BrutusMUD help

NAZGUL,WRAITH,NAZGHUL

LAST UPDATE 25.11.2002:
NO NEW NAZGHULS WILL BE EVER ALLOWED ON THIS MUD!
Chance that anyone will be allowed to play nazghul is identicaly equal to ZERO.

Reason is that nazghuls are too powerfull characters to be allowed because
they disrupt balance too much.

CHANGED 26.5.1999

WARNING: ALL INFORMATIONS IN THIS HELP TOPIC ARE OUT OF DATE!
IN NO WAY IT IS POSSIBLE TO BECOME NAZGHUL!

0. Nazghul is remort.

1. Nazghul has no specializations; he(she) is being fairly advanced to level 60.

2. Nazghul has two figs of existence: the physical one and demonic one
he(she) cannot physically fight in demonic fig (only casting is available)
to become materialized, he(she) must cast spell DARK AURA, which creates
a cloud of darkness around caster and allows him(her) physically fight
caster's AC decreases and damage from enemy increases

3. Nazghul cannot wear all items (or those not created for him(her))
other classes cannot wear nazghul's items
item given in:
for head, body, about body, wrist, finger, weapon, hold, light

4. Nazghul has innate haste and powerinvisibility.

5. Nazghul's grouping is enabled via 2 levels.

6. !Nazghul gains only 10% experiences (obsolete).

7. In demonic fighting, nazghul looses MANA instead of HP.
If he(she) has MANA under -10% of MAXMANA, he(she) dies.

8. Nazghul has fast HP regen (lev 20), very fast one (lev 50),
fast mana regen (lev 31), very fast one (lev 60),
fast move regen (lev 15), very fast one (lev 40).

9. Nazghul uses fighting styles with casting chance (poison, curse ...).

10. Nazghul is never hungry or thirsty.

11. Nazghul has higher STR bonus for weaponery fight.

12. Nazghul's effective level increases every 10 level for 1 point.

13. Dark aura effect's keeping costs level/3 mana per minitick.

14. Order UNMATERIALIZE brokes spell DARK AURA.

15. Enemy fighting with nazghul is after killing him(her) killed too.
Spell SURVIVE allows enemy to stay alive after killing of nazghul.

16. Spell DARK AURA is seen in prompt.

17. the ratio (damage into mana instead of hp) on levels 33-66 is 1: 0.9,
since level 67 1: 0.75

18. Spell DARK AURA's AC effect decreases with gaining higher level.

19. Keeping cost of spell DARK AURA is 0 while fighting.

20. Some spells depends on caster's effective level.

21. Nazghul cannot break his(her) invisibility.

22. Experience gaining depends on victim's alignment.
/15 for evil, /12 for neutral a /8 for good

23. !Nazghul has always align -1000 (no changing). (obsolete)

24. New spells for nazghul: DETECT ALIGNMENT, PROTECTION FROM GOOD

25. Nazghul looses level after dying with 20M experience loss.

26. Nazghul must defeat the guard to advance to level 15, 30, 40, 45,
since 50 every level.(only lev 15 and 30 test implemented)

27. Alignment is normally, but if nazghul is good he(she) gains no experience,
neutral one gains a half experience.

28. Nazghul with good alignment dies (align-350) hp/minitick.

 

Back to index

 
 

© Michal Kumžák 2011 | Provozováno na CMS E4E | Mapa webu