2% damage bonus when in group with 2+ members. Only works when fighter can keep track of the others in the group, i.e. not when fighter is mad with battle frenzy.
Dependencies:additional 2% damage bonus
Dependencies: art of war3% damage bonus when in group with 4+ members
Dependencies: improved art of war3% damage bonus when in group with 4+ members
Dependencies: extended art of war3% damage bonus when in group with 2+ members (really two)
Dependencies: enhanced art of warWith destabilizing blow the fighter has another way to inflict damage on the enemy. There is a 50% that the enemy would be significantly destabilized which then allows the fighter, if he uses Deep Breath skill, to get the enemy off balance so they have much more difficulty executing hitalls. While they still try to hit everyone with hitall, Half of the attacks from hitall just miss outright and the other half does up to 90% less damage. The destabilizing effect lasts 2mns and the hitall is corrupted only for the round when fighter uses Deep Breath (but Deep Breath is used automatically every round when it is enabled so that's a condition easy to satisfy).
Dependencies: advanced art of warWith improved destabilizing blow the chance to allow Deep Breath to also destabilize hitalls grows to 75%.
Dependencies: destabilizing blowThe destabilizing effect of the skill now lasts at least one mns longer, usually two mns longer.
Dependencies: improved destabilizing blowWith enhanced destabilizing blow the fighter now always inflicts the destabilizing effect when using the skill. This allows the fighter to provide fairly good protection from hitalls for the group.
Dependencies: extended destabilizing blowWhen enemy is affected by destabilizing blow and you are focusing on attack by utilizing your Blood Power, you add extra 300% of your weapon average to your melee attacks. Note that this is not dependent on Deep Breath.
Dependencies: enhanced destabilizing blow + advanced battle manoeuversmore reliable groupretreat, lesser exploss
Dependencies: advanced art of warbetter gretreat chance, lesser exploss
Dependencies: battle manoeuversbetter gretreat chance, lesser exploss
Dependencies: improved battle manoeuversbetter gretreat chance, lesser exploss
Dependencies: extended battle manoeuversbetter gretreat chance, lesser exploss
Dependencies: enhanced battle manoeuversblock all wimpers when continual hitall active, cannot flee
Dependencies: advanced art of wargreater blocking chance
Dependencies: fight to last bloodtaunting the enemy prevents switching until end of round, or forces target to switch to you from whoever target is currently fighting
Dependencies: advanced battle manoeuversgreater chance of success for battle taunt affect
Dependencies: battle tauntbattle taunt affect can last for 2 rounds
Dependencies: improved battle tauntgreater chance for extended battle taunt
Dependencies: extended battle tauntbattle taunt affect can last for 3 rounds
Dependencies: enhanced battle tauntconfidence decreases skill delay by 10%, movecost +25%
Dependencies: advanced battle manoeuversdelay -10%
Dependencies: confident skilldelay -10%
Dependencies: improved confident skillmovecost increased only by 15% instead of 25
Dependencies: extended confident skillif skill fails, delay -50%
Dependencies: enhanced confident skilldirected gretreat
Dependencies: advanced battle manoeuversif tactical retreat fails to set direction, check this skill instead
Dependencies: tactical retreatif even improved tactical retreat fails, extended tactical retreat can still fix it
Dependencies: improved tactical retreatcan retreat two rooms, must be in the same direction
Dependencies: extended tactical retreatcan retreat two rooms, may be in different direction each
Dependencies: enhanced tactical retreatscreamofterror when in confidence and deepbreath is more effective
Dependencies: advanced confident skillscreamofterror delay -10% under these conditions
Dependencies: confident screamfurther -10% delay
Dependencies: improved confident screamadditional effectivity enhancement
Dependencies: extended confident screameven more effective scream when in confidence+deepbreath
Dependencies: enhanced confident scream
launching battlefrenzy combos in warcry on demand, syntax "frenzycombo
additional combo available: crackedbones
Dependencies: temporary frenzyadditional combo available: attaaack
Dependencies: improved temporary frenzyadditional combo available: bashcombo (hit+powerblow+hit+superstrike+hit+dadlyfist+fall)
Dependencies: extended temporary frenzyadditional combo available: banzai
Dependencies: enhanced temporary frenzydamage with shield, depends on shield weight (20Dweight + 20Dlevel)
Dependencies: advanced confident skilldamage +20%
Dependencies: shield attackdelay -20%
Dependencies: improved shield attackdamage +20%
Dependencies: extended shield attackshield attack is followed by single melee attack
Dependencies: enhanced shield attack