Weapon Block

block piercing attacks, damage -30% (toggle)

Dependencies:

Improved Weapon Block

can now block even slash attacks

Dependencies: weapon block

Extended Weapon Block

20% chance to block skills with slashing/piercing weapons, damage penalty only 20%

Dependencies: improved weapon block

Enhanced Weapon Block

can block skills with slashing/piercing weapons reliably (based on level difference)

Dependencies: extended weapon block

Advanced Weapon Block

damage penalty reduced to 10%

Dependencies: enhanced weapon block

Shiv

Assassins are far more dexterious with dualdagger equipped. This skill allows you to quick stab unsuspecting enemy with your offhand dagger. If you do so you have 100% chance to invoke weaponspell and all applicable assasin poisons.

Dependencies: weapon block

Catch Dagger

when dagger is disarmed, put it in inventory instead of on the ground (autoskill)

Dependencies: weapon block

Improved Catch Dagger

immediatelly rearm disarmed dagger or prevent failure of catch dagger

Dependencies: catch dagger

Disarming Stab

half damage, cannot use skills except stab, each melee hit has chance to disarm weapon (toggle)

Dependencies: improved catch dagger

Chop

skill, slash damage with piercing dagger, damage reduced by 95%

Dependencies: disarming stab

Improved Chop

damage penalty reduced to 90%

Dependencies: chop

Extended Chop

damage penalty reduced to 85%

Dependencies: improved chop

Enhanced Chop

damage penalty reduced to 75%

Dependencies: extended chop

Advanced Chop

when exploiting wait for chance bonus, damage penalty is ignored

Dependencies: enhanced chop

Impart Dagger Vulnerability

toggle, 50% increase of skill delay, successfull hit with skill decreases victim's pierce resist by 1, this penalty is immediately removed when victim stops fighting, maximum effect -100, lower when mob has pierce > 900

Dependencies: advanced chop

Improved Impart Dagger Vulnerability

delay increased by 25% only, instead of 50%

Dependencies: impart dagger vulnerability

Extended Impart Dagger Vulnerability

pierce resist effect is 2 per hit instead of 1

Dependencies: improved impart dagger vulnerability

Enhanced Impart Dagger Vulnerability

pierce resist effect is 3 per hit, maximum effect increased to -150

Dependencies: extended impart dagger vulnerability

Advanced Impart Dagger Vulnerability

maximum effect increased to -250

Dependencies: enhanced impart dagger vulnerability

Masterful Impart Dagger Vulnerability

effect increased to 5 per hit

Dependencies: advanced impart dagger vulnerability

Sharpen Dagger

Gives you 2% of your weapon AVG as hitroll for eff ticks.

Dependencies: advanced impart dagger vulnerability

Improved Sharpen Dagger

hitroll bonus 4%, duration eff/2 ticks

Dependencies: sharpen dagger

Extended Sharpen Dagger

hitroll bonus 6%, duration eff/4 ticks

Dependencies: improved sharpen dagger

Enhanced Sharpen Dagger

hitroll bonus +10%, duration eff/8 ticks

Dependencies: extended sharpen dagger

Advanced Sharpen Dagger

hitroll bonus +16%, duration eff/10 ticks

Dependencies: enhanced sharpen dagger

Damaging Dagger

use sharpening tools (the same as for sharpen dagger) to add +5% of weapon avg to damroll. EffLevel ticks, cannot combine with other dagger upgrades

Dependencies: advanced impart dagger vulnerability

Improved Damaging Dagger

damroll bonus +10%, duration eff/2 ticks

Dependencies: damaging dagger

Extended Damaging Dagger

damroll bonus +15%, duration eff/4 ticks

Dependencies: improved damaging dagger

Enhanced Damaging Dagger

damroll bonus +22%, duration eff/8 ticks

Dependencies: extended damaging dagger

Advanced Damaging Dagger

damroll bonus +33%, duration eff/10 ticks

Dependencies: enhanced damaging dagger

Toxic Dagger

use poisoning tools to add poisoning property to dagger, each hit with toxic dagger has 20% to impart neural toxin to victim for 5 rounds, victim has 10% to lose melee attack and 25% to miss combatskill, can be healed with healing light; toxin lasts for 5 poisonings or eff/2 ticks; cannot combine with other dagger upgrades

Dependencies: advanced sharpen dagger

Improved Toxic Dagger

chance to impart poison increased to 25%, toxin withstands 10 poisonings before wearing off

Dependencies: toxic dagger

Extended Toxic Dagger

toxin duration on victim increased to 10 rounds

Dependencies: improved toxic dagger + damaging dagger

Enhanced Toxic Dagger

toxin power increased to 15% chance to lose melee attack and 35% to miss combatskill

Dependencies: extended toxic dagger

Advanced Toxic Dagger

toxin cannot be cured with soul renewal nor with healing light, will last eff ticks on dagger or 20 uses and has 30% to poison on hit

Dependencies: enhanced toxic dagger

Cutting

toggle, reduce damage output by 60%, convert 20% of damage from dagger to slash

Dependencies: advanced sharpen dagger + chop

Improved Cutting

damage penalty only 50%, convert 33% to slash

Dependencies: cutting

Extended Cutting

convert 50% to slash

Dependencies: improved cutting + impart dagger vulnerability

Enhanced Cutting

damage penalty only 25%

Dependencies: extended cutting

Advanced Cutting

convert 80% to slash

Dependencies: enhanced cutting

Runed Dagger

use runemaking tools to add cursing effect to the dagger, effect has 10% chance to flash on hit, lasts eff/5 miniticks on dagger and curses victim for eff/15 ticks; cannot combine with other dagger upgrades; curse can be removed with healing light or soul renewal

