automatically stand up after bash and similar skills
Dependencies:25% reduced delay when equilibrium is triggered
Dependencies: equilibriumdelay reduction improved to 50%
Dependencies: improved equilibriumequilibrium works even to assassin's skills (like heartpierce) but with full delay
Dependencies: extended equilibriumdelay from assassin's own skill which trigger equilibrium reduced by 50%
Dependencies: enhanced equilibriumdecrease flee cost by 10%, one additional attempt to find exit when fleeing
Dependencies: advanced equilibriumflee cost reduced by additional 10%, one additional attempt to find exit when fleeing
Dependencies: survivor sensesgroupaffect which decreases flee cost by 10% and grants one additional attempt to find exit when fleeing, activated with command "survivorsenses", affect lasts eff/3 mns, for assassin this bonus is cumulative with autoskill version
Dependencies: improved survivor sensesadditional 10% flee cost reduction for autoskill
Dependencies: extended survivor sensesgroupaffect flee cost reduction by additional 10%, grants one more additional attempt to find exit when fleeing, affect duration eff/2 mns
Dependencies: enhanced survivor sensesdetect !magic roomflag
Dependencies: advanced survivor sensesshow also !track roomflag
Dependencies: know surroundingsalso check neighboring rooms
Dependencies: improved know surroundingsdetect also !mob roomflag
Dependencies: extended know surroundingsautoskill, when being affected by spelldown, 5% chance to avoid it
Dependencies: enhanced know surroundingschance increased to 10%
Dependencies: know your enemygroupaffect, activated via command "knowyourenemy", grants know your enemy effect, for assassin cumulative with autoskill, duration eff/3 mns
Dependencies: improved know your enemygroupaffect duration increased to eff mns
Dependencies: extended know your enemyautoskill chance increased to 25%
Dependencies: enhanced know your enemyautoskill, when mob is going to switch to assassin, 50% that mob tries some other victim instead (if there is any, if assassin is only possible choice, he/she will still be chosen)
Dependencies: advanced know your enemychance increased to 50%
Dependencies: watching an enemychance increased to 75%
Dependencies: improved watching an enemychance increased to 75%
Dependencies: extended watching an enemyAlmost 100% chance to not to switch to assassin.
Dependencies: enhanced watching an enemytoggle, damage output reduced by 20%, 10% chance to avoid finishing move and 5% chance to avoid finishing spell
Dependencies: advanced watching an enemydamage output reduced by 10% only, chance to avoid increased to 20% and finishing spell to 10%
Dependencies: feeling of deathdamage output reduced by 5% only, chance to avoid increased to 30% and finishing spell to 15%
Dependencies: improved feeling of deathchance to avoid increased to 40%, 20% chance to avoid finishing spell (reaper, disint)
Dependencies: extended feeling of death50% for finishing move, 25% for finishing spell
Dependencies: enhanced feeling of death50% even for finishing spell
Dependencies: advanced feeling of deathThere is almost no chance for enemy to remember you.
Dependencies: advanced cloakingautoskill, 10% chance to shrug off curse each minitick (this skill is still affected by curse-based failure so real chance is a lot smaller)
Dependencies: masterful feeling of deathadditional roll for lucker
Dependencies: luckeradditional roll for lucker
Dependencies: improved luckeradditional roll for lucker
Dependencies: extended lucker20% chance to shrug off unlucky each minitick
Dependencies: enhanced luckerFrom time to time assassin can't flee on the first try. When this happens assassin is aware that the fleeing can be not so easy. As he is already departed from fight the enemy has hard time to deliver another blow and if so, this blow is hard to land. There is 15% chance, that the blow after flee will be reduced by 70%.
Dependencies: advanced stop fightChance is increased by another 15%.
Dependencies: deceptive rollChance is increased by another 15%.
Dependencies: improved deceptive rollChance is increased by another 20%.
Dependencies: extended deceptive rollChance is increased by another 25%.
Dependencies: enhanced deceptive rollWhen assassin is about to stab an enemy, he know exactly what he/she is doing. A true killer precise position himself to be able to quicky react on retaliation strike. This means that first hit of the round is usually awaited so assassin is able to reduce power of this strike. This skill help you with as you gain 10% reduction of this strike
Dependencies: advanced stop fightInitial damage is reduced by 20%
Dependencies: roll with the blowInitial damage is reduced by 30%
Dependencies: improved roll with the blowInitial damage is reduced by 40%
Dependencies: extended roll with the blowInitial damage is reduced by 50%
Dependencies: enhanced roll with the blowFighting style of assasin is about quick reflexes a fast stabbing. With this in mind assassins delivers ability to enhance his abilities in long fights, even if enemy is hitting hard. With combat survival training, you are able to be more focused on fight when your hitpoints are lower. Later with proper training you will be able to focus on fight even when you are wounded and somehow increase you stats to be better prepared for fight. When hp below 50%, enhance AC by 5%
Dependencies: advanced stop fightEnhance ac by 7%
Dependencies: combat survivalenhance ac by 10%, all resists +25
Dependencies: improved combat survivalenhance ac by 13%, all resists +50
Dependencies: extended combat survivalenhance ac by 15%, all resists +75, all savings -5. Also by killing a lot of enemies, you are able to identify that you already was fighting with enemy you are dealing with. You gain another reduction based on the knowledge you gained about this enemy. This reduction is based uppon your kill history.
Dependencies: enhanced combat survivalAdditional cost of purify is decreased by 20%. At the end, cost purify is only about 20% more than the basic version.
Dependencies: advanced purify + masterful alertnesswhen incoming damage is greater than current hp, as long as you have positive movepoints, flee with 1hp and move set to -2*incoming_dam, set position to sitting
Dependencies: advanced combat survival + advanced deceptive roll + advanced roll with the blow