# BrutusMUD help

## EFFECTIVE LEVEL,EFF LEVEL

This attribute is used for nearly all computations where you expect level,i.e. when in help on some spell is stated it lasts for level/2 hours, it

means effective level. It is also used for consider command, simply nearly

everywhere. But what does it mean? It is mainly your formal level (i.e. the

number seen in who listing), but it is increased above this when you get

more mighty. In other words, when you train your stats above certain amount,

your effective level increases. So how big is that amount? When your statsum

(total sum of your stats) exceeds 170, you get one additional effective

level for each 5 points of statsum above 170, e.g. +1 level when you reach statsum

175, +2 after reaching 180 and so on. Effective level also increases when

you promote to a rank. But in this moment you usually lose some levels due

to decreasing of stats, so you'll not notice it. The first rank adds +2

levels, second additional +3 making it total +5, third +4 more, i.e. +9

total, fourth +5 (total +14) and fifth +6 (total +20). Effective level is

also increased when you train hp, mana or moves directly, by one level for

every 125 points in each category above base value (each category is

computed separately). Base value depends on your race and class, and usually

is higher than the amount you get while advancing to 60th level, so you

would have to train some points before you notice increasing price which

indicates you are above base amount. Warriors of all kinds (not only warrior

class, also some specializations from other base classes) can train

additional strength, which increases effective level as well, by one level

per every 25 points of add strength trained. Every 20 points of add strength

also increases your effective strength by one, so at stradd 100 you get

another level from effective strength.

See also: TRAIN LEVEL