Dragonslaying

The fighter starts to study how to vanquish the most fearsome beasts: the dragons. He can now deal extra 5% damage against dragons.

Dependencies:

Improved Dragonslaying

+5% damage vs dragons

Dependencies: dragonslaying

Extended Dragonslaying

+5% damage vs dragons

Dependencies: improved dragonslaying

Enhanced Dragonslaying

+5% damage vs dragons

Dependencies: extended dragonslaying

Advanced Dragonslaying

+10% damage vs dragons

Dependencies: enhanced dragonslaying

Breath Resistance

5% reduction of incoming breath damage

Dependencies: advanced dragonslaying

Improved Breath Resistance

5% reduction of incoming breath damage

Dependencies: breath resistance

Extended Breath Resistance

7% reduction of incoming breath damage

Dependencies: improved breath resistance

Enhanced Breath Resistance

8% reduction of incoming breath damage

Dependencies: extended breath resistance

Advanced Breath Resistance

15% reduction of incoming breath damage

Dependencies: enhanced breath resistance

Scalebreaking

Dependencies: advanced dragonslaying

Improved Scalebreaking

Increases the effectiveness of breaking through crush resistance. Also additional +5% of melee damage vs dragons.

Dependencies: scalebreaking

Extended Scalebreaking

Increases the effectiveness of breaking through crush resistance. Also additional +5% of melee damage vs dragons.

Dependencies: improved scalebreaking

Enhanced Scalebreaking

Increases the effectiveness of breaking through crush resistance. Also additional +5% of melee damage vs dragons.

Dependencies: extended scalebreaking

Advanced Scalebreaking

Increases the effectiveness of breaking through crush resistance. Also additional +5% of melee damage vs dragons.

Dependencies: enhanced scalebreaking

Dragonbane

The fighter is becoming a true bane of the dragons. When fighting dragons the fighter's melee damage is increased based on fighter's effective level.

Dependencies: advanced dragonslaying

Improved Dragonbane

The bonus to melee damage based on effective level is increased.

Dependencies: dragonbane

Extended Dragonbane

When fighter is under the effect of his War Cry, the level-based bonus to melee damage grows even further. It is even more pronounced with battle frenzy but the most powerful effect is drawn when the frenzy is controlled,, as per temporary frenzy skill.

Dependencies: improved dragonbane

Enhanced Dragonbane

When the fighter is synchronizing his attacks with his breathing properly (as per breath synchro skill), he gets additional bonus to melee damage from his effective level.

Dependencies: extended dragonbane

Advanced Dragonbane

When the fighter is saving his strength to attack in powerful pulses (as per pulse attack skill), he gets an additional bonus to melee damage from his effective level.

Dependencies: enhanced dragonbane

Armorbreaking

The fighter has learned another trick how to fight dragons more effectively. Armorbreaking increases melee damage against dragons by 5% at all times, just from better understanding of the opponent. But, what actually gives the skill its name, the fighter is able to break through enemy's armor, effectively partially ignoring it. This only has effect if the enemy has AC at least -1000 but a tenth of whatever is beyond -1000 is ignored for purposes of reducing damage (but not for hit or miss calculation). I.e. if the enemy has AC of -1600, for fighter it is as if the AC was only -1560. This skill also works a bit against other monsters, where a "monster" is defined as something non-humanoid that doesn't use weapon but in such case only 7% of what is beyond -1000 is ignored, i.e. AC of -1600 becomes -1558 (reduced by -42).

Dependencies: advanced scalebreaking

Improved Armorbreaking

This improvement adds further 5% of damage vs dragons and the AC reduction part is increased by another tenth (or extra 7% for non-dragon monsters).

Dependencies: armorbreaking

Extended Armorbreaking

With extended armorbreaking the fighter gets another dose of tricks to smash dragons to bits. The melee damage vs dragons grows by further 5% and the AC reduction is increased by another tenth (or 7% for non-dragon monsters).

Dependencies: improved armorbreaking

Enhanced Armorbreaking

Enhancing the armorbreaking even further, the fighter gets another +5% bonus to melee attacks vs dragons. And AC reduction grows by another tenth (or 7% for non-dragon monsters).

Dependencies: extended armorbreaking

Advanced Armorbreaking

The fighter can now take full advantage of armorbreaking. He gains the final +5% to melee damage vs dragons from armorbreaking. Also, the AC reduction effect grows by another tenth (or 7% for non-dragon monsters). This means that AC beyond -1000 now counts only half against fighter, i.e. AC -1600 only works as damage reduction as if it was -1300 only (-300 worse). For non-dragon monsters the final reduction is a third, i.e. AC -1600 works ac -1400 (-200 worse).

