BrutusMUD help

FIGHT_PROG

Level: 61

FIGHT_PROG <ARGUMENT>

The argument is a percentage like in rand_prog.

NOTE: Useful for giving mobiles combat attitude. It is checked every
PULSE_VIOLENCE when the mobile is fighting. Can be used to cast
spells, curse at the opponent, or whatever. Only the first successful
one will be processed to save time. Also, this means that the
mobile wont get lucky and 1. curse, cast a fireball and 2. spit on the
player, cast another fireball in the same pulse.

 

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