Fighter is learning how to better use their weapons. They can now use all weapons with greater skill so their weapon average counts as 2% higher. This effectively increases the roll by 2% of weapon's average.
Dependencies:Weapon average increases by an extra 3%.
Dependencies: weapon masteryWeapon average increases by further 4%.
Dependencies: improved weapon masteryWeapon average increases by an additional 5%
Dependencies: extended weapon masteryThe weapon master has become skilled with all kinds of weapons to such a degree than weapon average of any weapon she wields is increased by additional 6%, for a total of +20% of average to the dice roll.
Dependencies: enhanced weapon masteryWhen fighter sharpens or balances his weapon it becomes easier to resist disarm attempts. Also, the fighter can use the weapon better in battle, adding 2.5% of damage. This requires fine control over the weapon which is only possible when the fighter has his wits with him, not when he is mad with battle frenzy.
Dependencies: advanced weapon masteryWhen fighter sharpens or balances his weapon it becomes easier to resist disarm attempts, not just from physical disarms but also from neural shock. Also, the fighter can use the weapon better in battle, adding 2.5% of damage.
Dependencies: balanced gripWhen fighter sharpens or balances his weapon it becomes easier to resist all disarm attempts, regardless of source. Also, the fighter can use the weapon better in battle, adding 2.5% of damage.
Dependencies: improved balanced gripWhen fighter sharpens or balances his weapon it becomes easier to resist all disarm attempts, regardless of source. Also, the fighter can use the weapon better in battle, adding 2.5% of damage.
Dependencies: extended balanced gripWhen fighter sharpens or balances his weapon it becomes easier to resist all disarm attempts, regardless of source. If the weapon is twohanded then even a successful disarm causes the fighter to lose grip with only one hand and regain it back the very next round. He can be completely disarmed by another successful disarm before he regains the grip, however. Also, the fighter can use the weapon better in battle, adding 2.5% of damage.
Dependencies: enhanced balanced grip + advanced twohanded griphitroll bonus +5% avg, usable on swords, daggers, machettes
Dependencies: advanced weapon masterydamroll bonus +5% avg When used under the influence of Blood Power the sharpened sword counts as having average 50% higher.
Dependencies: sharpen swordduration +50%
Dependencies: improved sharpen swordhitroll bonus +10% avg
Dependencies: extended sharpen sworddamroll bonus +10% avg The bonus to weapon average in Blood Power grows to +100%.
Dependencies: enhanced sharpen swordhitroll bonus +5% avg, usable on axes, scythes, halberds, shovels
Dependencies: advanced weapon masterydamrol bonus +5% avg When the fighter is using balanced axe with Blood Power, its average counts as 50% higher.
Dependencies: balance axeduration +50%
Dependencies: improved balance axehitroll bonus +10% avg
Dependencies: extended balance axedamroll bonus +10% avg The bonus during Blood Power grows to 100%.
Dependencies: enhanced balance axeThe fighter has gained better understaing of twohanded weapons and can use them better than others. This effectively increases the weapon dice roll by 16% every 30 levels above 90 (it's continuous increase, not a step once every 30 levels), up to 90 levels up (i.e. up to level 180). This also takes advantage of superb knowledge of specific weapon the fighter may have via live with weapon skill, adding 4% of LWW damroll bonus to dice roll.
Dependencies: advanced weapon masteryFighter is becoming even more proficient in dealing damage with twohanded weapons. The bonus now increases to 35% (and 6% of LWW)
Dependencies: twohanded combatAdditional expertise with twohanded weapons allows the fighter to deal even more damage, increasing the bonus to 54% (and 10% of LWW).
Dependencies: improved twohanded combatEnhanced training with twohanded weapons allows the fighter to increase the metted out punishment. The weapon dice roll bonus increases to 78% (and 15% of LWW).
Dependencies: extended twohanded combatThe fighter can now unleash true devastation with twohanded weapons. His weapon dice roll is now increased by 100% for every 30 levels above 90 (i.e. +100% at level 120, +200% at level 150 and at most +300% at level 180). Also, the roll is increased by 25% of LWW damroll value.
Dependencies: enhanced twohanded combathitroll bonus +5% avg, usable on hammers, maces, pickaxes
Dependencies: advanced weapon masterydamrol bonus +5% avg Using balanced hammer with Blood Power makes the hammer count as having its average 50% higher.
Dependencies: balance hammerduration +50%
Dependencies: improved balance hammerhitroll bonus +10% avg
Dependencies: extended balance hammerdamroll bonus +10% avg Increases the bonus during Blood Power to +100%
Dependencies: enhanced balance hammerbetter parry with twohanded weapon against twohanded or unarmed attacks
Dependencies: extended twohanded combatfurther bonus for twohanded parry
Dependencies: twohanded parryextra parry bonus when attacked by mob&s followers
Dependencies: improved twohanded parry + enhanced twohanded combatfurther bonus for twohanded parry
Dependencies: extended twohanded parryparry bonus even vs. onehanded weapons
Dependencies: enhanced twohanded parryThe fighter has learned how to use axes and axe-like weapons (those affected by balance axe skill) to their fullest potential. He now deals 3% extra damage with them. Also, the intimate knowledge of this kind of weapons allows him to master each specific weapon faster (LWW bonus grows faster) if the weapon is balanced to properly fit fighter's own style.
