Equilibrium

automatically stand up after bash and similar skills

Dependencies:

Improved Equilibrium

25% reduced delay when equilibrium is triggered

Dependencies: equilibrium

Extended Equilibrium

delay reduction improved to 50%

Dependencies: improved equilibrium

Enhanced Equilibrium

equilibrium works even to assassin's skills (like heartpierce) but with full delay

Dependencies: extended equilibrium

Advanced Equilibrium

delay from assassin's own skill which trigger equilibrium reduced by 50%

Dependencies: enhanced equilibrium

Survivor Senses

decrease flee cost by 10%, one additional attempt to find exit when fleeing

Dependencies: advanced equilibrium

Improved Survivor Senses

flee cost reduced by additional 10%, one additional attempt to find exit when fleeing

Dependencies: survivor senses

Extended Survivor Senses

groupaffect which decreases flee cost by 10% and grants one additional attempt to find exit when fleeing, activated with command "survivorsenses", affect lasts eff/3 mns, for assassin this bonus is cumulative with autoskill version

Dependencies: improved survivor senses

Enhanced Survivor Senses

additional 10% flee cost reduction for autoskill

Dependencies: extended survivor senses

Advanced Survivor Senses

groupaffect flee cost reduction by additional 10%, grants one more additional attempt to find exit when fleeing, affect duration eff/2 mns

Dependencies: enhanced survivor senses

Know Surroundings

detect !magic roomflag

Dependencies: advanced survivor senses

Improved Know Surroundings

show also !track roomflag

Dependencies: know surroundings

Extended Know Surroundings

also check neighboring rooms

Dependencies: improved know surroundings

Enhanced Know Surroundings

detect also !mob roomflag

Dependencies: extended know surroundings

Know Your Enemy

autoskill, when being affected by spelldown, 5% chance to avoid it

Dependencies: enhanced know surroundings

Improved Know Your Enemy

chance increased to 10%

Dependencies: know your enemy

Extended Know Your Enemy

groupaffect, activated via command "knowyourenemy", grants know your enemy effect, for assassin cumulative with autoskill, duration eff/3 mns

Dependencies: improved know your enemy

Enhanced Know Your Enemy

groupaffect duration increased to eff mns

Dependencies: extended know your enemy

Advanced Know Your Enemy

autoskill chance increased to 25%

Dependencies: enhanced know your enemy

Path Of Escape

groupaffect activated via "pathofescape ", groupmembers flee to the direction assassin specified, assassin cannot flee if other groupmember in room, groupmembers who want to use this must accept guidance via "pathofescape accept ", effect is lost when char flees and char then needs to accept guidance again, if assassin moves, groupaffect disappears

Dependencies: enhanced know surroundings

Watching An Enemy

autoskill, when mob is going to switch to assassin, 50% that mob tries some other victim instead (if there is any, if assassin is only possible choice, he/she will still be chosen)

Dependencies: advanced know your enemy

Improved Watching An Enemy

chance increased to 50%

Dependencies: watching an enemy

Extended Watching An Enemy

chance increased to 75%

Dependencies: improved watching an enemy

Enhanced Watching An Enemy

assassin ignored while checking switching if there is another suitable target

Dependencies: extended watching an enemy

Advanced Watching An Enemy

even if there is no other suitable target for switch, mob will not switch to assassin

Dependencies: enhanced watching an enemy

Hunter Teasing

switch mob's hunt from current target to self, sets cooldown selfaffect for 2*eff mns, after this selfaffect disappears, apology is no longer possible

Dependencies: advanced know your enemy

Improved Hunter Teasing

cooldown duration increased to 3*eff

Dependencies: hunter apology

Extended Hunter Teasing

cooldown duration increased to 4*eff

Dependencies: improved hunter teasing

Hunter Apology

stop mob's hunt if switched to self via hunter teasing, can be only used after half of hunter teasing cooldown expires and before it expires completely

Dependencies: hunter teasing

Improved Hunter Apology

can already use apology when 1/3 of cooldown expires

Dependencies: improved hunter teasing

Extended Hunter Apology

can already use apology when 1/4 of cooldown expires

Dependencies: extended hunter teasing + improved hunter apology

Feeling Of Death

toggle, damage output reduced by 20%, 10% chance to avoid finishing move

Dependencies: advanced watching an enemy

Improved Feeling Of Death

damage output reduced by 10% only, chance to avoid increased to 20%

Dependencies: feeling of death

Extended Feeling Of Death

damage output reduced by 5% only, chance to avoid increased to 30%

Dependencies: improved feeling of death

Enhanced Feeling Of Death

chance to avoid increased to 40%, 10% chance to avoid finishing spell (reaper, disint)

Dependencies: extended feeling of death

Advanced Feeling Of Death

50% for finishing move, 20% for finishing spell

Dependencies: enhanced feeling of death

Masterful Feeling Of Death

50% even for finishing spell

Dependencies: advanced feeling of death

Lucker

autoskill, 10% chance to shrug off curse each minitick (this skill is still affected by curse-based failure so real chance is a lot smaller)

Dependencies: masterful feeling of death

Improved Lucker

additional roll for lucker

Dependencies: lucker

Extended Lucker

additional roll for lucker

Dependencies: improved lucker

Enhanced Lucker

additional roll for lucker

Dependencies: extended lucker

Advanced Lucker

20% chance to shrug off unlucky each minitick

Dependencies: enhanced lucker

Sensitive Fingers

50% to retain grip on potion when it is going to fall during fight or blindquaff

Dependencies: masterful feeling of death

Improved Sensitive Fingers

chance increased to 75%

Dependencies: sensitive fingers

Extended Sensitive Fingers

always retain grip

Dependencies: improved sensitive fingers

Enhanced Sensitive Fingers

command "blindread" to read scroll when blind with 30% chance, if roll fails, 30% chance to destroy the scroll

Dependencies: extended sensitive fingers

Advanced Sensitive Fingers

blindread has 50% success and only 25% to destroy the scroll

Dependencies: enhanced sensitive fingers + extended lucker

Masterful Sensitive Fingers

75% blindread success, 15% scroll destruction

Dependencies: advanced sensitive fingers + advanced lucker

Combat Survival

when hp below 20%, enhance AC by 5%

Dependencies: masterful feeling of death + advanced stop fight

Improved Combat Survival

when hp below 17%, enhance ac by 7%

Dependencies: combat survival

Extended Combat Survival

when hp below 15%, enhance ac by 10%, all resists +25

Dependencies: improved combat survival

Enhanced Combat Survival

when hp below 12%, enhance ac by 13%, all resists +50

Dependencies: extended combat survival

Advanced Combat Survival

when hp below 10%, enhance ac by 15%, all resists +75, all savings -5

Dependencies: enhanced combat survival

Legendary Survival

when incoming damage is greater than current hp, flee with 1hp and move set to -2*incoming_dam, set position to sitting

Dependencies: advanced combat survival