BrutusMUD help


Level: 61


The argument is any positive integer number.

NOTE: This trigger is activated whenever money is given to the mobile. If the
amount given exceeds the number, then process the commands. Note
again, that an argument of '1' would act as a default response.
If money is given to a mobile with this trigger type, instead of the
cash being added to mob->gold, the mobile is instead given a pile of
coins in the proper amount. In this way, the mobile can drop the coins
or refer to the object by "amount" (short description:"%d gold coins")
This surely has some drawbacks, but it lets the mobile do something
with the bribe (NOTE: dropping it and getting it turns it into cash)
This can be done sneakily if a NPC-only "at" command exists.


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