Dependencies: enhanced balance axeFighter gets even better understanding of axes and similar weapons. He now deals additional 3% damage and balanced axe-like weapons are even easier to master.
Dependencies: live with axeFighter gets even better understanding of axes and similar weapons. He now deals additional 3% damage and balanced axe-like weapons are even easier to master.
Dependencies: improved live with axeFighter gets even better understanding of axes and similar weapons. He now deals additional 3% damage and balanced axe-like weapons are even easier to master.
Dependencies: extended live with axeFighter gets even better understanding of axes and similar weapons. He now deals additional 3% damage and balanced axe-like weapons are even easier to master.
Dependencies: enhanced live with axeThe fighter has learned how to use swords and sword-like weapons (daggers or machettes) to their fullest potential. He now deals 3% extra damage with them. Also, the intimate knowledge of this kind of weapons allows him to master each specific weapon faster (LWW bonus grows faster) if the weapon is sharpened to properly fit fighter's own style.
Dependencies: enhanced sharpen swordFighter gets even better understanding of swords and similar weapons. He now deals additional 3% damage and sharpened swords are even easier to master.
Dependencies: live with swordFighter gets further understanding of swords and similar weapons. He now deals additional 3% damage and sharpened swords are even easier to master.
Dependencies: improved live with swordFighter gets enhanced understanding of swords and similar weapons. He now deals additional 3% damage and sharpened swords are even easier to master.
Dependencies: extended live with swordFighter gets advanced understanding of swords and similar weapons. He now deals additional 3% damage and sharpened swords are even easier to master.
Dependencies: enhanced live with swordThe fighter has learned how to use hammers and similar weapons (those affected by balance hammer skill) to their fullest potential. He now deals 3% extra damage with them. Also, the intimate knowledge of this kind of weapons allows him to master each specific weapon faster (LWW bonus grows faster) if the weapon is balanced to properly fit fighter's own style.
Dependencies: enhanced balance hammerFighter gets even better understanding of hammers and similar weapons. He now deals additional 3% damage and balanced hammer-like weapons are even easier to master.
Dependencies: live with hammerFighter gets even better understanding of hammers and similar weapons. He now deals additional 3% damage and balanced hammer-like weapons are even easier to master.
Dependencies: improved live with hammerFighter gets even better understanding of hammers and similar weapons. He now deals additional 3% damage and balanced hammer-like weapons are even easier to master.
Dependencies: extended live with hammerFighter gets even better understanding of hammers and similar weapons. He now deals additional 3% damage and balanced hammer-like weapons are even easier to master.
Dependencies: enhanced live with hammerAs fighter is becoming even more proficient with twohanded weapons it is increasingly hard to disarm him. Also, better grip allows the fighter to hit more efficiently with it, adding 1% to damage with twohanded weapons.
Dependencies: advanced twohanded combatTwohanded weapon is even harder to disarm. Similarly, the fighter now deals additional 1% more damage with twohanded weapons.
Dependencies: twohanded gripAs the fighter has better instinct against disarming attacks he has learned how to turn it around. Each time he does a shocking blow to the enemy while wielding a twohanded weapon the chance for disarming the enemy is significantly higher. The better understanding of twohanded grip also allow the fighter to deal extra 1% damage with such weapon.
Dependencies: improved twohanded gripEnhanced knowledge of twohanded grip allows the fighter to make his disarm attempts even more powerful. And even more so when performed with weapon that fighter is especially familiar with, i.e. has high LWW bonus. Also, the enhanced understanding of weapon grip allows the fighter to deal additional 1% damage with twohanded weapons.
Dependencies: extended twohanded gripNow that fighter has reached mastery of twohanded grip, he is much better skilled in resisting disarm. And if he is very with his weapon (as measured by live with weapon bonus) the bonus against disarm is even higher.o This also adds an extra 1% to damage with twohanded weapons.
Dependencies: enhanced twohanded gripsharpened/balanced weapon is being less damaged in combat
Dependencies: extended sharpen sword + extended balance axe + extended balance hammerfurther bonus for durable weapon
Dependencies: durable weaponweapon damage by incoming damage packet is reduced if weapon is balanced/sharpened
Dependencies: improved durable weaponall damage to sharpened/balanced weapon is reduced (from all sources)
Dependencies: extended durable weaponbalanced/sharpened is greatly resistant to all damage, including disintegrations
Dependencies: enhanced durable weaponFighter has mastered all kinds of weapons. With any weapon the fighter now deals 10% extra damage. He can also attune himself with his favorite weapon to a level never seen before. The limit for live with weapon bonus no longer applies and fighter can improve handling of his favorite weapon to heights previously unimaginable.
Dependencies: advanced live with weapon + advanced live with sword + advanced live with axe + advanced live with hammer + advanced balanced grip