Art Of War

2% damage bonus when in group with 2+ members. Only works when fighter can keep track of the others in the group, i.e. not when fighter is mad with battle frenzy.

Dependencies:

Improved Art Of War

additional 2% damage bonus

Dependencies: art of war

Extended Art Of War

3% damage bonus when in group with 4+ members

Dependencies: improved art of war

Enhanced Art Of War

3% damage bonus when in group with 4+ members

Dependencies: extended art of war

Advanced Art Of War

3% damage bonus when in group with 2+ members (really two)

Dependencies: enhanced art of war

Fight To Last Blood

block all wimpers when continual hitall active, cannot flee

Dependencies: advanced art of war

Improved Fight To Last Blood

greater blocking chance

Dependencies: fight to last blood

Destabilizing Blow

With destabilizing blow the fighter has another way to inflict damage on the enemy. There is a 50% that the enemy would be significantly destabilized which then allows the fighter, if he uses Deep Breath skill, to get the enemy off balance so they have much more difficulty executing hitalls. While they still try to hit everyone with hitall, Half of the attacks from hitall just miss outright and the other half does up to 90% less damage. The destabilizing effect lasts 2mns and the hitall is corrupted only for the round when fighter uses Deep Breath (but Deep Breath is used automatically every round when it is enabled so that's a condition easy to satisfy).

Dependencies: advanced art of war

Improved Destabilizing Blow

With improved destabilizing blow the chance to allow Deep Breath to also destabilize hitalls grows to 75%.

Dependencies: destabilizing blow

Extended Destabilizing Blow

The destabilizing effect of the skill now lasts at least one mns longer, usually two mns longer.

Dependencies: improved destabilizing blow

Enhanced Destabilizing Blow

With enhanced destabilizing blow the fighter now always inflicts the destabilizing effect when using the skill. This allows the fighter to provide fairly good protection from hitalls for the group.

Dependencies: extended destabilizing blow

Advanced Destabilizing Blow

When enemy is affected by destabilizing blow and you are focusing on attack by utilizing your Blood Power, you add extra 300% of your weapon average to your melee attacks. Note that this is not dependent on Deep Breath.

Dependencies: enhanced destabilizing blow + advanced battle manoeuvers

Battle Manoeuvers

more reliable groupretreat, lesser exploss

Dependencies: advanced art of war

Improved Battle Manoeuvers

better gretreat chance, lesser exploss

Dependencies: battle manoeuvers

Extended Battle Manoeuvers

better gretreat chance, lesser exploss

Dependencies: improved battle manoeuvers

Enhanced Battle Manoeuvers

better gretreat chance, lesser exploss

Dependencies: extended battle manoeuvers

Advanced Battle Manoeuvers

better gretreat chance, lesser exploss

Dependencies: enhanced battle manoeuvers

Battle Taunt

taunting the enemy prevents switching until end of round, or forces target to switch to you from whoever target is currently fighting

Dependencies: advanced battle manoeuvers

Improved Battle Taunt

greater chance of success for battle taunt affect

Dependencies: battle taunt

Extended Battle Taunt

battle taunt affect can last for 2 rounds

Dependencies: improved battle taunt

Enhanced Battle Taunt

greater chance for extended battle taunt

Dependencies: extended battle taunt

Advanced Battle Taunt

battle taunt affect can last for 3 rounds

Dependencies: enhanced battle taunt

Confident Skill

confidence decreases skill delay by 10%, movecost +25%

Dependencies: advanced battle manoeuvers

Improved Confident Skill

delay -10%

Dependencies: confident skill

Extended Confident Skill

delay -10%

Dependencies: improved confident skill

Enhanced Confident Skill

movecost increased only by 15% instead of 25

Dependencies: extended confident skill

Advanced Confident Skill

if skill fails, delay -50%

Dependencies: enhanced confident skill

Tactical Retreat

directed gretreat

Dependencies: advanced battle manoeuvers

Improved Tactical Retreat

if tactical retreat fails to set direction, check this skill instead

Dependencies: tactical retreat

Extended Tactical Retreat

if even improved tactical retreat fails, extended tactical retreat can still fix it

Dependencies: improved tactical retreat

Enhanced Tactical Retreat

can retreat two rooms, must be in the same direction

Dependencies: extended tactical retreat

Advanced Tactical Retreat

can retreat two rooms, may be in different direction each

Dependencies: enhanced tactical retreat

Confident Scream

screamofterror when in confidence and deepbreath is more effective

Dependencies: advanced confident skill

Improved Confident Scream

screamofterror delay -10% under these conditions

Dependencies: confident scream

Extended Confident Scream

further -10% delay

Dependencies: improved confident scream

Enhanced Confident Scream

additional effectivity enhancement

Dependencies: extended confident scream

Advanced Confident Scream

even more effective scream when in confidence+deepbreath

Dependencies: enhanced confident scream

Temporary Frenzy

launching battlefrenzy combos in warcry on demand, syntax "frenzycombo ", available combos: spitongrave, eatthis Also, when using Blood Power the controlled frenzy adds bonus damage based on fighter's level and the remaining time of temporary frenzy (i.e. it is highest when temporary frenzy is triggered and goes down to zero as frenzy dissipates.

Dependencies: advanced confident skill

Improved Temporary Frenzy

additional combo available: crackedbones

Dependencies: temporary frenzy

Extended Temporary Frenzy

additional combo available: attaaack

Dependencies: improved temporary frenzy

Enhanced Temporary Frenzy

additional combo available: bashcombo (hit+powerblow+hit+superstrike+hit+dadlyfist+fall)

Dependencies: extended temporary frenzy

Advanced Temporary Frenzy

additional combo available: banzai

Dependencies: enhanced temporary frenzy

Shield Attack

damage with shield, depends on shield weight (20Dweight + 20Dlevel)

Dependencies: advanced confident skill

Improved Shield Attack

damage +20%

Dependencies: shield attack

Extended Shield Attack

delay -20%

Dependencies: improved shield attack

Enhanced Shield Attack

damage +20%

Dependencies: extended shield attack

Advanced Shield Attack

shield attack is followed by single melee attack

Dependencies: enhanced shield attack

Shield Grip

The fighter is now used to handling his shield in all situations, both defensive and offensive, that holding it is a second nature to him. Even under mental assault that would normally force him to lose his grip, it is just not happening. When hit by neural shock, the fighter has a good chance to not lose his grip and keep his shield. The heavier the shield the harder it is to keep the grip. Weightless shields have 60% chance for not being lost, shields weighing 100 have 30% chance, down to 15% chance for shields weighing 150 or more.

Dependencies: advanced shield attack

Improved Shield Grip

The fighter is getting better with keeping his shield even under mental assault. The chance of not losing the shield is doubled. For very lightweight shields this could easily take the chance above 100%, if that is the case the fighter simply cannot be rid of his shield with neural shock.

Dependencies: shield grip

Extended Shield Grip

The shield is now almost an extension of fighter's arm. The chance of not losing it to neural shock is increased by one more multiple of base chance.

Dependencies: improved shield grip

Enhanced Shield Grip

The fighter is so used to holding his shield that very few neural shocks can force him to let go of it. The chance of not losing the shield from neural shock increases by one more multiple of base chance

Dependencies: extended shield grip

Advanced Shield Grip

The fighter now really treats the shield as an extension of his body. The chance of not losing the shield from neural shock increases by one more multiple of base chance. The fighter can never lose any shield weighing no more than 133lbs when all levels of shield grip succeed.

Dependencies: enhanced shield grip