Minotaur



Minotaurs are a cross between human and bull. They have a bull's head and a
human's body. Some think of them as evil because of their love for battle.
There is no minotaur, who does not like to fight. If there is opportunity for a
good fight, it's a deal for minotaurs.

Minotaurs excel as offensive fighters where they grab a massive two-handed
weapon and just swing it, smashing anything and everything into a pulp. Or
slicing it in half, as the case may be. Some minotaurs prefer to instead get
their hands dirty, so to say, and become renowned shaolins of Dragon Power
branch. Some minotaurs are more spiritual and those often become monks where
their faith allows them to leverage their combat prowess to a great effect,
especially after they can manifest their faith as two-handed staff.

Traits:

Gore Attack happens at the beginning of the combat round, minotaurs take a deep
breath and charge head to the enemy, piercing enemy with their horns. There is
a 20% chance that it happens. Gore attack is always pierce damage.

Battle Veteran is any minotaur who reaches adulthood. They are all raised as
mercenaries and they are making sure that any minotaur whois going to wander
the world, has already enough battle experience. As a result, any combat skill
(not spell) will work as if the minotaur has Knowledge attribute three levels
higher.

Thick skull ... what can one say. After so many gore attacks since a very young
age their skulls are the sturdiest part of their body. There is a significant
chance to resist bash or stun and even if they fail to resist the effects are
significantly reduced.

Enrage is something which no one wishes to encounter when fighting a minotaur.
Under pressure many warriors succumb to the pain and start to panic or make
even more mistakes. Not so with minotaurs, a minotaur simply gets enraged when
below 50% health and as result their melee and skill damage goes up by 10%.

Two handed proficiency has come from childish saying that "size
matters". Of course minotaurs mean it in a way "bigger better" for
weapons of course! What have you think?! Increase damage done with two handed
weapons by 10%, increase chance to parry, increase weapon spell damage by 25%
and also increase all two-handed weapon stats by additional 10%. Finally, when
wielding a two-handed weapon all Extended Attributes are one level higher.

Stat Bonuses

StrengthUltimate (+4)
InteligenceAwful (-4)
WisdomAwful (-4)
DexterityAverage (+0)
ConstitutionUltimate (+4)
CharismaBelow average (-1)

Extended Attributes

Carrying CapacityVery high (+3)
SpellcastingVery low (-3)
KnowledgeLow (-2)
Lifeforce RecoveryVery low (-3)
Combat DamageUltimate (+4)
EvasionVery low (-3)
Move RegenBelow average (-1)
Mana RegenVery low (-3)
HP RegenVery high (+3)
ManoeuversLow (-2)