2% damage bonus when in group with 2+ members. Only works when fighter can keep track of the others in the group, i.e. not when fighter is mad with battle frenzy.
Dependencies:additional 2% damage bonus
Dependencies: art of war3% damage bonus when in group with 4+ members
Dependencies: improved art of war3% damage bonus when in group with 4+ members
Dependencies: extended art of war3% damage bonus when in group with 2+ members (really two)
Dependencies: enhanced art of warcombatskill, deep breath can disrupt hitall in next round
Dependencies: advanced art of wargreater chance that destabilizing blow enables deep breath upgrade
Dependencies: destabilizing blowdestabilizing blow affect duration prolonged
Dependencies: improved destabilizing blowdestabilizing blow always sets affect
Dependencies: extended destabilizing blowWhen enemy is affected by destabilizing blow and you are focusing on attack by utilizing your Blood Power, you add extra 300% of your weapon average to your melee attacks.
Dependencies: enhanced destabilizing blow + advanced battle manoeuversblock all wimpers when continual hitall active, cannot flee
Dependencies: advanced art of wargreater blocking chance
Dependencies: fight to last bloodmore reliable groupretreat, lesser exploss
Dependencies: advanced art of warbetter gretreat chance, lesser exploss
Dependencies: battle manoeuversbetter gretreat chance, lesser exploss
Dependencies: improved battle manoeuversbetter gretreat chance, lesser exploss
Dependencies: extended battle manoeuversbetter gretreat chance, lesser exploss
Dependencies: enhanced battle manoeuversconfidence decreases skill delay by 10%, movecost +25%
Dependencies: advanced battle manoeuversdelay -10%
Dependencies: confident skilldelay -10%
Dependencies: improved confident skillmovecost increased only by 15% instead of 25
Dependencies: extended confident skillif skill fails, delay -50%
Dependencies: enhanced confident skilltaunting the enemy prevents switching until end of round, or forces target to switch to you from whoever target is currently fighting
Dependencies: advanced battle manoeuversgreater chance of success for battle taunt affect
Dependencies: battle tauntbattle taunt affect can last for 2 rounds
Dependencies: improved battle tauntgreater chance for extended battle taunt
Dependencies: extended battle tauntbattle taunt affect can last for 3 rounds
Dependencies: enhanced battle tauntdirected gretreat
Dependencies: advanced battle manoeuversif tactical retreat fails to set direction, check this skill instead
Dependencies: tactical retreatif even improved tactical retreat fails, extended tactical retreat can still fix it
Dependencies: improved tactical retreatcan retreat two rooms, must be in the same direction
Dependencies: extended tactical retreatcan retreat two rooms, may be in different direction each
Dependencies: enhanced tactical retreat
launching battlefrenzy combos in warcry on demand, syntax "frenzycombo
additional combo available: crackedbones
Dependencies: temporary frenzyadditional combo available: attaaack
Dependencies: improved temporary frenzyadditional combo available: bashcombo (hit+powerblow+hit+superstrike+hit+dadlyfist+fall)
Dependencies: extended temporary frenzyadditional combo available: banzai
Dependencies: enhanced temporary frenzyscreamofterror when in confidence and deepbreath is more effective
Dependencies: advanced confident skillscreamofterror delay -10% under these conditions
Dependencies: confident screamfurther -10% delay
Dependencies: improved confident screamadditional effectivity enhancement
Dependencies: extended confident screameven more effective scream when in confidence+deepbreath
Dependencies: enhanced confident screamdamage with shield, depends on shield weight (20Dweight + 20Dlevel)
Dependencies: advanced confident skilldamage +20%
Dependencies: shield attackdelay -20%
Dependencies: improved shield attackdamage +20%
Dependencies: extended shield attackshield attack is followed by single melee attack
Dependencies: enhanced shield attack