conserved corpse but corpse age is now unlimited

Dependencies: extended corpse armor + improved corpse shield

Advanced Corpse Armor

+50% soaked hp and duration

Dependencies: enhanced corpse armor + enhanced corpse shield

Lasting Decay

enchant corpse, as long as corpse is enchanted, it doesn't increase its objtimer (very handy for spells which require fresh corpse)

Dependencies: improved corpse armor + improved corpse shield

Corpse Teleportation

summon corpse of a player, the same limits as when summoning player, drains mana equal to corpse weight x 1.5, only in the same zone

Dependencies: lasting decay

Improved Corpse Teleportation

mana drain only 1 x corpse weight

Dependencies: corpse teleportation

Extended Corpse Teleportation

limits as in powersummon

Dependencies: improved corpse teleportation

Enhanced Corpse Teleportation

mana drain only 0.75 x corpse weight

Dependencies: extended corpse teleportation

Advanced Corpse Teleportation

same zone limit removed

Dependencies: enhanced corpse teleportation + paths of the dead

Paths Of The Dead

drain corpse to teleport to room where mob has been killed, only non-conserved corpse

Dependencies: extended corpse teleportation

Universal Corpse Armor

corpse armor wearable by others but causes violent vomitting which prevents spellcasting and inhibits skills (like curse)

Dependencies: advanced corpse armor

Corpse Liking

prevent vomitting from universal corpse armor

Dependencies: universal corpse armor

Revive

necromancer is able to revive his fallen comrades offering nearly all his life energy (at least 50% maxhit -> from which 50% is gained by target after revival) and 100% maxmana, target is affected by ressurection sickness, corpse must not be older than 10 seconds

Dependencies: advanced corpse teleportation