# BrutusMUD help

advanced inner flameClass:

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Advanced inner flame completes awakening of the energy fueling most of

sorcerer's magic. This skill provides further 2% reduction of incoming magic

fire damage but most importantly, it provides access to most other legendary

skills in fire magic branch.

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chance of iron body improved to 50%

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every skill has critical during wait for chance

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The most effective techniques provided by this skill allow you to knock down

common creatures with nearly every crush spell. For creatures resistant to

knockdown effects the chance can reach as high as 20% on average.

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autoskill chance increased to 25%

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The final upgrade of lasting flame, this one increases duration of fire link

by around 6 combat rounds on average. Usability of this upgrade highly depends

on the way you are using your spells. If you are used to depend on mana

channel, then this skill is probably not for you. If you need to depend on

yourself, however, then advanced lasting flame can greatly increase your

combat potential.

Class: divine

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This skill improves chance of lasting life by another 5%.

Class: necromancy

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2% additional reduction

Class: divine

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This skill increases chance of new improved life protect to 80%.

Class: necromancy

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additional 30% reduction, together with previous upgrades it reduces infernal power damage penalty from +75% to around +30%, depending on how well the skills succeed

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Squeezing all the efficiency out of cold spells, advanced lingering cold adds

final 10 points to the chance of engaging the affect on the victim, making on

average every third cold spell the delivery platform for lingering cold.

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faster learning of LWW if using balanced axe

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faster learning of LWW if using balanced hammer

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faster learning of LWW if using sharpened sword

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slower forgetting if using sharpened/balanced weapon

Class: necromancy

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+4% expgain from reaped creatures

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20% chance to shrug off unlucky each minitick

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This skill increases mana regen rate of character by additional 6%.

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This is a basic skill for psionics to gain new important knowledge about mana.

You cann't learn other skills in Mana branch without knowledge of this skill .

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Sometimes may become that target of your mana transfer is

really exhausted. His mind cannot receive your mana. And

it lost without effect. However you regenerate quickly,

it is not good to waste mana. So you are able to

concentrate all your skill and prepare his exhausted mind

to receiving your energy. Some mana will lost , but it is

better transfer something then nothing.

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This skill increase capacity of manabank by additional 7%.

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Syntax: manabank link <player> <amount> [limit]

This is advanced version of manabank link skill. Amount of drained mana can be

set up to 500. You can set a percentage limit of player's mana, under this

limit drain will not occur.

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This skill increase amount of mana given by refill by additional 20%.

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This skill improve manabank touch skill by increasing transfered mana by

additional 20%.

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This skill reduce toll of managuard skill by 50 mana and additional 5% mana

regen.

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after ac reduction, increase damage by further 3x weapon weight

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Deep memory scanning helps you to get more accurate information of remembered

attackers.

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This skill reduce damage going to mana by another 5%.

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With this skill you can split damage between body and mind.

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Your brain is very powerful mana producing factory. It is

unbelievable that you could restore your mana more quickly.

But this is true. You have discovered new method of mind

restoration. More effective and more quick.

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5% damage reduction of incoming damage already reduced by axe evasion, sword evasion or dagger evasion, only when in misty dance

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20% smaller victim's ac damage reduction

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pierce resist no longer applies when computing forged damage

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This skill increase amount of mana transfered to player with manaout.

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This skill increases gain of mana by additional 2%.

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10% reduction of all incoming fire damage

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additional 10%

Class: necromancy

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10% bonus to pfd + rnd resist (min 1, max ((eff-100)*4)+1, resist applies only when corpse is nonconserved and relatively fresh (decreases with corpse age)

Class: necromancy

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+25% chance, +10% dam bonus

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