Dependencies: advanced toxic dagger

Improved Runed Dagger

15% chance to flash

Dependencies: runed dagger

Extended Runed Dagger

effect stays for eff/3 miniticks on dagger and eff/10 ticks on victim

Dependencies: improved runed dagger

Enhanced Runed Dagger

25% chance to flash

Dependencies: extended runed dagger + advanced cutting

Advanced Runed Dagger

50% chance to flash during backstab (25% otherwise)

Dependencies: enhanced runed dagger

Masterful Runed Dagger

curse will last for eff/2 ticks on victim if delivered via backstab

Dependencies: advanced runed dagger

Dagger Poetry

luck increased by 25 when using dagger, delay of dagger skills decreased by 3%

Dependencies: advanced runed dagger

Improved Dagger Poetry

luck increased by 50 when using dagger, delay of dagger skills decreased by 5%

Dependencies: dagger poetry

Extended Dagger Poetry

luck bonus 80, delay bonus 7%

Dependencies: improved dagger poetry

Enhanced Dagger Poetry

luck bonus 125, delay bonus 10%

Dependencies: extended dagger poetry

Advanced Dagger Poetry

luck bonus 200, delay bonus 15%

Dependencies: enhanced dagger poetry

Penetrating Dagger

use runemaking tools to add penetrating effect to the dagger, effect increases limit where high pierce resist starts to reduce forged damage from 900 to 925, duration 2*eff mns

Dependencies: dagger poetry

Improved Penetrating Dagger

limit increased to 950

Dependencies: penetrating dagger

Extended Penetrating Dagger

doubled duration of affect

Dependencies: improved penetrating dagger

Enhanced Penetrating Dagger

limit increased to 975

Dependencies: extended penetrating dagger + dagger mastery

Advanced Penetrating Dagger

pierce resist no longer applies when computing forged damage

Dependencies: enhanced penetrating dagger

Dagger Mastery

allow 2 different dagger upgrades together

Dependencies: advanced dagger poetry

Improved Dagger Mastery

allow 3 different dagger upgrades together

Dependencies: dagger mastery

Extended Dagger Mastery

allow 4 different dagger upgrades together

Dependencies: improved dagger mastery

Enhanced Dagger Mastery

allow 5 different dagger upgrades together

Dependencies: extended dagger mastery

Advanced Dagger Mastery

no restriction to number of different dagger upgrades

Dependencies: enhanced dagger mastery + masterful runed dagger

Dagger Forging Mastery

elemental forging converts 60% of pierce damage to forged type (if there is some other conversion active, like cutting, apply forging first (this order may be changed in future))

Dependencies: advanced penetrating dagger

Improved Dagger Forging Mastery

70% conversion

Dependencies: dagger forging mastery

Extended Dagger Forging Mastery

80% conversion

Dependencies: improved dagger forging mastery

Enhanced Dagger Forging Mastery

90% conversion

Dependencies: extended dagger forging mastery + advanced dagger mastery

Advanced Dagger Forging Mastery

all pierce damage converted to forged type (thus it makes no sense to use several different elemental forging affects on the same dagger as only the first one will be used and no pierce part will remain for other one)

Dependencies: enhanced dagger forging mastery

Disrupting Dagger

convert pierce damage into body via powerful toxin (use poisoning dagger tools for this forge), duration eff/10 ticks, will last for eff hits before being exhausted

Dependencies: advanced dagger forging mastery

Improved Disrupting Dagger

double hits before exhaustion

Dependencies: disrupting dagger

Extended Disrupting Dagger

double duration

Dependencies: improved disrupting dagger

Enhanced Disrupting Dagger

3x eff hits before exhaustion

Dependencies: extended disrupting dagger

Advanced Disrupting Dagger

5x eff hits before exhaustion, duration eff/2 ticks

Dependencies: enhanced disrupting dagger

Positive Energy Dagger

Assasins are bad at damaging undead monsters. So bad that even undead humanoids can't be damaged because of missing weak spots. With this dagger enchantment you can hit humanoid parts of undead to deliver fatal blows. Beware this poison works only on HUMAN undeads. Use blessing dagger tools for this forge! Duration: eff/10 ticks Hits: eff

Dependencies: advanced dagger forging mastery

Improved Positive Energy Dagger

double hits before exhaustion

Dependencies: positive energy dagger

Extended Positive Energy Dagger

double duration

Dependencies: improved positive energy dagger

Enhanced Positive Energy Dagger

3x eff hits before exhaustion

Dependencies: extended positive energy dagger

Advanced Positive Energy Dagger

5x eff hits before exhaustion, duration eff/2 ticks

Dependencies: enhanced positive energy dagger

Disturbing Dagger

By using poisoning tools you can add poison that disturb enemy mind to that point so backstabbing them will be piece of cake. This poison is so powerfull that it can disrupt any being that you can encounter. At the end doing damage and hitting an enemy are two different things. Each hit with disturbing dagger has 20% to impart disturbing poison to victim for 5 rounds. Victim has lowered perception so it is much easier for you to hit them. (50% of hits)

Dependencies: advanced dagger forging mastery

Improved Disturbing Dagger

Chance to impart poison increased to 25% and chance to hit is increased by 10%

Dependencies: disturbing dagger

Extended Disturbing Dagger

Poison duration on victim increased to 10 rounds and chance to hit is increased by 10%.

Dependencies: improved disturbing dagger

Enhanced Disturbing Dagger

Poison chance increased to 30% and duration on victim by another 10%

Dependencies: extended disturbing dagger

Advanced Disturbing Dagger

Increased chance to hit enemy by another 15% so 95% in total.

Dependencies: enhanced disturbing dagger