Contracts With Death

2% manacost reduction for all necromantic (level 31+) spells

Dependencies:

Dark Seal

10% better chance for ToD, adds chill touch, castmode,

Dependencies: enhanced dark pact

Improved Dark Seal

+10% chance for ToD, replaces blindness with darken eyes

Dependencies: dark seal

Extended Dark Seal

+10% chance for ToD, adds dark bolt via shadowcast

Dependencies: improved dark seal

Enhanced Dark Seal

+10% better chance for ToD, adds touch of death

Dependencies: extended dark seal

Advanced Dark Seal

+10% better chance for ToD, adds paralyze

Dependencies: enhanced dark seal

Sealed Dark Pact

+10% reduction (with previous levels it means 1dam=1mana)

Dependencies: advanced dark pact

Treaty With Underworld

5% incoming physical dam reduction when affected by shield of darkness (self only), toggle, manacost of necromantic spells +2%

Dependencies: advanced dark seal

Loyal Reaper

Pleased by your efforts the silent lord rewards you for every creature slain by you. +1% expgain from creatures killed by player's reaper

Dependencies: treaty with underworld

Improved Loyal Reaper

+1% expgain from reaped creatures

Dependencies: loyal reaper

Extended Loyal Reaper

+2% expgain from reaped creatures

Dependencies: improved loyal reaper + improved death bribery

Enhanced Loyal Reaper

+2% expgain from reaped creatures

Dependencies: extended loyal reaper

Advanced Loyal Reaper

+4% expgain from reaped creatures

Dependencies: enhanced loyal reaper + reaper agent contract

Death Bribery

successfull reaper sets affect which reduces exploss from death by 1%

Dependencies: improved loyal reaper

Improved Death Bribery

+2% exploss reduction

Dependencies: death bribery

Extended Death Bribery

double duration of death bribery affect

Dependencies: improved death bribery + extended loyal reaper

Enhanced Death Bribery

+3% exploss reduction

Dependencies: extended death bribery

Advanced Death Bribery

+4% exploss reduction

Dependencies: enhanced death bribery + death agent contract

Dark Charter

+5% incoming physical dam reduction when affected by shield of darkness (self only), shield of darkness modifiers +10%, toggle, manacost of necromantic spells +2%

Dependencies: extended loyal reaper

Dark Sanctuary

roomenchant !mob + !regen

Dependencies: dark charter

Improved Dark Sanctuary

adds !scan to dark sanctuary

Dependencies: dark sanctuary + shielding pact

Extended Dark Sanctuary

adds !track to dark sanctuary

Dependencies: improved dark sanctuary

Enhanced Dark Sanctuary

adds !recall to dark sanctuary

Dependencies: extended dark sanctuary

Advanced Dark Sanctuary

removes !regen from dark sanctuary

Dependencies: enhanced dark sanctuary + underworld settlement

Close Dark Sanctuary

If there is dark sanctuary enchant in this room, this spell will remove it.

Dependencies: dark sanctuary

Reaper Apprentice Contract

grim reaper works at 11%, reaper costs 315 mana

Dependencies: enhanced death bribery + enhanced loyal reaper

Whirling Scythe

room reaper

Dependencies: reaper apprentice contract

Reaper Assistance Contract

grim reaper works at 12%, reaper cost 330

Dependencies: reaper apprentice contract

Reaper Agent Contract

grim reaper works at 13%, reaper cost 350

Dependencies: reaper assistance contract

Shielding Pact

+5% incoming physical dam reduction when affected by shield of darkness (self only), shield of darkness modifiers +10%, toggle, manacost of necromantic spells +2%

Dependencies: dark charter + reaper assistance contract

Eager Death

the Death itself grants you powers to send your victims to its embrace faster by shortening your casting time of necromantic spells by -2%, castmode, manacost +10%

Dependencies: reaper agent contract

Improved Eager Death

additional -2% castingtime

Dependencies: eager death

Extended Eager Death

additional -2% castingtime

Dependencies: improved eager death + dark charter

Enhanced Eager Death

additional -2% castingtime

Dependencies: extended eager death + reaper envoy contract

Advanced Eager Death

additional -2% castingtime

Dependencies: enhanced eager death + death envoy contract

Reaper Delegate Contract

grim reaper works at 14%, reaper cost 370

Dependencies: reaper agent contract

Underworld Bargain

+5% incoming physical dam reduction when affected by shield of darkness (self only), shield of darkness modifiers +10%, toggle, manacost of necromantic spells +2%

Dependencies: shielding pact + reaper agent contract

Reaper Envoy Contract

grim reaper works at 15%, reaper cost 400

Dependencies: reaper delegate contract + enhanced book of death

Death Agent Contract

reaper works at 17.5%, book of death displays if reaper is possible

Dependencies: reaper envoy contract + advanced book of death

Death Delegate Contract

reaper works at 18%

Dependencies: death agent contract

Death Envoy Contract

reaper works at 18.5%

Dependencies: death delegate contract

Records Of Underworld

displays how many times player has this mob in buffer

Dependencies: death envoy contract

Underworld Settlement

+5% incoming physical dam reduction when affected by shield of darkness (self only), shield of darkness modifiers +10%, toggle, manacost of necromantic spells +2%

Dependencies: underworld bargain + death delegate contract

Presence Of Death

Some necromancers deal with Death so intensively that their mere presence casts shadow of Death on their surroundings. The intensity of Death's presence in necromancer's vicinity is so great, that weaker creatures cannot withstand it and sooner or later perish. Weaker creatures being those about 50 levels lower than necromancer, give or take few, unless those are especially powerful creatures even for their level. In case of need necromancers can temporarily suppress their presence.

Dependencies: advanced eager death + records of underworld

Messenger Of Death

Necromancer may decide to voluntarily intensify his Death Presence to such a level that weaker creatures not only die after some time in her persence, but it is often sufficient that necromancer only arrives or a creature arrives to necromancer's vicinity. Each dying creature drains a bit of mana from necromancer but even then it is quite possible to walk through a lowlevel zone and leave only trail of corpses without actually trying to kill all those poor creatures.

Dependencies: presence of death