Epic Defender

incoming melee damage reduction 2% when attacker is fighting defender

Dependencies:

Improved Epic Defender

incoming melee damage reduction 2% when attacker is fighting defender

Dependencies: epic defender

Extended Epic Defender

incoming non-melee damage reduction 2% when attacker is fighting defender

Dependencies: improved epic defender

Enhanced Epic Defender

incoming non-melee damage reduction 2% when attacker is fighting defender

Dependencies: extended epic defender

Advanced Epic Defender

all incoming damage reduced by 2% when attacker is fighting defender

Dependencies: enhanced epic defender

Desert Training

+50 fire resist, -200 cold resist, cooldown -20 cold resist

Dependencies: epic defender

Improved Desert Training

+75/-175, cooldown -17

Dependencies: desert training

Extended Desert Training

longer duration +50%

Dependencies: improved desert training

Enhanced Desert Training

+100/-150, cooldown -15

Dependencies: extended desert training

Advanced Desert Training

duration +50%, cooldown duration -50%, cold penalty -100, cooldown penalty -10

Dependencies: enhanced desert training

Arctic Training

+50 cold resist, -200 fire resist, cooldown -20 fire resist

Dependencies: epic defender

Improved Arctic Training

+75/-175, cooldown -17

Dependencies: arctic training

Extended Arctic Training

longer duration +50%

Dependencies: improved arctic training

Enhanced Arctic Training

+100/-150, cooldown -15

Dependencies: extended arctic training

Advanced Arctic Training

duration +50%, cooldown duration -50%, fire penalty -100, cooldown penalty -10

Dependencies: enhanced arctic training

Bodyguarding

guard skill is checked multiple times to work even with curse, toggle, costs move

Dependencies: advanced epic defender

Improved Bodyguarding

if bodyguarding fails, check this one to get through

Dependencies: bodyguarding

Extended Bodyguarding

if even improved bodyguarding fails, try this one

Dependencies: improved bodyguarding

Enhanced Bodyguarding

when guarded person gets melee damage, redirect 10% to defender

Dependencies: extended bodyguarding

Advanced Bodyguarding

increase redirection ratio of enhanced bodyguarding to 30%

Dependencies: enhanced bodyguarding

Hardened Warrior

5% reduction of incoming skill damage

Dependencies: advanced epic defender

Improved Hardened Warrior

5% reduction of incoming skill damage

Dependencies: hardened warrior

Extended Hardened Warrior

5% reduction of incoming skill damage

Dependencies: improved hardened warrior

Enhanced Hardened Warrior

5% reduction of incoming skill damage

Dependencies: extended hardened warrior

Advanced Hardened Warrior

10% reduction of incoming skill damage

Dependencies: enhanced hardened warrior

Defend Group

all melee damage to group is partially (5%) redirected to fighter if protecting and being tank, toggle

Dependencies: extended bodyguarding

Improved Defend Group

redirection ratio from defend group increased to 10%

Dependencies: defend group

Extended Defend Group

redirection ratio from defend group increased to 25%

Dependencies: improved defend group

Enhanced Defend Group

even skill damage redirected

Dependencies: extended defend group + advanced bodyguarding

Advanced Defend Group

all types of damage redirected (except poison etc)

Dependencies: enhanced defend group

Stone Body

2% incoming melee damage reduction

Dependencies: advanced hardened warrior

Improved Stone Body

2% incoming melee damage reduction

Dependencies: stone body

Extended Stone Body

2% incoming melee damage reduction

Dependencies: improved stone body

Enhanced Stone Body

2% incoming melee damage reduction

Dependencies: extended stone body

Advanced Stone Body

2% incoming melee damage reduction

Dependencies: enhanced stone body

Impassable Defender

fighter receives some hitall hits instead of group members, only when active tank, toggle

Dependencies: extended defend group

Improved Impassable Defender

more hitall hits redirected

Dependencies: impassable defender

Extended Impassable Defender

all hitall hits redirected

Dependencies: improved impassable defender

Enhanced Impassable Defender

whirlwind-type hits deal less damage to fighter

Dependencies: extended impassable defender

Advanced Impassable Defender

further damage reduction of whirl hits

Dependencies: enhanced impassable defender

Iron Body

10% chance to withstand lethal skill (doesn't work vs spells)

Dependencies: advanced stone body

Improved Iron Body

chance of iron body improved to 20%

Dependencies: iron body

Extended Iron Body

chance of iron body improved to 30%

Dependencies: improved iron body

Enhanced Iron Body

chance of iron body improved to 40%

Dependencies: extended iron body

Advanced Iron Body

chance of iron body improved to 50%

Dependencies: enhanced iron body

Eternal Defender

+1000 hpregen for 10mns, then cooldown 300mns with -50hpregen

Dependencies: advanced stone body

Improved Eternal Defender

hpregen bonus from eternal defender increased by +25%

Dependencies: eternal defender

Extended Eternal Defender

eternal defender duration doubled

Dependencies: improved eternal defender

Enhanced Eternal Defender

cooldown duration halved

Dependencies: extended eternal defender + extended steel body

Advanced Eternal Defender

eternal defender hpregen bonus +25%

Dependencies: enhanced eternal defender + enhanced adamantine body

Spellcatcher

20% of spells aimed at group members redirected to fighter, only when active tank, toggle

Dependencies: extended defend group + advanced hardened warrior

Improved Spellcatcher

40% of spells affected instead of 20%

Dependencies: spellcatcher

Extended Spellcatcher

60% of spells affected

Dependencies: improved spellcatcher

Enhanced Spellcatcher

80% of spells affected

Dependencies: extended spellcatcher + advanced defend group

Advanced Spellcatcher

all spells aimed at group members redirected to fighter

Dependencies: enhanced spellcatcher

Steel Body

lowers lethal level vs skills by 0.5% (not vs spells)

Dependencies: extended iron body

Improved Steel Body

lowers lethal level vs skills by further 0.5% (not vs spells)

Dependencies: steel body

Extended Steel Body

lowers lethal level vs skills by further 1% (not vs spells)

Dependencies: improved steel body + advanced iron body

Enhanced Steel Body

lowers lethal level vs skills by further 1% (not vs spells)

Dependencies: extended steel body

Advanced Steel Body

lowers lethal level vs skills by further 1% (not vs spells)

Dependencies: enhanced steel body

Adamantine Body

immunity to lethal skills when positive hp

Dependencies: advanced steel body

Improved Adamantine Body

20% chance to withstand reaper when hp > 0

Dependencies: adamantine body

Extended Adamantine Body

20% chance to withstand disintegrate when hp > 0

Dependencies: improved adamantine body

Enhanced Adamantine Body

reaper and disint immunity chance increased to 40%

Dependencies: extended adamantine body + advanced arctic training + advanced desert training

Advanced Adamantine Body

50% chance to withstand lethal lethal spells, including finishing effects of nb damage spells and whatnots

Dependencies: enhanced adamantine body + advanced spellcatcher