Dependencies: enhanced armorbreaking

Breath Shield

10% resistance vs breath attacks

Dependencies: advanced dragonbane

Improved Breath Shield

additional 10% resistance vs breath attacks

Dependencies: breath shield

Extended Breath Shield

additional 10% resistance vs breath attacks

Dependencies: improved breath shield

Enhanced Breath Shield

additional 15% resistance vs breath attacks

Dependencies: extended breath shield

Advanced Breath Shield

additional 20% resistance vs breath attacks

Dependencies: enhanced breath shield

Massive Impact

reduce ac for damage computation by weapon weight*10 when crush 500+ and ac -1500+ vs weaponless nonhumanoids, hitroll penalty; toggle Fighting dragons requires powerful hits, and powerful hits can be made even more powerful with proper swing of a powerful, and heavy, weapon. The heavier the better. With massive impact the fighter can hit much harder, effectively ignoring part of victim's AC for damage calculation equal to four times of the weight of fighter's weapon. It also works as non-dragon monsters (defined as non-humanoid creatures who are not using weapons) but in such case the AC is reduced only by weapon's weight, not mmultiplied by anything. Except massive impact won't make the AC worse than -750. This effect is applied after effect from armorbreaking skill. Massive impact also increases the weapon dice roll when fighting dragons by percentage ratio equal to one fifth of weapon's weight. I.e. weapon with weight 120 increases the roll by 24%. This effect also works against non-dragon monsters but it's only quarter as effective.

Dependencies: advanced armorbreaking

Improved Massive Impact

The fighter can now use weapon's weight more effectively. The bonus to weapon dice roll grows to 40% of weapon weight.

Dependencies: massive impact

Extended Massive Impact

The fighter has learned how to make the weapon's impact count even more. The bonus to weapon dice roll grows to 60% of weapon weight.

Dependencies: improved massive impact

Enhanced Massive Impact

The fighter has learned how to enhance his massive impact. The bonus to weapon ddice roll grows to 80% of weapon weight.

Dependencies: extended massive impact

Advanced Massive Impact

The fighter can now unleash the full fury of massive impact. The bonus to weapon dice roll grows to 100% of weapon weight.

Dependencies: enhanced massive impact

Crushing Axe

axes can be used as crushing weapons instead of slashing with 30% penalty to damage; toggle

Dependencies: massive impact

Improved Crushing Axe

damage penalty reduced to 20%

Dependencies: crushing axe

Extended Crushing Axe

can also use swords for dealing crush damage

Dependencies: improved crushing axe

Enhanced Crushing Axe

can also use spears, polearms, scythes, pickaxes and halberds as crushing weapons

Dependencies: extended crushing axe

Advanced Crushing Axe

damage penalty reduced to 10%

Dependencies: enhanced crushing axe

Armor Penetration

Knowing so much about dragons and their kin allows the fighter to understand how to better defeat their defenses. With armor penetration the fighter can notice minute kinks in their armor and successfully hit even when the hit would normally be deflected by the armor. This manifests as being able to hit the draconic enemies as if their ac was 60 worse than it actually is. Note that it only applies for chance to hit, not for damage reduction from ac. Furthermore, successful hits inflict 5% more damage and also have a chance to hit the spot exactly the right way to increase the damage much more. This chance is 1/20 of fighter's total strength (strength, plus all strength trains required for promoting all the way to R5, plus one fifth of additional strength, so effectively 65 + stradd/20). This extra damage (both constant increase and the extraordinary bonus) requires attack that hits the precise spot so it only works with attacks that go primarily via crush (including via crushing axe skill) or pierce resist and the increase depends on weapon's weight, the heavier weapon the more efficiently it goes through the kink in the armor, it works out to weapon's weight as percentage increase. It also works against non-draconic monsters but only with quarter chance and quarter damage. Using armor penetration requires that the fighter focuses more on getting through the enemy's armor and doesn't pay so much attention to his own, causing a drop in his own ac.

Dependencies: advanced massive impact

Improved Armor Penetration

Victim's ac is considered further 60 point worse. The constant damage increase to dragons grow by further 5%. The chance for hitting kink in the armor grows by another 1/20 of total strength.

Dependencies: armor penetration

Extended Armor Penetration

Victim's ac is considered further 60 point worse. The constant damage increase to dragons grow by further 5%. The chance for hitting kink in the armor grows by another 1/20 of total strength.

Dependencies: improved armor penetration

Enhanced Armor Penetration

Victim's ac is considered further 60 point worse. The constant damage increase to dragons grow by further 5%. The chance for hitting kink in the armor grows by another 1/20 of total strength.

Dependencies: extended armor penetration

Advanced Armor Penetration

Victim's ac is considered further 60 point worse. The constant damage increase to dragons grow by further 5%. The chance for hitting kink in the armor grows by another 1/20 of total strength.

Dependencies: enhanced armor penetration

Dragon Armor

create armor from dragon's corpse (norepair autoscrap, with crush resist and possibly other bonuses depending on dragon's stats)

Dependencies: advanced armorbreaking + advanced dragonbane

Improved Dragon Armor

dragon armor lasts longer

Dependencies: dragon armor

Extended Dragon Armor

can also create shields

Dependencies: improved dragon armor

Enhanced Dragon Armor

can also create leggings

Dependencies: extended dragon armor

Advanced Dragon Armor

increased bonuses

Dependencies: enhanced dragon armor