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This is the class of powerful and violent magic, but the magic user
cannot control nature, and can therefore cannot use holy powers.

"The Wizards' guild is for the more subtle people of the world,
we achieve dominance (without fail) by the use of quickness of
thought and the judicious use of the myriad of spells at our
disposal. And, unlike the uncouth fighters, if the situation
demands violence, we don't endanger ourselves in barbaric melee
combat, we blow the bastards up."
-- Chief Mage Felster

Prime Stat: Intelligence

On level 30 mage has to decide what magic he want to specialize in. Look on the


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