BrutusMUD help

GIVE_PROG

Level: 61

GIVE_PROG <ARGUMENT>

The argument is either the complete name of an object, or the word
'all'. A complete name is like: "sword shiny magic" vs "sword". It
is whatever is on the line of the object section following the VNUM.

NOTE: This is triggered whenever something is given to the mobile. Best used
for quests. Since the first successful trigger is the only one of
this type which is processed, having an "all" argument give_prog
at the end of the MOBprogram list is essentially a default response.

 

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