Equilibrium

automatically stand up after bash and similar skills

Dependencies:

Improved Equilibrium

25% reduced delay when equilibrium is triggered

Dependencies: equilibrium

Extended Equilibrium

delay reduction improved to 50%

Dependencies: improved equilibrium

Enhanced Equilibrium

equilibrium works even to assassin's skills (like heartpierce) but with full delay

Dependencies: extended equilibrium

Advanced Equilibrium

delay from assassin's own skill which trigger equilibrium reduced by 50%

Dependencies: enhanced equilibrium

Survivor Senses

decrease flee cost by 10%, one additional attempt to find exit when fleeing

Dependencies: advanced equilibrium

Improved Survivor Senses

flee cost reduced by additional 10%, one additional attempt to find exit when fleeing

Dependencies: survivor senses

Extended Survivor Senses

groupaffect which decreases flee cost by 10% and grants one additional attempt to find exit when fleeing, activated with command "survivorsenses", affect lasts eff/3 mns, for assassin this bonus is cumulative with autoskill version

Dependencies: improved survivor senses

Enhanced Survivor Senses

additional 10% flee cost reduction for autoskill

Dependencies: extended survivor senses

Advanced Survivor Senses

groupaffect flee cost reduction by additional 10%, grants one more additional attempt to find exit when fleeing, affect duration eff/2 mns

Dependencies: enhanced survivor senses

Know Surroundings

detect !magic roomflag

Dependencies: advanced survivor senses

Improved Know Surroundings

show also !track roomflag

Dependencies: know surroundings

Extended Know Surroundings

also check neighboring rooms

Dependencies: improved know surroundings

Enhanced Know Surroundings

detect also !mob roomflag

Dependencies: extended know surroundings

Know Your Enemy

autoskill, when being affected by spelldown, 5% chance to avoid it

Dependencies: enhanced know surroundings

Improved Know Your Enemy

chance increased to 10%

Dependencies: know your enemy

Extended Know Your Enemy

groupaffect, activated via command "knowyourenemy", grants know your enemy effect, for assassin cumulative with autoskill, duration eff/3 mns

Dependencies: improved know your enemy

Enhanced Know Your Enemy

groupaffect duration increased to eff mns

Dependencies: extended know your enemy

Advanced Know Your Enemy

autoskill chance increased to 25%

Dependencies: enhanced know your enemy

Watching An Enemy

autoskill, when mob is going to switch to assassin, 50% that mob tries some other victim instead (if there is any, if assassin is only possible choice, he/she will still be chosen)

Dependencies: advanced know your enemy

Improved Watching An Enemy

chance increased to 50%

Dependencies: watching an enemy

Extended Watching An Enemy

chance increased to 75%

Dependencies: improved watching an enemy

Enhanced Watching An Enemy

chance increased to 75%

Dependencies: extended watching an enemy

Advanced Watching An Enemy

Almost 100% chance to not to switch to assassin.

Dependencies: enhanced watching an enemy

Feeling Of Death

toggle, damage output reduced by 20%, 10% chance to avoid finishing move and 5% chance to avoid finishing spell

Dependencies: advanced watching an enemy

Improved Feeling Of Death

damage output reduced by 10% only, chance to avoid increased to 20% and finishing spell to 10%

Dependencies: feeling of death

Extended Feeling Of Death

damage output reduced by 5% only, chance to avoid increased to 30% and finishing spell to 15%

Dependencies: improved feeling of death

Enhanced Feeling Of Death

chance to avoid increased to 40%, 20% chance to avoid finishing spell (reaper, disint)

Dependencies: extended feeling of death

Advanced Feeling Of Death

50% for finishing move, 25% for finishing spell

Dependencies: enhanced feeling of death

Masterful Feeling Of Death

50% even for finishing spell

Dependencies: advanced feeling of death

Master Of Cloaking

There is almost no chance for enemy to remember you.

Dependencies: advanced cloaking

Lucker

autoskill, 10% chance to shrug off curse each minitick (this skill is still affected by curse-based failure so real chance is a lot smaller)

Dependencies: masterful feeling of death

Improved Lucker

additional roll for lucker

Dependencies: lucker

Extended Lucker

additional roll for lucker

Dependencies: improved lucker

Enhanced Lucker

additional roll for lucker

Dependencies: extended lucker

Advanced Lucker

20% chance to shrug off unlucky each minitick

Dependencies: enhanced lucker

Deceptive Roll

From time to time assassin can't flee on the first try. When this happens assassin is aware that the fleeing can be not so easy. As he is already departed from fight the enemy has hard time to deliver another blow and if so, this blow is hard to land. There is 15% chance, that the blow after flee will be reduced by 70%.

Dependencies: advanced stop fight

Improved Deceptive Roll

Chance is increased by another 15%.

Dependencies: deceptive roll

Extended Deceptive Roll

Chance is increased by another 15%.

Dependencies: improved deceptive roll

Enhanced Deceptive Roll

Chance is increased by another 20%.

Dependencies: extended deceptive roll

Advanced Deceptive Roll

Chance is increased by another 25%.

Dependencies: enhanced deceptive roll

Roll With The Blow

When assassin is about to stab an enemy, he know exactly what he/she is doing. A true killer precise position himself to be able to quicky react on retaliation strike. This means that first hit of the round is usually awaited so assassin is able to reduce power of this strike. This skill help you with as you gain 10% reduction of this strike

Dependencies: advanced stop fight

Improved Roll With The Blow

Initial damage is reduced by 20%

Dependencies: roll with the blow

Extended Roll With The Blow

Initial damage is reduced by 30%

Dependencies: improved roll with the blow

Enhanced Roll With The Blow

Initial damage is reduced by 40%

Dependencies: extended roll with the blow

Advanced Roll With The Blow

Initial damage is reduced by 50%

Dependencies: enhanced roll with the blow

Combat Survival

Fighting style of assasin is about quick reflexes a fast stabbing. With this in mind assassins delivers ability to enhance his abilities in long fights, even if enemy is hitting hard. With combat survival training, you are able to be more focused on fight when your hitpoints are lower. Later with proper training you will be able to focus on fight even when you are wounded and somehow increase you stats to be better prepared for fight. When hp below 50%, enhance AC by 5%

Dependencies: advanced stop fight

Improved Combat Survival

Enhance ac by 7%

Dependencies: combat survival

Extended Combat Survival

enhance ac by 10%, all resists +25

Dependencies: improved combat survival

Enhanced Combat Survival

enhance ac by 13%, all resists +50

Dependencies: extended combat survival

Advanced Combat Survival

enhance ac by 15%, all resists +75, all savings -5. Also by killing a lot of enemies, you are able to identify that you already was fighting with enemy you are dealing with. You gain another reduction based on the knowledge you gained about this enemy. This reduction is based uppon your kill history.

Dependencies: enhanced combat survival

Master Purifier

Additional cost of purify is decreased by 20%. At the end, cost purify is only about 20% more than the basic version.

Dependencies: advanced purify + masterful alertness

Legendary Survival

when incoming damage is greater than current hp, as long as you have positive movepoints, flee with 1hp and move set to -2*incoming_dam, set position to sitting

Dependencies: advanced combat survival + advanced deceptive roll + advanced roll with the blow